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JP's Ghostbusters Slimer[Visual Pinball X Original]

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#301 wiesshund

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Posted 06 December 2020 - 01:45 AM

I did have 10.6.0

 

I have now confirmed that I'm using 10.6.1

 

the game still freezes when the ball hits one of the 3 back ghost busters bumpers.  the background music keeps playing though

 

no dice with 10.7 scripts either

 

When I ran with vpx10.7 the only difference was I had to hold the plunger down longer to put the ball in the playfield.  still froze on the bumpers

 

thanks for the help though, maybe it will fix some of my other errors :D

 

 

When table freezes
if you ALT TAB
do you happen to see VPX sitting there showing a script error or anything?

If you are in exclusive full screen mode, turn that off while troubleshooting as it prevents you from being able to see errors


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#302 soulfoot

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Posted 06 December 2020 - 02:01 AM

Line 2072

Subscript out of range: 'achar'

 

the script window is also open with line 2072 in red

 

'**************
' Update DMD
'**************
 
Sub DMDUpdate(id)
    Dim digit, value
 
    Select Case id
        Case 0 'top text line
            For digit = 0 to 19
                DMDDisplayChar mid(dLine(0), digit + 1, 1), digit
            Next
        Case 1 'bottom text line
            For digit = 20 to 39
                DMDDisplayChar mid(dLine(1), digit -19, 1), digit
            Next
        Case 2 ' back image - back animations
            If dLine(2) = "" Then dLine(2) = "@@@"
            For digit = 40 to 42
                DMDDisplayChar mid(dLine(2), digit -39, 1), digit
            Next
    End Select
End Sub
 
Sub DMDDisplayChar(achar, adigit)
    If achar = "" Then achar = " "
    achar = ASC(achar)
    Digits(adigit).ImageA = Chars(achar)
End Sub


#303 wiesshund

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Posted 06 December 2020 - 02:25 AM

I know what the error means

 

Basically it means Hey dude, I need 10, you only got 7 available

 

Like if i had a script do

x = 1 to 20
show object(x)

next

 

and i had object1 object2 and so on, but i kinda fell asleep and didnt make any more objects

after object17, the script would error that it was out of range, because it wanted more than i had.

 

but i do not know why you would be getting that error
you may try redownloading the table and replacing the copy you have.

This one is not an out of date vpx install error.

If that does not help, you will need to see what JP thinks

Are you by any chance running this table with an external vbs script by the same name as the table sitting in the table folder?

If you are trying to run slimer with flexDMD video, this would be the case.
And IF you are doing that (if you are not then ignore the rest of this) i would suggest
Making sure flexDMD is version 1.6
ONLY use the slimer script that comes in the flexDMD 1.6 zip, making sure to delete any other script for slimer that may be in the tables folder
(and any other vbs script you find inside the tables folder unless you know 100% you got a valid reason for it being there)
And if you still get that error then, try the table with no vbs script at all

 

Ok i lied
Dont ignore the part about making sure you do not have vbs scripts in the tables folder
Unless it is a very specific case, there should be none in the folder

And generally, if it is a specific case, once i have tested that the script works, i will just put the script into the table itself and get rid of the external script


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#304 soulfoot

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Posted 06 December 2020 - 02:30 AM

Thanks for your help, I will try redownloading the table.

 

No scripts in the folder now, I cant speak for what was in there earlier this morning and yesterday when I started this.



#305 soulfoot

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Posted 06 December 2020 - 03:04 AM

replacing the file did not work.

 

As far as I know i'm not running any of the things you said.  



#306 wiesshund

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Posted 06 December 2020 - 03:07 AM

replacing the file did not work.

 

As far as I know i'm not running any of the things you said.  

ok, gonna need @JPsalas to see what he thinks

 

I understand the what, just not the why


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#307 soulfoot

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Posted 06 December 2020 - 03:08 AM

Thanks for all your help.

 

I'll be patient and wait for his release next year.



#308 jpsalas

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Posted 06 December 2020 - 05:19 AM

I can't find anything wrong with the table itself. It must be something on your setup. But the error you happen if the script should send the wrong number of letters to the DMD routines, and the only way that should happen is that if you used an older script, but then you should be able to see it, as it has to be in the same folder as the table, and it should have the same name of the table. Try renaming the table to something else and if it works, then it is all good :)


If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

Next table? A tribute table to Stern's Foo Fighters


#309 soulfoot

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Posted 06 December 2020 - 11:26 AM

Changing the name did not work.

No scripts in the table folder

I just started this journey two days ago so I'm not sure how I could have gotten an older script in there.

 

My intention is to install this on a few different machines to see whats going on.

 

I'll let you know.

 

Thanks for all your help.



#310 wiesshund

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Posted 06 December 2020 - 11:35 AM

I can't find anything wrong with the table itself. It must be something on your setup. But the error you happen if the script should send the wrong number of letters to the DMD routines, and the only way that should happen is that if you used an older script, but then you should be able to see it, as it has to be in the same folder as the table, and it should have the same name of the table. Try renaming the table to something else and if it works, then it is all good :)

 

JP is anything in that part of the table dependent on a timer?
If it is on a slow PC and the timer lags or something, could it throw that off?

Only asking that cause i know someone that gets a similar kind of error on one of my tables, when they run it with ultraDMD or flexDMD running
slows the machine down enough that the higher speed timers fail to keep running accurately, which one of my functions relies on to get a right answer to work with.

So basically making a situation where nothing in the script will fix it, other than making a custom bypass of the part that wont work
(or playing with no DMD)

 

I was wondering if maybe he could be having the same kind of issue here?


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#311 soulfoot

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Posted 06 December 2020 - 12:05 PM

amd rhyzen 7

nvidia geforce rtx 2060

 

I believe both the operating system and the hard drive that vpx is on are on two separate solid state drives.



#312 mrjcrane

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Posted 06 December 2020 - 08:25 PM

Soulfoot, side question here...Is this what you like to do in your PinCab? One SSD drive dedicated to the OS and separate one for the data? I've thought about it but kinda figured that once the the VPX table loads in and is running, that should be running from RAM. Happy to hear your approach. - mrjc.



#313 soulfoot

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Posted 06 December 2020 - 09:49 PM

my "pincab" is a gaming computer I built 2 years ago.  This may one day turn into a dedicated cabinet but for now its an every day use every purpose pc

 

as a rule I tend to keep my operating system on a smaller faster drive and my games on a larger one.


Edited by soulfoot, 06 December 2020 - 09:50 PM.


#314 wiesshund

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Posted 06 December 2020 - 10:05 PM

amd rhyzen 7

nvidia geforce rtx 2060

 

I believe both the operating system and the hard drive that vpx is on are on two separate solid state drives.

well, that kills off the idea of possibly timers going out of wack
They wont lag on that.
Didnt know if it was maybe an older i5 or i3 even


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#315 wiesshund

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Posted 06 December 2020 - 10:24 PM

 

as a rule I tend to keep my operating system on a smaller faster drive and my games on a larger one.

 

Pretty much do the same thing
If it is static and not going to have constant thrashing editing changing deleting and general destruction of files on a never ending basis
Like the OS, or some basic stuff like MS office, goes on SSD.

Everything else goes on HDD
even my documents etc windows libraries get repointed to HDD

Can get 2tb hybrid hhd's for peanuts.

If i had a dedicated cab, i might go with an SSD being as all my thrashing would take place else where, and i'd just be transfering the already setup table etc to it one time.

Though, then again, i do have MAME cabinets, that are 20 years old (and still run)
Running on MS DOS 6.22, that have HDD's in them from 1996
I wonder would an SSD survive that long?


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#316 defre1976

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Posted 14 January 2021 - 07:21 PM

Hi ,

 

Hmmm , i don't have led light on my side bar , dot matrix and speaker rings for this game .

Is there something i must do to make this activer for this game .

 

In all my other fx3 , future pinball , vpx and pinup popper its all working . Only in this game no effects ?



#317 jpsalas

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Posted 01 April 2021 - 04:06 AM

UPDATE for VPX 10.7

 

3.0 Updated 01.04.2021
- added the arcade physics 3.0.1 for VPX 10.7
- new rolling routine that now includes the ball shadow, the ball drop sound from Rothbauer and my ball speed control.
- Easy change of the ambient lightning: Hold down LeftMagnaSave and with RightMagnaSave it will switch between LUT images, from light to dark, 9 levels, and the selection will be saved for the table.
- some extra collision sounds and more random hit sounds.
- new redesigned DMD images for better compatibility with FlexDMD
- added flexDMD as default for FS mode
 
Use the latest VPX 10.7 beta to play this table as the table use new physical properties of the walls. 

If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

Next table? A tribute table to Stern's Foo Fighters


#318 wiesshund

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Posted 01 April 2021 - 04:13 AM

Mine!!


@JPSalas

 

How is it, you can turn out a table like this, with DMD content even
and it comes in under 100mb

 

and other stuff is more like 200mb

 

Some day you have to share some secrets ;)


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Spend it on Hookers and Blow


#319 jpsalas

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Posted 01 April 2021 - 05:13 AM

What uses space in my original tables are the music and sound effects. In this table, even if it is for VPX 10.7, I didn't used OGG, I kept the music like it was.

 

In this table I have reduced the DMD images, which is now more or less just text. I didn't feel to use the same technique for the DMD as I used before, so I made it as simple as possible, like in my other tables that I have uploaded today. It is simpler than it was before, but anyway nobody playing a pinball table has time to look at animations on the DMD :)

 

One of the reasons my tables are not so huge is because I do not use huge images if they are not needed. For the playfield and plastics I use big images, but I don't use a 1024x1024 for a target :)


If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

Next table? A tribute table to Stern's Foo Fighters


#320 wiesshund

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Posted 01 April 2021 - 08:15 AM

 but anyway nobody playing a pinball table has time to look at animations on the DMD :)

 

 

I do, i have lots of time while waiting for the ball to return from the drain ;)

 

 

 

 but I don't use a 1024x1024 for a target  :)

 /me hides tarna targets
no no, you must be mistaken, that wasnt a 2k image
LOL

i was experimenting with stupidity scanning animation cells
at 8k


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