Wait, does this mean Future Pinball tables won't need to be re-programmed in C#? Or do they still need to be? Obviously, I'd love to see my game running in this, but I have no plans to learn C# and then re-program the entire thing.
If you want my opinion, well I'm gonna give it anyway lol. I don't think you'll have any trouble with converting it, it's more of a readable language imo and I'm guessing generally most of the code for these games are std if statements & switches. It's pretty much the same.
I'll add that we provide highly commented scripts with our table: you can learn by example. And our API is quite straightforward. The only part where you will have some troubles will be the specific mechs behaviours for example. But not a big deal. really, C# is easy, and, for VPM tables, it is quite easier that scripting a table from scratch in FP!!!
Edited by BilboX, 20 February 2014 - 10:02 AM.


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