This bug has been corrected
Nice, need hotfix ![]()
Posted 17 March 2014 - 08:40 PM
This bug has been corrected
Nice, need hotfix ![]()
Bump maps are the new auto-tune ![]()
VPX - RSS Updates ---- blog.flippingflips.xyz/en/ -- Visual Pinball No.1 (2021) . Est.2000
Posted 18 March 2014 - 08:17 AM
This bug has been correctedNice, need hotfix
Published a hotfix here: http://www.vpforums....showtopic=27233
Let me know ![]()
UP2
Posted 19 March 2014 - 07:47 PM
If the money hasn't been handed over yet for the licenses, then you should license 5, so you get support for all 5.x revisions.
We will... I guess
. Hoping that the pigration will not raise too much surprises...
WE WILL DEFINITELY DO IT:
Those who pre-order Unity Pro 5 will also receive Unity Pro 4.
Edited by BilboX, 19 March 2014 - 08:26 PM.
UP2
Posted 20 March 2014 - 01:41 PM
"it will all be ok in the end, if it's not ok, it's not the end"
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx
Posted 20 March 2014 - 10:04 PM
sorry, there is no scripting guide at the moment.
It will come later.
You can look around existing scripts and use their structure as a starting point.
Most of them have lots of comments, this may help you.
Posted 21 March 2014 - 11:26 PM
I'm out of the loop on this, sorry, I got caught up building a table in vp.
Is there a scripting guide for the vp unity tables.
I'd like to make some of my vp recreations for unit3d pinball.
Wow that's really great news unclewilly !!
(I hope for Bride of Pinbot
)
Posted 22 March 2014 - 01:25 AM
Posted 22 March 2014 - 02:37 PM
This thing is bringing my cab system to its knees. It runs in slow motion on my poor i3 and 460gtx. Any hints on optimization? I'm running xp, btw.
Experiment with these settings:
- Reflection: all Off
- Bloom Effect: Off
- Pixel Lights Count: 0
- Anti Aliasing: Disabled
- Ball Trail Effect: Off
ASRock Z270M Extreme4, i5-7600K, 16GB G.SKILL TridentZ DDR4 3200, EVGA GeForce GTX 1070 SC
Samsung 850 EVO M.2, Samsung UN40JU7100 4K playfield, Samsung SynchMaster 2232 backglass, Pinscape on VirtuaPin Plunger Kit v3
Posted 22 March 2014 - 02:57 PM
Posted 22 March 2014 - 08:46 PM
This thing is bringing my cab system to its knees. It runs in slow motion on my poor i3 and 460gtx. Any hints on optimization? I'm running xp, btw.
Vsync and flipper physics will also make a difference. Turning off the reflection of the ball may make a difference.
Also, Make sure you are running it on your better video adapter if you have an integrated video and a video card. I run it on an i5 laptop with Nvidia adapter, but if I use the integrated Intel video it runs like crap.
Posted 24 March 2014 - 01:45 PM
Still cannot create new topic on "UP news" forum so I post here.
UP2
Posted 25 March 2014 - 01:48 AM
wow, great job, as DOF is awesome and so much work has already gone into DOF configs for many tables, it would be a shame to lose all that.
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Unit3D Pinball Scripting Help and Discussion →
[Alpha HOTFIX] Leaf target colliders to highStarted by BilboX , 18 Mar 2014 |
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