I'll second that - they're having a real special run for the wildcard!Updated first post with link for latest Truck Stop beta! Will check tomorrow, too late, sleeepppyyyyyy!
Thanks Sindbad!
Go Sens Go!!!!
-Ron
Posted 27 March 2015 - 03:11 AM
I played vector for a bit this evening, so far, I'm super impressed! well done!
Posted 27 March 2015 - 09:16 AM
Evil Dead:
You can copy this Script_Basic
or just re-download, I've updated it. You may need to push 1 to activate the GI on bs2.
Motu:
No lamps wired on this one, but should load.
Bump maps are the new auto-tune ![]()
VPX - RSS Updates ---- blog.flippingflips.xyz/en/ -- Visual Pinball No.1 (2021) . Est.2000
Posted 27 March 2015 - 10:47 AM
@Aklaers: You should think about getting a better graphics card. The GT730 is a low end card and might be too slow for VP10 graphics
Check out my cabinet build log: http://virtual-pinball.blogspot.co.at/
Posted 27 March 2015 - 09:22 PM
This is an extremely low end graphics card. At 750ti for $130 is a minimum.I cant figure out how you all are getting those FPS i have a AMD Athlon IIx3 450 3.2ghz 6 GB ram And Nvidea GT730 and i have never topped 59fps. I have a feeling if I can top that my gameplay would be a million times better. Any suggestions?
Posted 27 March 2015 - 10:03 PM
So here are two updates:
Truck Stop
- Added ability to configure flasher brightness via config dialog
- Replaced flasher images by better ones from JP
- Added wire ramp mounts above slingshot plastics (these damn things took me a whole evening)
- Corrected scaling (yes, I bought a new monitor that supports 1920x1080)
- Aligned left "I" ramp wall
- Added code to position the flashers automatically upon backdrop settings (Thanks Shoopi)
- Added invisible walls around slingshots
- Added sound for rubber hits
- Added sound for metal hits
Presently I'm not interested any more in replacing the background image for the desktop mode. If you think it needs to be replaced by a better one, please inform me.
Truck Stop table can be found here: http://www.goertz-od...TS_VP10_WIP.vpx
Vector
- Added invisible walls around slingshots (rubbers didn't prevent ball from going through - Thanks Fripounet)
- Corrected scaling
- Deleted some mistakenly duplicated screws
- Adjusted friction of left ramp
- Adjusted impulse plunger
- Adjusted post on right outlane (ball went to often into right lower kicker and then back to the playfield)
If you think the post on right outline should be adjustable via the config dialog, please let me know)
Vector table can be found here: http://www.goertz-od...or_VP10_WIP.vpx
For those, who are waiting for my other tables to be converted to VP10: Flash Gordon and Devil Riders are to new, presently I'm not interested in converting them. But I'm very very very interested in converting Blackwater 100, but only if I'll get better resources. The table is presently only a compromise - awful graphics and horror physics. That can (and has to) be done better. So presently I'll concentrate on Victory - a lot of re-painting has to be done. ![]()
Edited by Sindbad, 27 March 2015 - 10:05 PM.
Posted 27 March 2015 - 10:34 PM
I discussed this a few days ago. To make it run in Hyperpin you will need to change the extension to .vpt
You do not correctly understood - I know that it has to be renamed to .vpt. Otherwise you can not start it. But while playing it returns to HyperPin without pressing the exit key...