Since the last view versions I do not get a fully fluid ball movement anymore. Not with vsync 1, not with pre rendered frames 0,1,2, nor any other setting. Weird as it worked before.
I encountered the following fps behaviour before a few days myself. I would update to any new gpu to avoid it. For the new Cirqus Voltaire I can not reach a frame limit from 60 fps because it seems not to work with the new table any longer. Instead it shows always more than 60 fps and I think this is the reason for the ball stutter in this case. Did I miss an important setup option?
Maybe vsync is broken? I have to try to use FPS limiter = 60. At the moment it's not as much fun as before, the performance issue is deteriorating my enthusiasm...
Also go stutter on the new RoboCop table, thought it was the DirectB2S Backglass, but I guess this might be it then.
Will check when I get the time...
*Bummer*





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