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The VP 10.7 beta thread


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#3181 wiesshund

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Posted 26 January 2022 - 01:38 AM

Another VPX 10.7 question (thanks in advance for help):  I followed NailBusters tutorial on getting 10.7 to work with PinUp Popper (renamed exe as "VpinballX107.exe"  and put in VisualPinball folder).  Thank you David!  The tables play perfectly from the Popper front end now.  My issue is that if I try to edit the table script, I get the message "This table was saved with version 10.70 and is newer....".  I'm getting this even though I'm doing the editing via the 10.7 exe.  Is this a known issue, or another of my special challenges?  I would appreciate any tips on editing scripts in VPX 10.7.     (Oh, once I do edit the script from 10.7 after getting the warning, then the table will no longer play even when I relaunch in my 10.7 exe.   If I replace the edited table file with a clean/unedited copy, then 10.7 exe will launch the table again.)

 

This almost sounds like you have the wrong EXE renamed

can you open what you think is your 10.7 and then click HELP and see what version / revision you see?

Also, when you edit a table, are you by chance right clicking and picking EDIT ?
If so, that will load the table with whomever is named VpinballX.exe as that is what is listed in the registry as the SHELL object


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#3182 Murb

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Posted 26 January 2022 - 01:45 AM

Thanks Thalamus.  I will look into that option.  Not quite sure I understand the steps completely, but this points me in a good direction.  All I'm looking to do is to change the game name in the script to use the Alias feature so I can use the same table rom to run a  table with back glass and pup pack.  

I appreciate your help!



#3183 Murb

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Posted 26 January 2022 - 01:58 AM

Thanks Wiesshund!  I was indeed right clicking and picking edit to change the script.  That makes total sense now why I was getting the error message about using 10.6 on a table edited in 10.7.   I should be able to fix this quite easily by renaming the 10.7 exe.   I'll give it a try and let you know.  Thanks again.  

It's great to know people like you and Thalamus are so willing to spend your time helping lost strangers like me.  I truly appreciate it and wish you both all the best!



#3184 wiesshund

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Posted 26 January 2022 - 02:08 AM

Yea, you should be able to do that right in the table script in vpx itself

 

Check the two things above i mentioned because i suspect that you are actually getting the tables in the 10.6 editor instead of the 10.7 exe

when you try to edit them, and yes, that will render them busted.

 

with your setup and the renamed 10.7 you probably want to go and open your renamed 10.7 exe directly
THEN click file, and open and point it to the table you would like to edit

 

But do double check that the renamed 10.7 does say 10.7 revision 300 something, 367?


Thanks Wiesshund!  I was indeed right clicking and picking edit to change the script.  That makes total sense now why I was getting the error message about using 10.6 on a table edited in 10.7.   I should be able to fix this quite easily by renaming the 10.7 exe.   I'll give it a try and let you know.  Thanks again.  

It's great to know people like you and Thalamus are so willing to spend your time helping lost strangers like me.  I truly appreciate it and wish you both all the best!

 

Heh we are typing at same time.
Rename 10.6's exe to VpinballX 10.6.exe

now copy 10.7 and rename the copy vpinballX.exe

Now you can right click and pick edit

and you still have a 10.6 copy on the rare chance you need to run 10.6 (should not be many cases)
and you can modified poppers config to call the 10.6 by the new name, if you have 10.6 in popper also


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#3185 Murb

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Posted 26 January 2022 - 05:21 AM

Thanks Wiesshund!!! Your advice worked perfectly. All set. Thanks so much!!!!

#3186 wrd1972

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Posted 27 January 2022 - 03:04 AM

Hmmm.. There must be some oversight somewhere where its not clearing that the key was released..
I'll check if i can add some debug code for you guys.


Hey Toxie.
Any chance you got around to making some debug code for this. Would really like to get this fixed when you have time.

Thanks.

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#3187 leeoneil

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Posted 31 January 2022 - 10:30 AM

Hello, a little feedback from 10.7 and 10.7.1.

 

With these versions, when I want to play in fullscreen mode, there are stange lights effects appearing on the screen (not lots of table tested, but a perfect example is the Mario table).
The lights seems to be "contained" in a square, i see clearly some big lines, like an invisible grid on the table.

No problem at all with fullscreen off.

Is it a knowed issue ?


Edited by leeoneil, 31 January 2022 - 10:31 AM.


#3188 jurkevicz

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Posted 31 January 2022 - 10:12 PM

where is 10.7.1 available to download? :shutup:



#3189 simbamame

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Posted 31 January 2022 - 10:41 PM

im not sure have seen it on github i think and its here :


https://pinballnirva...42/#post-134051


Edited by simbamame, 31 January 2022 - 10:42 PM.

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#3190 Thalamus

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Posted 31 January 2022 - 11:22 PM

Since this is the beta thread. Here is what you need to do.

 

- register yourself on github.com - if not, you you can see the builds, but can't download them.

- go here.https://github.com/v...pinball/actions

- you will see a list of builds - right now it is called 'update' - tomorrow or later today .. that name might change. For the latest, pick the name on top.

- on the bottom, you should see the different beta build, most people would want the 32 bit - no debug version - right now. https://github.com/v...facts/153754028

 

Be aware. This is beta, if there is any issues and it is reproducible, you may send a bug report here : https://github.com/v...vpinball/issues

 

There should be NO game related problem reported, for that it is better to report in the table support thread.

Only if it is a proven VPX issue should it be posted as an issue on github.

 

Please be as precise as possible, including the exact version used etc.


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#3191 JorgePedro

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Posted 01 February 2022 - 12:20 AM

With the latest 10.7.1, Junk Yard doesn't work well. The ball hides when you hit the crane and there are some lightnings.



#3192 jamos

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Posted 01 February 2022 - 04:51 PM

With the latest 10.7.1, Junk Yard doesn't work well. The ball hides when you hit the crane and there are some lightnings.

Sounds like I will stick wtih 10.6 any way to get them both working what files would I have to copy to my 10.6 directory I know I would have to rename the 10.7 vpx.exe to vpx107.exe anything else?


Edited by jamos, 01 February 2022 - 04:52 PM.


#3193 netsurfr

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Posted 01 February 2022 - 04:59 PM

I thought 10.7 was an actual release (not beta). Is that not correct?



#3194 fuzzel

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Posted 01 February 2022 - 06:06 PM

Yes it's released. This is just a left over ;)

#3195 VonKrafte

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Posted 02 February 2022 - 01:54 AM

I have issues on some tables bumpers stopped working. One of them is World Cup Soccer 94 1.4. 

 

Any solution to make them work?

 

For what it's worth I've got the same problem but I'm 99% sure it only happens when the table autosaves. Any table that's been open for over 10 minutes (i.e. long enough to autosave) will have non-functional bumpers AND slingshots next time I open it. Weird.



#3196 wiesshund

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Posted 02 February 2022 - 02:22 AM

 

I have issues on some tables bumpers stopped working. One of them is World Cup Soccer 94 1.4. 

 

Any solution to make them work?

 

For what it's worth I've got the same problem but I'm 99% sure it only happens when the table autosaves. Any table that's been open for over 10 minutes (i.e. long enough to autosave) will have non-functional bumpers AND slingshots next time I open it. Weird.

 

 

This happens if you exit a table in a tilted state, and the table does not have a tilt reset built into the table init

when the table is tilted, for VPX to have no physical activity of those items, since they are self operating as far as the physical aspects
when tilted their activation threshold is set to 100, which you can not hit them hard enough to reach 100

the table saves that on exiting if the table is still in that state.

 

To fix it easily, fire up said table, and just tilt it on purpose once and let the ball drain
next ball will be good again


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#3197 garnel

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Posted 02 February 2022 - 06:57 PM

Now unable to find how to rotate the playfield in 10.7 - it used to work, now the option is missing.

Where is the menu? How do I get to it?

 

Thanks



#3198 wiesshund

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Posted 02 February 2022 - 06:58 PM

Now unable to find how to rotate the playfield in 10.7 - it used to work, now the option is missing.

Where is the menu? How do I get to it?

 

Thanks

same place

backbox options


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#3199 garnel

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Posted 02 February 2022 - 07:15 PM

 

Now unable to find how to rotate the playfield in 10.7 - it used to work, now the option is missing.

Where is the menu? How do I get to it?

 

Thanks

same place

backbox options

 

The backbox options menu is completely missing - when I click the cabinet icon, only the "Properties" option is displayed. Unlike previous 10.7 versions that had a menu selection here that I could rotate the playfield thru.



#3200 Outhere

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Posted 02 February 2022 - 07:23 PM

 

 

Now unable to find how to rotate the playfield in 10.7 - it used to work, now the option is missing.

Where is the menu? How do I get to it?

 

Thanks

same place

backbox options

 

The backbox options menu is completely missing - when I click the cabinet icon, only the "Properties" option is displayed. Unlike previous 10.7 versions that had a menu selection here that I could rotate the playfield thru.

 

Attached File  10.7.JPG   244.34KB   7 downloads