Hi,
I think the "old" .pal/.vni files needs to be named as "pin2dmd.xxx"
The "new" .pac files can be named anyway, ie "mypin.pac" (as long as only ONE .pac file sits inside the folder)
Posted 29 September 2022 - 08:55 PM
Posted 30 September 2022 - 10:50 AM
Chiming in. 306 also a bust considering the builds of late. Compatibility does fire up the program on Win10 DT mode here, but on JP's Iron Maiden v4 produces errors. Went back to Thalamus' latest compile with no compatibility mode and it works fine.
"S...O...S" /repeat
Posted 30 September 2022 - 12:39 PM
The strange thing is that I do not have any problem at all with any beta revisions. All of them work very well.
I do not run the exe in any compatibility mode and I do not run it as administrator either.
I have an older cpu, and that can be the difference. I have an Intel i7 10700K, and a RTX 380. And until now I was running Windows 10 Pro, but a few weeks ago I installed Windows 11 Pro, and everything seems to work just as fine.
But I know there were some problems with Intels 12th generation CPU's. But I thought they were fixed in OS updates.
I know my comment doesn't help much, but at least you know that the latest beta works on some setups ![]()
Posted 30 September 2022 - 01:04 PM
The strange thing is that I do not have any problem at all with any beta revisions. All of them work very well.
I do not run the exe in any compatibility mode and I do not run it as administrator either.
I have an older cpu, and that can be the difference. I have an Intel i7 10700K, and a RTX 380. And until now I was running Windows 10 Pro, but a few weeks ago I installed Windows 11 Pro, and everything seems to work just as fine.
But I know there were some problems with Intels 12th generation CPU's. But I thought they were fixed in OS updates.
I know my comment doesn't help much, but at least you know that the latest beta works on some setups
Same here all good
Microsoft MVP Alumni
Posted 30 September 2022 - 07:27 PM
The strange thing is that I do not have any problem at all with any beta revisions. All of them work very well.
I do not run the exe in any compatibility mode and I do not run it as administrator either.
I have an older cpu, and that can be the difference. I have an Intel i7 10700K, and a RTX 380. And until now I was running Windows 10 Pro, but a few weeks ago I installed Windows 11 Pro, and everything seems to work just as fine.
But I know there were some problems with Intels 12th generation CPU's. But I thought they were fixed in OS updates.
I know my comment doesn't help much, but at least you know that the latest beta works on some setups
Agree. Couple revs back on cab but works fine on win 11/Ryzen/3070
"S...O...S" /repeat
Posted 01 October 2022 - 12:45 AM
Finally got my first glitch today. 10.7.2 rev 315. JP just updated his Serious Sam tables and on Sam 2 the shoot again insert artwork and lamp is clipped off at the bottom. Works fine with rev 289 and Sam 1 doesn't show a problem with either version.
Edited by Cliffy, 01 October 2022 - 12:45 AM.
Posted 01 October 2022 - 02:10 AM
Finally got my first glitch today. 10.7.2 rev 315. JP just updated his Serious Sam tables and on Sam 2 the shoot again insert artwork and lamp is clipped off at the bottom. Works fine with rev 289 and Sam 1 doesn't show a problem with either version.
Yes, I get that too with revision 306. I have been using rev 285 and the glitch is not there.
That "glitch" is the LUTbox on the desktop. It is a simple text box which should be transparent, but something happened between rev 285 and 306. I can download all the revisions in between and I'll find which one started to feil.
Finally got my first glitch today. 10.7.2 rev 315. JP just updated his Serious Sam tables and on Sam 2 the shoot again insert artwork and lamp is clipped off at the bottom. Works fine with rev 289 and Sam 1 doesn't show a problem with either version.
Yes, I get that too with revision 306. I have been using rev 285 and the glitch is not there.
That "glitch" is the LUTbox on the desktop. It is a simple text box which should be transparent, but something happened between rev 285 and 306. I can download all the revisions in between and I'll find which one started to feil.
Revision 289 is the last one where the text boxes are still transparent. I guess it is the C++ compiler revision that didn't work, unless something else changed.
Edited by jpsalas, 01 October 2022 - 02:11 AM.
Posted 01 October 2022 - 06:59 AM
Revision 289 is the last one where the text boxes are still transparent. I guess it is the C++ compiler revision that didn't work, unless something else changed.
I think this may be one of the changes I made regarding unifying VPVR and VPX. I will look for a fix to this. Thanks for tracking it down!
Posted 01 October 2022 - 08:11 AM
Hi ; Where can i get the rev 315 ? it is only up to rev 281 on github/releases page Thanks
325's up
https://github.com/v...runs/3161843866
"S...O...S" /repeat
Posted 01 October 2022 - 08:29 AM
Revision 289 is the last one where the text boxes are still transparent. I guess it is the C++ compiler revision that didn't work, unless something else changed.
I think this may be one of the changes I made regarding unifying VPVR and VPX. I will look for a fix to this. Thanks for tracking it down!
This is fixed as of version v327
Posted 01 October 2022 - 10:55 AM
Hi ; Where can i get the rev 315 ? it is only up to rev 281 on github/releases page Thanks
instead of releases, click actions, and see what the latest build is
that will always show what is the latest beta build
If you feel the need to empty your wallet in my direction, i don't have any way to receive it anyways
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Posted 01 October 2022 - 03:52 PM
Revision 289 is the last one where the text boxes are still transparent. I guess it is the C++ compiler revision that didn't work, unless something else changed.
I think this may be one of the changes I made regarding unifying VPVR and VPX. I will look for a fix to this. Thanks for tracking it down!
This is fixed as of version v327
Confirmed transparency fixed in 330, thanks guys!
Posted 01 October 2022 - 04:12 PM
Revision 289 is the last one where the text boxes are still transparent. I guess it is the C++ compiler revision that didn't work, unless something else changed.
I think this may be one of the changes I made regarding unifying VPVR and VPX. I will look for a fix to this. Thanks for tracking it down!
This is fixed as of version v327
Confirmed transparency fixed in 330, thanks guys!
Yes, it works fine again on my computer too ![]()
Posted 01 October 2022 - 06:08 PM
I have seen some reduction in the quality of the wire ramps rendering. The last good revision was rev 306. Rev 315 just gives me a rendering error. And from the rev 321 the wire ramps looks worst than before, as you can see in the picture.
rev306-vs-rev321.png 1.11MB
8 downloads
I remember some time ago fuzzel or toxie did something to the VPX wire ramps so they looked much better, like increasing the resolution or something, the same for the rubbers, can it be that the merged VR branch overwrote that extra resolution/rendering pass?
As a note this is the error I get with rev 315, so maybe the wire ramps are also of bad quality in this revision, but I cannot run it:
Posted 01 October 2022 - 07:49 PM
I have seen some reduction in the quality of the wire ramps rendering. The last good revision was rev 306. Rev 315 just gives me a rendering error. And from the rev 321 the wire ramps looks worst than before, as you can see in the picture.
I remember some time ago fuzzel or toxie did something to the VPX wire ramps so they looked much better, like increasing the resolution or something, the same for the rubbers, can it be that the merged VR branch overwrote that extra resolution/rendering pass?
As a note this is the error I get with rev 315, so maybe the wire ramps are also of bad quality in this revision, but I cannot run it:
build 330
can not even run avengers, or any other table
i get just a black screen
and if i disable alt depth rendering (cause AMD) i get a crash with this

Same with 327
had to go all the way back to build 315 before this stopped
and then i could load a table, but it looked Bad, like yea bad, lot of stuff wrong with it visually
Colors and gamma seem weird
Ramps have lots of jaggys like FSAA is broke or some other rendering issue
Plastics on Zelda are fubar
JP's ramps were all kinds of jaggy, as well as other degraded video aspects
(opened Zelda at random and oof, what happened to the plastics?)
Went back to toxies build 306
And all was right as rain again.
So something in the VR stuff seems to be blowing it up for us non VR users
no idea what but maybe the crash that JP and i showed may help?
wire ramps, and other things almost look like 4X FSAA is broken for them?
And here is Zelda in build 306
NOTE the Plastics on the slingshots!!

Ok now build 315

parts of table closest seem to go out of focus?
Settings being used during all tests (except where i had to disable flullscreen to get crash dialog)

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