Ok team, I'be been away from these forums for the best part of a year now due to personal reasons and have come back and taken a look at the latest revision of VPX .
Now by no means is this this a post about bashing efforts made to date, however I have a few serious concerns.
Firstly the PC setup.
i5, 3.33Ghz CPU, 4GB Ram
NVidia GTX 670
Win7 64bit
I have updated to the latest NVidia drivers.
First impressions are that whilst visually a lot of improvements have been made, physics and general gameplay are still lacking. I have what seems to skipped frames, despite frame rates of 200FPS+. No matter how I set video options in VPX, this issue does not go away.
Secondly, there are strange physics at work, especially at low ball velocity in the inlanes to the flippers. The ball seems to accelerate for no reason.
The ball in general just seems to lack the impressiin of weight. To me it seems to just float.
Finally - the NUDGE. I am hopeing this is not yet fixed or can be calibrated somehow because it's just woeful in a cabinet.
I would like to have a genuine discussion regarding these issues to help delve further and identify/ address these issues.
Thanks.
Turn off Ambient Occlusion and see if that corrects your stutter issue.
The weird physics on rubbers (sudden acceleration) are being worked on. If an invisible wall is created around the rubbers and the rubbers are set to non-collidable, it works much better.
I disagree on the ball float. But I guess that's a matter of perception.
If, on the nudge issue, you are talking about lack of making the ball "curve" in open space, actually I feel this is more realistic to me than the ability to laterally nudge the table and put heaps of English on a ball that isn't making contact with a rubber or some other object. So, that is by design. You may need to play with some of the settings to dial it in though.
Yopp.
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