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JP's Ghostbusters Slimer[Visual Pinball X Original]

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#361 jpsalas

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Posted 02 October 2022 - 02:52 PM

UPDATE

 

4.0.0 Updated 2.10.2022
- Updated to my VPX7 physics
- cleaned up and deleted unused graphics & reduced the size of the table
- Added my VPX7 LUT changer to darken the table (hold down LEFT CTRL while change with RIGHT CTRL). Including GI brightness adjustment. Use the LUT changer together with the day/night slider to give the table the level of darkness you prefer.
- Updated my mechanical set of sounds to a more "under the glass" sound, as people seem to like those kind of sounds better.
- Changed the Environment image to enhance a little the object shadows.
- Some small script updates, like the Rolling sound and PlaySoundAt routines.

If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

Next table? A tribute table to Stern's Foo Fighters


#362 mrjcrane

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Posted 02 October 2022 - 06:21 PM

JP thanks for the 4.0 updates, Slimer is one of my all time favorites. We really appreciate all that you do !!



#363 wiesshund

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Posted 02 October 2022 - 07:33 PM

@JP

 

suggestion

 

change &dmd=2

 

to &dmd=1"

 

lines 1863, 2156, 2165

 

Stops unlit pixels in DMD from lighting up as bright green when displayed via flexDMD

 


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#364 jpsalas

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Posted 02 October 2022 - 08:00 PM

@JP

 

suggestion

 

change &dmd=2

 

to &dmd=1"

 

lines 1863, 2156, 2165

 

Stops unlit pixels in DMD from lighting up as bright green when displayed via flexDMD

 

 

Thanks I didn't know about that :) But when I change it to 1 the FlexDMD window becomes really dark. I have reduced the intensity of the pixels in the DmdDevice.ini because the default values were just too bright for my monitor.

The default values of these 2 values in the virtualdmd were way too high for my monitor:

 
; amount of glow to add around the dots
style.default.dotglow = 0
 
; amount of glow of the dots background (very blurry diffuse glow)
style.default.backglow = 0
 
so I turned them off by setting the value to 0. 
 
and then I changed this one too:
 
; scale the brightness of the dots
style.default.brightness = 0.7
 
Now the FlexDMD is lit as much as the vpinmame dmd or any other dmd. 
 
The values were ok until I updated to a newer version and I managed to overwrite my DmdDevice.ini, then it was incredibly bright.

If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

Next table? A tribute table to Stern's Foo Fighters


#365 wiesshund

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Posted 02 October 2022 - 08:37 PM

If anyone is using an LCD DMD screen, and would like to see JP's DMD in full quality

 

Script change
 

Sub DMD_Init() 'default/startup values
    If UseFlexDMD Then
        Set FlexDMD = CreateObject("FlexDMD.FlexDMD")
		UseColoredDMD = true
        If Not FlexDMD is Nothing Then
            FlexDMD.TableFile = Table1.Filename & ".vpx"
            FlexDMD.RenderMode = 2
            FlexDMD.Width = 256
            FlexDMD.Height = 64
            FlexDMD.Clear = True
            FlexDMD.GameName = cGameName
            FlexDMD.Run = True
            Set DMDScene = FlexDMD.NewGroup("Scene")
            DMDScene.AddActor FlexDMD.NewImage("Back", "VPX.bkempty")
            DMDScene.GetImage("Back").SetSize FlexDMD.Width, FlexDMD.Height
            For i = 0 to 40
                DMDScene.AddActor FlexDMD.NewImage("Dig" & i, "VPX.dempty&dmd=1")
                Digits(i).Visible = False
            Next
            digitgrid.Visible = False
            For i = 0 to 19 ' Top
                DMDScene.GetImage("Dig" & i).SetBounds 4 + i * 12, 6, 12, 22
            Next
            For i = 20 to 39 ' Bottom
                DMDScene.GetImage("Dig" & i).SetBounds 4 + (i - 20) * 12, 34, 12, 22
            Next
            FlexDMD.LockRenderThread
            FlexDMD.Stage.AddActor DMDScene
            FlexDMD.UnlockRenderThread
        End If
    End If

Freezy's DMD Style

style.ghostB.brightness = 2.6
style.ghostB.dotsize = 1.00162601626016
style.ghostB.dotrounding = 1
style.ghostB.dotsharpness = 0.36
style.ghostB.unlitdot = #FF2B1D03
style.ghostB.dotglow = 0.14
style.ghostB.backglow = 0.1
style.ghostB.gamma = 1.2
style.ghostB.tint = #00ff5820
style.ghostB.glass = null
style.ghostB.glass.color = #00000000
style.ghostB.glass.lighting = 0
style.ghostB.glass.padding.left = 0
style.ghostB.glass.padding.top = 0
style.ghostB.glass.padding.right = 0
style.ghostB.glass.padding.bottom = 0
style.ghostB.frame = null
style.ghostB.frame.padding.left = 0
style.ghostB.frame.padding.top = 0
style.ghostB.frame.padding.right = 0
style.ghostB.frame.padding.bottom = 0

1INVabM.png

 

zymvx75.png

 

0iZk6UC.png

 

PS JP small bug
I put a ball in the library
with the 2 captive balls
It shot in from the upper righthand corner of the library

might have to put up some extra fencing to keep library trespassers out?

Had to throw a ball in to continue, and then with the 3rd captive ball, the library was an easy score shot LoL, i could nudge score 


 

 

 

 

Thanks I didn't know about that :) But when I change it to 1 the FlexDMD window becomes really dark. I have reduced the intensity of the pixels in the DmdDevice.ini because the default values were just too bright for my monitor.

The default values of these 2 values in the virtualdmd were way too high for my monitor:

 
; amount of glow to add around the dots
style.default.dotglow = 0
 
; amount of glow of the dots background (very blurry diffuse glow)
style.default.backglow = 0
 
so I turned them off by setting the value to 0. 
 
and then I changed this one too:
 
; scale the brightness of the dots
style.default.brightness = 0.7
 
Now the FlexDMD is lit as much as the vpinmame dmd or any other dmd. 
 
The values were ok until I updated to a newer version and I managed to overwrite my DmdDevice.ini, then it was incredibly bright.

 

 

right click DMD
chose to edit style
type Slimer or what ever for the name (as you can see above i just named it ghostB)
click to save the style
then adjust brightness for that style
and click to apply to just the slimer table

 

The reason it turns dark has to do with how the DMD is being indirectly created
not worth the effort to redo the table when freezys lets you adjust with a few mouse clicks


 

 then it was incredibly bright.

 

 

Screen shots can not do justice to a DMD

 

this makes your eyes squint and water

JSwO57J.png


If you feel the need to empty your wallet in my direction, i don't have any way to receive it anyways

Spend it on Hookers and Blow


#366 tmpc

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Posted 02 October 2022 - 11:02 PM

Thanks for the update.



#367 GaryInMotion

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Posted 03 October 2022 - 02:48 AM

JP, this is an amazing update! Thank you for all the hard work! I'm a fan!

 

-P


Gary (aka "GaryInMotion")
 

"Just because you can edit, doesn't mean you should." - Tom Servo


#368 jpsalas

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Posted 03 October 2022 - 03:40 AM

Thanks wiesshund! I see that I forgot to add the high resolution to the FlexDMD, just like I did on other tables :) And I'll check that library :)


If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

Next table? A tribute table to Stern's Foo Fighters


#369 jpsalas

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  • Favorite Pinball: I like both new and old, but I guess I prefer modern tables with some rules and goals to achieve.



Posted 03 October 2022 - 04:50 AM

UPDATE

 

4.0.1 Updated 3.10.2022
- Added FlexDMD High resolution option. Enable it by setting the Const FlexDMDHighQuality = True at the beginning of the script.
 
I also increased the height of the wall surrounding the library captive balls to prevent the ball from jumping in there :)
 
Thanks wiesshund for the tips :)

If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

Next table? A tribute table to Stern's Foo Fighters


#370 wiesshund

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Posted 03 October 2022 - 05:26 AM

 

UPDATE

 

4.0.1 Updated 3.10.2022
- Added FlexDMD High resolution option. Enable it by setting the Const FlexDMDHighQuality = True at the beginning of the script.
 
I also increased the height of the wall surrounding the library captive balls to prevent the ball from jumping in there :)
 
Thanks wiesshund for the tips :)

 

cool
I know you do not use it on your single screen setup
but if you were running it on a second screen, you would like how it shows up how good the images for the DMD are


If you feel the need to empty your wallet in my direction, i don't have any way to receive it anyways

Spend it on Hookers and Blow


#371 mrjcrane

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Posted 03 October 2022 - 06:58 AM

Yeh thanks Wies for digging into that issue, good find and JP thanks for folding it into the 4.0.1 release. I like this hobby because smart people like both of your are open to collaboration and the end result keeps advancing the quality of the tables further on each consecutive release. And you sharpen the skills of us new guys/gals in the process. Thanks both of you on this one !! Much appreciated.



#372 mrjcrane

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Posted 03 October 2022 - 07:17 AM

JP I know this table has been out for X number of years now. I am curious to know who collaborated with you to voice the "vo_" wav files in the table sound library?  I can tell is was a significant effort so well done to whomever your voicer was.



#373 makmak

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Posted 03 October 2022 - 07:44 AM

Dear JP, i love all of your tables and physics as well but I dont know how to get your LUT-changer working...on any table i get runtime error line 194. I have assigned my magna buttons to ctrl keys but no luck. keyboard keys get the same error.(magna buttons work for LUT changing on other tables, btw). What can i do? Thanks a lot! (btw - i had a strange ball jump to the captive balls, lol - I was playing on 10.7.1..)



#374 jpsalas

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Posted 03 October 2022 - 08:51 AM

Dear JP, i love all of your tables and physics as well but I dont know how to get your LUT-changer working...on any table i get runtime error line 194. I have assigned my magna buttons to ctrl keys but no luck. keyboard keys get the same error.(magna buttons work for LUT changing on other tables, btw). What can i do? Thanks a lot! (btw - i had a strange ball jump to the captive balls, lol - I was playing on 10.7.1..)

 

The reason of that error is a file in your scripts folder called GlobalPlugIn.vbs, simply delete it, as it is not needed. Another author thought it was very clever to put his own routine there, which is not compatible with any other table :) So simply delete it :)

I guess it will be loaded also if it is in your tables folder.


Edited by jpsalas, 03 October 2022 - 08:52 AM.

If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

Next table? A tribute table to Stern's Foo Fighters


#375 wiesshund

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Posted 03 October 2022 - 09:21 AM

Yeh thanks Wies for digging into that issue, good find and JP thanks for folding it into the 4.0.1 release.

Bah, i was seriously temped to keep the captive glitch, cause i could nudge myself to a high score.
But then a little voice said  "but what would JP do?" :(

On the DMD, thats just because JP's graphics are very good, especially for such small images
and if one is using an LCD for the DMD, 128 x 32 dots just doesnt do them justice, cant get enough detail.
And a lot of us do use an LCD for showing the DMD, so i had to share that.
 


If you feel the need to empty your wallet in my direction, i don't have any way to receive it anyways

Spend it on Hookers and Blow


#376 onedevotee75

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Posted 03 October 2022 - 12:31 PM

@wiesshund how did you manage to bring the dmd to the second monitor in place? I cant move the dmd. When i start the table it is fixed at the top left corner on display #1. Would be nice to bring the dmd to display #2 where the backglass is :)


Edited by onedevotee75, 03 October 2022 - 12:31 PM.


#377 wiesshund

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Posted 04 October 2022 - 09:04 PM

@wiesshund how did you manage to bring the dmd to the second monitor in place? I cant move the dmd. When i start the table it is fixed at the top left corner on display #1. Would be nice to bring the dmd to display #2 where the backglass is :)

 

JP answered this but the forum database restoration cleared his answer

 

Look in table script for showDT

 

You will see it has showDT setting things for if true or false

If showDT is true, it turns off flexDMD
and it shows the desktop score board

If show DT is false, it hides the desktop DMD and turns on flexDMD

 

Just change those statements so that it does it if showDT is true

Sorry, cant give you script example, dont have table here at work, but i am sure you will figure it out easy enough?

 

Just test launch before saving table and you will be fine


If you feel the need to empty your wallet in my direction, i don't have any way to receive it anyways

Spend it on Hookers and Blow


#378 yoshi98bc

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Posted 19 August 2023 - 02:57 PM

Thank you so much for Slimer v4. Im bery new to this and this table is a ton of fun. I was jist wondering if this table is meant to have playfield and matrix addresable LEDs. I dont see them on dofconfig tool. Thanks again

#379 jpsalas

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Posted 19 August 2023 - 03:10 PM

Arngrim added the DOF for this table. So it should work.


If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

Next table? A tribute table to Stern's Foo Fighters


#380 yoshi98bc

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Posted 19 August 2023 - 08:27 PM

Do you know if that includes playfield and matrix addresable led. In dofconfig tool those lines are blank. Thanks





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