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The VP 10.4 beta thread


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#321 toxie

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Posted 19 September 2017 - 04:37 PM

So if you increase the brightness of the lights dramatically, it does not show the same effect? What about using Flashers?

 

The thing is that these parameters are only defined between 0..1, everything else is Voodoo/undefined, and if we change something about the material core implementation later-on, it could be whatever else happening instead..



#322 jipeji16

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Posted 19 September 2017 - 06:10 PM

no, the light is seen, but not like a tranparent effect ;)

Too bad... thanks for your answer, i'll work on that and find tips to simulate that ;) If i find the way to do this with normal parameters i'll be back to explain the way to do it ;)

 

Toxie, can i find somewhere an appendix of the VPX script commands ? It'll be useful sometimes ;) i've found some vbs cmd here, useful but not exhaustive ;) I think i'm not alone to look for this "Graal" List !!! ;) ;)

another time thanks for all the time used to make this software an awesome software ;)



#323 sliderpoint

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Posted 19 September 2017 - 08:31 PM

no, the light is seen, but not like a tranparent effect ;)

Too bad... thanks for your answer, i'll work on that and find tips to simulate that ;) If i find the way to do this with normal parameters i'll be back to explain the way to do it ;)

 

Toxie, can i find somewhere an appendix of the VPX script commands ? It'll be useful sometimes ;) i've found some vbs cmd here, useful but not exhaustive ;) I think i'm not alone to look for this "Graal" List !!! ;) ;)

another time thanks for all the time used to make this software an awesome software ;)

 

I think a lot of people 'exploit' some of the settings in the materials, so you are not alone.  For the commands look for the commandreference.txt file in your install directory. For more .vbs specific items look in your scripts folder for the vbsdoc.html.

 

-Mike



#324 jipeji16

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Posted 20 September 2017 - 06:12 AM

Thank you Sliderpoint, i will take a look at that ;) ;) ;) ;) ;)

 

I found my "issue" at my problem : strange but It doesn't work with Bulb, too bad i wanted to see the mesh behind the backwall, as it was a Plastic, with the same method, with transparent material... so i use a normal light to do what i wanted, and i will draw the bulbs in my backwall ;)

;)

Another time thank you for all, and with imagination and work all is possible ;) That shows that VP is a very good software ;)

JPJ



#325 nFozzy

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Posted 20 September 2017 - 06:41 AM

no, the light is seen, but not like a tranparent effect ;)

Too bad... thanks for your answer, i'll work on that and find tips to simulate that ;) If i find the way to do this with normal parameters i'll be back to explain the way to do it ;)

 

Toxie, can i find somewhere an appendix of the VPX script commands ? It'll be useful sometimes ;) i've found some vbs cmd here, useful but not exhaustive ;) I think i'm not alone to look for this "Graal" List !!! ;) ;)

another time thanks for all the time used to make this software an awesome software ;)

Lights and flashers only light from the front (transmit lights are the only exception). Proper way to do this would be to stick Flashers on the backwall, think of it as the same approach as lighting inserts. Should look perfect lit from the front since it's a translucence effect.



#326 toxie

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Posted 20 September 2017 - 09:16 AM

Thanks guys for helping in solving this..

As one example, i just recently added a thickness parameter to transparent materials which changed some of the material code internally for the Edge Opacity parameter..

So one should/can not rely on material values outside of the valid range.. And for performance reasons we can not add full backwards compatibility for these kinds of exploits..



#327 jipeji16

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Posted 20 September 2017 - 12:33 PM

thanks nFozzy for this clarification, i think i will build an example table with differents ways to use lights and différents lights ;) and the way to see thrue or not ;) i'll learn a little more in the same time ;) ;) ;) ;)

 

Thanks Toxie ;) ;) ;) ;) i understand that all is not possible, and that you have to take care with the whole software, and not only with one function ;) ;) ;) It's i think the more difficult for us to understand , the globality and the balance of your job ;) ;)



#328 Shockman

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Posted 21 September 2017 - 01:21 AM

...

the blank table is more than adequate to test or experiment  needed to be done.... and I reperfer asshole over silly... ok fella   ;)   shock i know you missed me... lets talk about those reflections or how vp8 is the best.... I miss the good ol' days

 

 

 

It could arguably be called adequate, But it is not more than that, is it? Is it more than adequate when working with sling lighting but don;t want that light, nor the script for it?

 

Believe me, if I was singling you out I would have used the word asshole, but I wasn't.

 

Some people here seem to prefer VP remain complicated to some degree. It also seems that things that are wrong are left that way out of spite. This is our "New" table. Really? That's going to stand? A Table that is new plus someone lighting routine? This could be nothing other than spite. Why the damn slings? Why not a trigger that can be deleted along with the lights and therefor never triggered and no error or editing to get STARTED.


Edited by Shockman, 21 September 2017 - 01:26 AM.


#329 hauntfreaks

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Posted 21 September 2017 - 01:55 AM

 

...

the blank table is more than adequate to test or experiment  needed to be done.... and I reperfer asshole over silly... ok fella   ;)   shock i know you missed me... lets talk about those reflections or how vp8 is the best.... I miss the good ol' days

 

 

 

It could arguably be called adequate, But it is not more than that, is it? Is it more than adequate when working with sling lighting but don;t want that light, nor the script for it?

 

Believe me, if I was singling you out I would have used the word asshole, but I wasn't.

 

Some people here seem to prefer VP remain complicated to some degree. It also seems that things that are wrong are left that way out of spite. This is our "New" table. Really? That's going to stand? A Table that is new plus someone lighting routine? This could be nothing other than spite. Why the damn slings? Why not a trigger that can be deleted along with the lights and therefor never triggered and no error or editing to get STARTED.

 

its a blank starter table.... 90% or more tables have slings... so all it takes is reshaping them, done.... and lights?? they all have lights, as for someone else's routine?.... its lights, its going to need some at some point...
also its a blank table,... not a.... anyone can make a table, table... there is a learning curve... as a matter of fact, someone wanting to make a table really should modify/reverse engineer a existing they like to see how it all works... so a blank is really for the guy that already knows how to build and just wants a base.... its all opinion , yours,...  mine... mine are just more valid... hehehe   :P
 


 26794541816_30ca1cca80_o.gif 43109635392_fc11af1a57_o.gif


#330 BorgDog

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Posted 21 September 2017 - 03:54 AM

 

 

 

Some people here seem to prefer VP remain complicated to some degree. It also seems that things that are wrong are left that way out of spite. This is our "New" table. Really? That's going to stand? A Table that is new plus someone lighting routine? This could be nothing other than spite. Why the damn slings? Why not a trigger that can be deleted along with the lights and therefor never triggered and no error or editing to get STARTED.

 

 

Lighting routine?  WTF are you talking about? have you even downloaded the latest beta and looked at the new Blank Table?  There is no lighting routine other than 1 line to turn the gi lights on, and omg there are like 4 lights on the table, that's seriously complicated and difficult to remove.  Not to mention that neither new table is 1000x2000 any more either. you keep spewing the same crap without even paying any attention to what is actually out there.



#331 toxie

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Posted 21 September 2017 - 09:57 AM

Could we please end the debate about templates here now (e.g. please move it somewhere else).. Its getting out of hands with some of the posts..



#332 LynnInDenver

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Posted 21 September 2017 - 12:55 PM

Could we please end the debate about templates here now (e.g. please move it somewhere else).. Its getting out of hands with some of the posts..

 

We did. And I'm sorry for my role in it becoming a derail. My next feature suggestions will likely be done privately.



#333 kiwi

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Posted 21 September 2017 - 09:12 PM

We also have the bug tracker for requests and issues.

http://www.vpforums.org/index.php?app=tracker&showproject=2



#334 toxie

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Posted 21 September 2017 - 09:34 PM

True, and thanks Kiwi for using it!

(and shame on me for not using it in a while :()



#335 Thalamus

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Posted 21 September 2017 - 09:38 PM

Whaaaat ? We did ? Seems like Kiwi is almost the only one that knew :)

 

... from the front page at least :)


Edited by Thalamus, 21 September 2017 - 09:40 PM.

From now on. I won't help anyone here at VPF. Please ask Noah why that is.


#336 ClarkKent

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Posted 26 September 2017 - 02:56 PM

it would be nice if the script lines "ballsize" could also be used for "bsize" and "ballmass" for "bmass" (both commands possible). It took me a while to find out that only bmass and bsize could be used at the moment. I found nothing about that in the command reference...



#337 fuzzel

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Posted 26 September 2017 - 03:42 PM

That's because these commands are coming from the core.vbs and not from box itself.

#338 ClarkKent

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Posted 27 September 2017 - 05:00 AM

Nevertheless this should be considers as a lot of 10.3 tables with ballsize and ballmass won't work correctly anymore.

#339 alistaircg

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Posted 27 September 2017 - 07:10 AM

every time pinball X exits a table, I get a windows 7 crash report on vp10.4 which eventually times out and then goes back to the pinball X interface

 

everything is up to date on a fresh install 



#340 jpsalas

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Posted 27 September 2017 - 06:54 PM

I started editing a new table and the crashes are back. Using the latest 10.4 beta. This crash happened after selecting with the mouse several elements.

 

crash.zip


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vp.jpg

 

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