Okay, thanks for the confirmation, guys, so the problem is in general, not just double clicking tables.
Now the next testing step, please:
Does the same happen when you run the debug x86 build? (apart from BrandonLaw where this magically fixed things
)
The problem I had (controller error) was fixed by changing to the 32 bit build but the only thing that shows up on the table is the 3d elements with no texture graphics at all except for the drop targets and the standup targets behind them. The backdrop graphics don't show either. I don't know what the last beta build I used was, wasn't long ago, but it worked very well. I just run VP and load tables from the editor. I have enough older builds that I can still get my table to work correctly
Could you try resetting the video preferences, please? Cause this error i never heard of.
As for 32bit vs 64bit: Thats expected :/ . If one uses B2S (or other controllers), then the same bit-variant must also be installed, otherwise you get that controller error.
Hmm, and that commit that buggered it up for you was something to do with openGL
which would have to do with merging VPX-VR with VPX (I imagine so that the forks dont keep drifting totally appart)
The strange thing is
1) if not running a VR compile, why would the openGL even come into play
2) why would it run and hang, rather than not run at all
3) why only on some systems? anyone with a real GPU is going to have a higher OpenGL version and more OpenGL capabilities than my laptop
Quick explanation for the VPX vs VPVR stuff: So far, both projects are still separate, and GL won't be triggered in VPX ever.
BUT: what we did is, to touch A LOT of the codebase to be able to at one point have both codebases inside of one (to avoid merging things/improvements from one to the other all the time), and even potentially (this one is not decided yet if it makes even sense!) to ship both within the same .exe.
So while reconstructing both projects rendering core, it might well be that something got broken/flawed. :/
Are any of you affected by this issue running a debug build so you can get the extended logging info from it?
keep taskman on your backglass and as soon as you see an orphaned VPX appear
snip the log, and maybe something useful in it?
maybe not, but worth a try?
Thanks for pointing out logging!! I totally forgot that i included something like that with 10.7.0!
So..
For all people with the hang-problem:
Please create a file named 'Profile.txt' in the same directory as VPX.
When testing, make sure its empty before starting VPX.
If VPX then hangs, then kill the task and look into that txt file.
Edited by toxie, 07 September 2022 - 10:28 AM.