True, but i meant rather the other way round, so that now some ramps might leave balls through under/above them, whereas before this was not possible..
I guess only a lot of testing by you guys will tell..
Posted 05 March 2018 - 02:30 PM
Here is a 3359 crashdump. 2 tables open, getting frequent crashes lately.
https://drive.google...Jakmv3wY9O-luNx
Posted 05 March 2018 - 03:04 PM
True, but i meant rather the other way round, so that now some ramps might leave balls through under/above them, whereas before this was not possible..
I guess only a lot of testing by you guys will tell..
Ok, I understand, but at least I have never used or "abused" that "bug" and I always used walls to stop the ball from going under the ramp. So at least my tables are safe ![]()
If you want to check my latest uploads then click on the image below:
Next table? A tribute table to Stern's Foo Fighters
Posted 05 March 2018 - 07:15 PM
I have noticed something different in the behavior of the ramp entry / exit walls,
the ball when it hits the entry / exit corners tends to stop more frequently than the VPX 10.4.
Ok, it's an intersection of 4 ramps, not even connected well, so I'm sure to improve it.
Eventually I will attach a test table, if it were to serve.
Thanks
Simple test table is always good..
After a couple of hours of testing, today I don't find any difference between the beta and the official version, it could be that the other day after a long session with the PC something got messed up.
Posted 06 March 2018 - 05:22 PM
Did we ever come to a decision on if swapping playfield images would be possible? I mean switchable in the script?
Posted 06 March 2018 - 09:33 PM
Can we get "disable light from below" added to drop targets or targets in general? It would be really helpful. I've been procrastinating building and scripting primitive drop targets just to control their lighting. Thanks!
Any thoughts on this? Thanks for considering.
Posted 07 March 2018 - 04:20 PM
Feature request:
Can we get a new "slider" or similar adjustment that ONLY brightens or darkens "light" and "flasher" objects? The day night slider IMHO is border line useless because it affects all the objects on the table. I think this can greatly hugely help in fine tuning lighting for tables.
Also can I please get an update whether the following might get added:
Thanks guys.
![]()
Edited by wrd1972, 07 March 2018 - 04:20 PM.
My VP Pincab /MAME Arcade Specs: Dell T3400 workstation with Core2 Quad core 3.0GHZ (Q9650) CPU - 8GB of RAM - Nvidia GTX 970
40" PF Sony gaming LED TV, Dual 21" Dell monitors in the backbox - Pinscape dual boards - Full DOF - Full MAME arcade support.
Posted 07 March 2018 - 04:39 PM
Light and flasher objects are actually not affected directly at all at the moment, BUT only everything that is lit from the environment/surrounding HDR/IBL and also from the two builtin "real" light sources that are hardcoded to hang above the table. So only all "real" 3D objects are affected by the day night slider.
So all the effect you see on lights and flashers is indirect/a sideeffect, as these are just hacks/blended onto the rendered table with these "real" lighted objects.
Did you look at what hanzoverfist does with his day/night FSS tables? Cause he seemed to have solved this. maybe he can also comment/point to some writeups if he reads this (i haven't read up in detail myself, so maybe at some point we could incorporate his heuristics into the core directly??).
Update: Slope was already added by Fuzzel. Rest: Most likely?!?
Can we get "disable light from below" added to drop targets or targets in general? It would be really helpful. I've been procrastinating building and scripting primitive drop targets just to control their lighting. Thanks!
Any thoughts on this? Thanks for considering.
Maybe. Need to check.
Posted 07 March 2018 - 08:25 PM
So glad that the slope was added. Man that will help tons in dialing in physics for large numbers of tables. Cant thank you enough.
Feature request
Can the Playfield Material be switchable using the script.
I want to try adding a switchable day/night setting as a table option, but the PF material and shadows material will need to be switchable via the script.
My VP Pincab /MAME Arcade Specs: Dell T3400 workstation with Core2 Quad core 3.0GHZ (Q9650) CPU - 8GB of RAM - Nvidia GTX 970
40" PF Sony gaming LED TV, Dual 21" Dell monitors in the backbox - Pinscape dual boards - Full DOF - Full MAME arcade support.
Posted 07 March 2018 - 09:35 PM
Edited by fuzzel, 07 March 2018 - 09:48 PM.
Posted 07 March 2018 - 09:55 PM
Fuzzel,
I would not mind having at least 8 more additional layers if possible. I cant imagine any authors being opposed to this. So if you were to do this, there would be 16 individual layer buttons.
Is that correct?
Dying to have this. I desperately need this additional flexibility for my tables.
Thanks ![]()
Edited by wrd1972, 07 March 2018 - 09:57 PM.
My VP Pincab /MAME Arcade Specs: Dell T3400 workstation with Core2 Quad core 3.0GHZ (Q9650) CPU - 8GB of RAM - Nvidia GTX 970
40" PF Sony gaming LED TV, Dual 21" Dell monitors in the backbox - Pinscape dual boards - Full DOF - Full MAME arcade support.
Posted 08 March 2018 - 12:03 AM
Feature request:
Can we get a new "slider" or similar adjustment that ONLY brightens or darkens "light" and "flasher" objects? The day night slider IMHO is border line useless because it affects all the objects on the table. I think this can greatly hugely help in fine tuning lighting for tables.
Also can I please get an update whether the following might get added:
- Additional layers
- Slope added to global physics
- Renaming of sets in global physics options
Thanks guys.
You can look at some of my tables, I add a routine to adjust the light intensity based on the Day/night slider. I add it for GI lighting collections, but it could be used for anything.
-Mike
Posted 08 March 2018 - 01:35 AM
Well yes but we have to keep an eye on the available space here. I'm not sure if 16 buttons will fit I have to take a look.
Any chance of being able to custom label them? like GI, Inserts, etc?
Posted 08 March 2018 - 06:24 AM
That's not possible because the left bar is a button bar and I can't add other gui elements but buttons to it.Well yes but we have to keep an eye on the available space here. I'm not sure if 16 buttons will fit I have to take a look.
Any chance of being able to custom label them? like GI, Inserts, etc?
Posted 08 March 2018 - 07:34 AM
Did you look at what hanzoverfist does with his day/night FSS tables? Cause he seemed to have solved this. maybe he can also comment/point to some writeups if he reads this (i haven't read up in detail myself, so maybe at some point we could incorporate his heuristics into the core directly??).
That would be an idea. I kinda made it plug and play, I could improve it even further though. basically its how I have been approaching it, cut and paste my code/script, and plug in some values or images or materials.. etc. super simple. once you have the procedure its about 30 minutes of work to implement post-mortem so to speak..
Now I will say that I have kinda come up with my own look and feel for the tables, some other authors may not like that look and feel, in which case it opens a debate on whether or not to pull it into the core. I will also add that it was months of work to develop the thousand or so values used in this solution of mine, values obtained by testing and re-testing tables while modifying values.
And then testing it across all the tables I modded.. a 'dozen or so...' as toxie said!