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The VP 10.1 beta thread


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#321 hogger42

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Posted 23 March 2016 - 05:04 PM

I ran across this error on Big Guns and some other VP10 tables.

 

Line 1: Object dosen't support this property or method aflip1.speed 

 

What do I need to do to correct this?



#322 cyberpez

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Posted 23 March 2016 - 06:07 PM

I ran across this error on Big Guns and some other VP10 tables.

 

Line 1: Object dosen't support this property or method aflip1.speed 

 

What do I need to do to correct this?

 

 

I believe it had to do with updating your scripts.  I know with me, I ended up having to delete all the old scripts out of my tables folder and put the new scripts into the scripts folder.  I continued to receive that error until I did so (delete the old ones).



#323 Slydog43

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Posted 23 March 2016 - 06:08 PM

They work fine for me.  Make sure you copy over the scripts and all dll's and exe from vp10.1 zip.



#324 BorgDog

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Posted 24 March 2016 - 03:40 AM

I know this isn't a beta thing, but we are still having constant issues with the all-in-one installer installing b2sserver and controller.vbs then disabling desktop mode by default and I figured this would get seen here.  Can we either modify the installer to ask if they want b2sserver installed, or have the controller.vbs ask on first run whether they use b2s or not.  And if you modify the installer can we change the default install folder to c:\visual pinball instead of program files to avoid those issues as well.

 

Just a thought to try and make it easier on everyone, especially new people.  Thanks.



#325 jpsalas

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Posted 24 March 2016 - 10:29 AM

Hey!

 

Here it is a small table to test the latest vpx 10.1

 

I made this table for a friend which is huge fan of the Street Fighter series, and since I build it using the 10.1 I thought I could share it here on this thread.

 

Things that work only with this 10.1:

 

- The rotate it flipper. Thanks to the new revisions now you can change the start angle of the flipper from the script, which allowed me to make the rotating flipper using just a one flipper, instead of a lot fo them, like in the Wow Monopoly table.

 

- The DMD using a flasher object. You can see this in desktop mode.

 

Now, other things you may notice in this table:

 

- The flippers are standard VPX flippers, I only made a new graphic for it. Still you may change the colors by selecting another material. I made those flippers for my Hell table (which I never finished), but I think they fit quite well in this one.

 

- The lower playfield is made by making a transparent hole in the playfield image. Now for it to work the material of the playfield must have the opacity checked, and all the objects under it too. This way I made a lower playfield without the need to make a higher playfield with a wall or change the playfield height.

 

- I have used standard VPX ramps, no 3D meshes, even the up & down ramps are standard ramps. Actually the only 3D meshes are small objects like the rubber posts, the flasher domes, and the metal walls behind the holes. The rest are all default VPX objects, for example the ramp rings are rubber objects with a metal material. I made a new

 

- I made a new environment image to make the wire ramps look a little more metallic without jaggies. Som environment image are very nice to give a nice ambient lightning, but they are terrible to make the wired ramps look metallic. Many authors replace the ramps with 3D meshes, so they can add the image they want. But I wanted to use plain VPX objects for everything.

 

The table is still a wip, but the only thing I want to tweak a little more are the mechanical sounds, which for now are just a few. Everything should be in the table.

 

The physics are the recommended physics for a VPX table, as recommended by fuzzel & jimmyfingers.

 

And I guess that's all :)

 

 

 

 

 

 


If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

Next table? A tribute table to Stern's Foo Fighters


#326 ninuzzu

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Posted 24 March 2016 - 11:14 AM

Thanks JP, it's a fun table :D

Do you create the environment map in photoshop? What tools do you use?

For the wire ramps I also use the vp ramps , make the rings with rubber objects (same as you) and then convert them to a model , joining some vertex if necessary (for example in your WIP, joining Primitive15 with the rest of the ramp) in blender.


Videotutorials: plastic ramps in blender------>part1     part2


#327 jpsalas

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Posted 24 March 2016 - 11:50 AM

Yes, I used photoshop for make the environment image. I used the gradient tools first to create the background from dark at the bottom to white at the top. Then I made a spot on the right side, using also the gradient tool (circular this time). And Then I used the smear tool to make  some white spikes from top to bottom, until I got the wire ramps to look alike I wanted. My idea was to make an image which could make the metals look like metals, mostly the wire ramps and the trigger lanes. I tried to make them look natural and not 3D rendered objects. I know they are not perfect, but they will do for now :)

 

I actually don't like the idea of exporting objects and make a 3D mesh and import them again. I always liked to do thigs in VP, using the objects available, and it felt like cheating when I used images to simulate objects. And it is the same feeling I get if I export a ramp, make an obj and import it again. I prefer to leave the ramp like it is, even if it looks better the imported 3D mesh :) I know, I'm an old dog, with difficulty learning new tricks hahaha.


If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

Next table? A tribute table to Stern's Foo Fighters


#328 ClarkKent

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Posted 24 March 2016 - 01:44 PM

You are indeed the cleverest old dog I know... ;)

#329 hogger42

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Posted 24 March 2016 - 04:42 PM

 

I ran across this error on Big Guns and some other VP10 tables.

 

Line 1: Object dosen't support this property or method aflip1.speed 

 

What do I need to do to correct this?

 

 

I believe it had to do with updating your scripts.  I know with me, I ended up having to delete all the old scripts out of my tables folder and put the new scripts into the scripts folder.  I continued to receive that error until I did so (delete the old ones).

 

 

They work fine for me.  Make sure you copy over the scripts and all dll's and exe from vp10.1 zip.

Did a fresh install of VP 10.1 on another of my hard drives and IT WORKS!! Thanks so much guys!!



#330 allknowing2012

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Posted 24 March 2016 - 06:54 PM

In color picker,  say when choosing a light color, how to you add more than one 1 custom color to the picker. Each time I click "Add to Custom Colors" it always goes to the first slot. 

Is this a bug/feature or user error?


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testimageNL

 

 

 

#331 Shockman

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Posted 25 March 2016 - 01:52 AM

click on the color slot you want the new color to go, then choose the color, then add



#332 allknowing2012

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Posted 25 March 2016 - 03:11 AM

That seems dumb as I use the dropper to pick the colour then want to save it as a custom colour :-(
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#333 fuzzel

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Posted 25 March 2016 - 08:08 AM

Yes it is dumb and another thing to blame Microsoft for ;) the color picker is a MFC component...

#334 ICPjuggla

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Posted 25 March 2016 - 12:08 PM

I'm not sure if his was discussed before....

Would it be possible to add a feature to assign a different envirement to a certain object?

It's great that the envirement is done globally throughout the table but it would be amazing if we could set certain objects to a separate envirement.. For example ramps, wires etc. I always find my self wanting to change the envirement on them and not use the global environment. Is something like this possible?

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#335 bolt

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Posted 25 March 2016 - 03:45 PM

Thank you very much JP for this top SF table.


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#336 toxie

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Posted 25 March 2016 - 04:29 PM

Great stuff JP! Stunning as always and i love that the (sorry original designers) fugly SF II finally looks decent.. Also very stylish use of the new DMD.. :)



#337 pinjacker

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Posted 30 March 2016 - 11:03 AM

I'm not quite sure, but I think it's the wrong "bass.dll" in "VPX_1_beta_rev2547.zip".
PlayMusic doesn't work with this one.
The previous one works.

Thanks



#338 DonRobby

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Posted 30 March 2016 - 11:36 AM

When will 10.1 get an official release?
I think now is a good time because we now have games being released needing this version.



#339 fuzzel

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Posted 30 March 2016 - 11:38 AM

Yes I think we aren't far from a final 10.1 version but I can't tell you an exact release date yet.

#340 DonRobby

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Posted 30 March 2016 - 11:47 AM

Ok thank you for the quick response :D