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The Next Generation of Digital Plunger is Here!


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#361 manbo

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Posted 29 October 2013 - 12:02 PM

 

Cool video but my gawd your giving me a heart attack with that knife!!!!! :)

 

 

the vid should look like "kill Bill" :db:


Edited by manbo, 29 October 2013 - 12:02 PM.

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#362 Shadowsclassic

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Posted 29 October 2013 - 06:43 PM

Well, last night I pulled the trigger and ordered mine.  When it gets here I can finally complete the assembly of my cab. Then it's on to LEDWiz!

 

And yeah, that video made me cringe, and I'm a Firefighter/ EMT.  LOL



#363 mwg

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Posted 30 October 2013 - 07:43 AM

9 weeks of waiting, i dare not to ask. 

 

Paul : Thursday 24 October " I expect to have kits tomorrow to test, pack, and ship."

 

 

did this happen?



#364 Noah Fentz

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Posted 30 October 2013 - 01:55 PM

That was my expectation, but UPS decided to lose a shipment of accelerometers. They are being assembled now, and yours is at the top of the list.

http://wwwapps.ups.c...t1_eml_Tracking

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#365 mwg

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Posted 30 October 2013 - 03:02 PM

You hear that cab, we are next in line  :otvclap:

 

DSC04000.JPG

 

Thank god she said, i need that plunger mounted


Edited by mwg, 30 October 2013 - 03:09 PM.


#366 Noah Fentz

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Posted 30 October 2013 - 03:04 PM

Sorry, man. I can't do anything if my components get lost in transit.

I'm just as frustrated as you are, I assure you.

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#367 xzotic

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Posted 31 October 2013 - 09:16 AM

I actually forgot about my order (It's been two months) until I had a quick check on Vpforums to look at table updates. Then I remembered I had ordered this thing. Must admit my initial excitement has well worn off. :(

 

My order number is 903 (Ordered 30th August). Can you please let me know where I am in the queue? Should I be waiting for Santa at this point?


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#368 Noah Fentz

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Posted 31 October 2013 - 09:17 AM

They're ALL shipping this week.

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#369 xzotic

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Posted 31 October 2013 - 10:15 AM

That's good news Noah. I know you're doing your very best. Cheers.


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#370 ArcadiusMaximus

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Posted 31 October 2013 - 02:05 PM

They're ALL shipping this week.

 

Awesome can't wait !


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#371 Zeiram

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Posted 31 October 2013 - 03:38 PM

w00t!

#372 Tropi

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Posted 31 October 2013 - 06:17 PM

I have heard of one other member who had the issue of only nudging in one direction, and, oddly, the solution was to mount it slightly angled. Since it'll calibrate itself on startup, it won't lean, but will improve the bi-directional nudge capability.


Had some more tries these days.
I tried to lift the one or the other side before calibrating the device. I started with 6 mm and ended by 12 mm without any change in behavior. It keeps going to the right regardless which side is nudged.
I also tried to play with the key settings in VP. Tried rotation, reverse axis, normal mounting position, but none of them seem to have any effect. Only gain does have an effect.
I'm running 916 built 654, but I also tried 915. None of them reacted as expected.

What I recognized when the device is unmounted it behaves as expected, if wide movements of the device are done. When having those short movements when it is mounted and nudged you see a minimal effect to the left but immediately afterwards it goes to the right even stronger.

Anybody else seeing this strange behavior? I have no more idea what else to do.

EDIT: I raised gain to 650/700 now and it looks like the effect has disappeared. At least it isn't noticable anymore. Will do some more testing, but looks good so far.

Edited by cs2908, 10 November 2013 - 02:15 PM.


#373 teppotee

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Posted 12 November 2013 - 02:44 PM

Just got back from my Holiday and finally had the change to check the new tube that Noah sent me (to test the calibration loss issues).

 

I was first very disappointed because the new tube did not fix the problem... however having a second backup tube gave me the courage to try something else. I made the tube about 1cm shorter and so far the results look promising!

 

I started to think this option because the slam function never worked for me. Also taking the tube out helped someone else (ie. making the tube longer) which suggested that the length of the tube might have something to do with the calibration loss. I then realized that I have a custom cabinet that is probably thicker than usual pincabs and therefore even the slam isn't working (plunger is too far from the infrared calibration eye).

 

After my first try (about 0,5cm shorter) the calibration was still lost but much less than before. However the slam function started to work which indicated that I was doing something right! I then shortened it a bit more and now after 1-2 hours of initial tests the calibration was still about 95% correct -> which means it wasn't noticeable with VP at all (only from game controller properties).

 

So at the moment it seems that making the tube shorter has fixed my issues (I really hope so!). I will report back once I have had more time to play and I can confirm if the results are final or not.


Edited by teppotee, 12 November 2013 - 02:44 PM.


#374 Noah Fentz

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Posted 12 November 2013 - 03:07 PM

I've also been experimenting, trying to come up with similar results than those some of you reported. Here is what I've found ...

The calibration was indeed 'dying' over time when I didn't pull the plunger ALL the way when first starting up. Each startup, the plunger must be calibrated by pulling it all the way back. If you don't do this, you will lose plunger calibration.
Not sure if you guys are doing this, but could you please give it a try and see if it helps. Not pulling it all the back was the only way I could reproduce the issue.

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#375 Tropi

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Posted 12 November 2013 - 03:52 PM

I also had the issue with dying calibration, but I always made a full stroke prior to start any game. Unfortunately that didn't helped.

The approach of teppotea sounds promissing. Please report your results of further testing. Don't want to damage my tube ;)

I played around with pulling the tip inside up, what should somehow have the same effect, but it worked only partial. It helped for the slam function, but maybe still too short to fix the rest.



#376 Tropi

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Posted 12 November 2013 - 04:20 PM

I also had the issue with dying calibration, but I always made a full stroke prior to start any game. Unfortunately that didn't helped.

The approach of teppotea sounds promissing. Please report your results of further testing. Don't want to damage my tube ;)

I played around with pulling the tip inside up, what should somehow have the same effect, but it worked only partial. It helped for the slam function, but maybe still too short to fix the rest.


I also had the issue with dying calibration, but I always made a full stroke prior to start any game. Unfortunately that didn't helped.

The approach of teppotea sounds promissing. Please report your results of further testing. Don't want to damage my tube ;)

I played around with pulling the tip inside up, what should somehow have the same effect, but it worked only partial. It helped for the slam function, but maybe still too short to fix the rest.



#377 Noah Fentz

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Posted 14 November 2013 - 08:38 PM

This issue seems to be only present in a very small percentage of kits that have gone out, so the only other element I can think it may be is how it's setup in the cabs on a per situation basis.

For those having this issue, please PM me pics of your setup, so I can further try to diagnose the issue. Measurements would also be helpful, like thickness of lumber, etc.

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T2.jpg Sorcerer.jpg Breakshot.jpg Firepower.jpg GorGar.jpg StarTrek.jpg


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#378 ArcadiusMaximus

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Posted 15 November 2013 - 01:57 PM

Just got my unit in the mail yesterday. Havent tested it yet but the build quality is great. Just out of curiosity is there a reson why the USB cable would be hot glued to the case? I shouldnt have a problem reaching from my PC to the front of the cabinet, but Id like to have the ability to swap out for a longer cord if needed. Thanks again for this product !


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#379 Noah Fentz

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Posted 15 November 2013 - 03:26 PM

From experience with the nanotech kit.

I dealt with many a broken USB port on the boards from the cord getting yanked on. I felt this was a good preventative.

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#380 Noah Fentz

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Posted 15 November 2013 - 10:47 PM

I have yet to receive any installation pics, and I have just been given a lead on what may be the cause, as well.

 

Please report the version of Visual Pinball you are experiencing the issues with, and please try the same table in 915 (if your using beta, and the table is backwards compatible). I believe this may be why I have yet to be able to reproduce it. I only use official releases in cabs I ship.

 

Thank you.


IdleReel.gif RumbleDMD.jpg HS2-DMD.jpg SBM.jpg ww_logo.jpg EK.jpg

 
T2.jpg Sorcerer.jpg Breakshot.jpg Firepower.jpg GorGar.jpg StarTrek.jpg


My Photobucket Resources
Whether You Believe You Can, Or You Can't, You Are Right." - Henry Ford
The future of pinball lives, it just needs to be nurtured!
If you're here to stab me in the back, you're going to have to get in line.