Beside the x86 version not always starting up, are there other bugs to report in the latest version (v354) ?
I posted this before the forum database mishap ate the post
but it may be invalid now in latest revision
I will have to test against it
Only partial post recovered from someone quoting me
the other half with vpx test is lost to the ether
Now, i did a quick test of VPXVR latest build
this is with VR set to disabled and just running like a normal VPX table
Here is what i noticed
1) FSAA appears to be nonfunctional in it (i did try moving MSAA slider in VR settings to no avail)
i think that is carrying over to vpx during the merge.
2) Using the post renderer enhancements like bilateral CAS seems to crash VPXVR
complains that it could not find the shader
3) Screenspace reflections are almost nonexistent, and do in fact ravage FPS something fierce
turning them off tripled the FPS (i do realize a vr client will probably turn out less fps than non vr, different renderer and other different things going on, but triple fps is an odd loss)
4) wire ramps have a chewed metal look (maybe they dont in VR view, i am just going by standard screen view)
5) the texture rendering seems to be getting inherited from vr? not quite sure how to describe it, effect is very pronounced in the vr version though
as if someone began taking a softening brush to them i guess?
6) there is some kind of very odd texture artifacting going on, i cant get a screen shot of vpxvr to show you, i tried and it screenshot my desktop beneath it
but if you open jp's slimer, so we are looking at same table
Library, middle left of table
the top of the library is gone, and the walls are partly transparent, and you can see Slimers pivot mechanism, which should be hidden.
Not only place this is happening, but it is a super good example
2 inches up from drain
Metal wire going left to right, which should not be visible as it is below the playfield
top right, back metal ballguide wall
has a pronounced pixel twinkling / wandering effect going on that is present elsewhere, but this is a good spot to see it
resembled 'snow' on an analog tv when no signal is present.
I know this is VP10 and not VPXVR beta thread, but i am thinking that maybe some of this will at least help you in locating things that are causing issues, that are crossing over.
If i could figure out how the hell to screenshot vr, i'd get you some pics
reason post may still have some validity is, vpx was inheriting some of those issues
Edited by wiesshund, 05 October 2022 - 12:22 PM.