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VP10 table testing - available right here!


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#301 radikal

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Posted 27 March 2015 - 02:53 AM

Updated first post with link for latest Truck Stop beta!  Will check tomorrow, too late, sleeepppyyyyyy!
 
Thanks Sindbad!
 
 
Go Sens Go!!!! :)

I'll second that - they're having a real special run for the wildcard!

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#302 lodger

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Posted 27 March 2015 - 03:11 AM

I played vector for a bit this evening, so far, I'm super impressed! well done!


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#303 Aklaers

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Posted 27 March 2015 - 04:42 AM

I cant figure out how you all are getting those FPS i have a AMD Athlon IIx3 450 3.2ghz 6 GB ram And Nvidea GT730 and i have never topped 59fps. I have a feeling if I can top that my gameplay would be a million times better. Any suggestions?



#304 randr

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Posted 27 March 2015 - 04:47 AM

Try vsync - 0 in vp if 1 won't ever get above 60

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#305 Aklaers

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Posted 27 March 2015 - 04:57 AM

I just tried it set at 0 and there was no change in the fps. Almost more stutter but the fps was at 52



#306 fripounet

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Posted 27 March 2015 - 08:14 AM

bug table Ghouls N' Ghosts Pinball 

 

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#307 evilantal

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Posted 27 March 2015 - 08:50 AM

How do I activate the B2S's for MOTU and Evil Dead in the script?



#308 chepas

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Posted 27 March 2015 - 09:16 AM

Evil Dead:

You can copy this Script_Basic

or just re-download, I've updated it. You may need to push 1 to activate the GI on bs2.

 

Motu:

Script_Basic

No lamps wired on this one, but should load.


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#309 Talantyyr

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Posted 27 March 2015 - 10:47 AM

@Aklaers: You should think about getting a better graphics card. The GT730 is a low end card and might be too slow for VP10 graphics


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#310 Nidwin

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Posted 27 March 2015 - 11:25 AM

@Aklaers

 

Check if Ambient Occulsion is checked out. For me and my nearly 8 Years old machine I can't even start/play the tables with AO on.

My WIP table runs at 280+FPS although so it's certainly a vp setting issue on your side, somewhere.



#311 lodger

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Posted 27 March 2015 - 12:44 PM

@fripounet Thanks for spotting that, will fix as soon as I get home/figure out what the message means (suspecting I just messed up my variable). Thanks!


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#312 Nidwin

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Posted 27 March 2015 - 01:16 PM

Lodger

 

You random val generated is out of range, that's what the messages is saying.



#313 ClarkKent

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Posted 27 March 2015 - 02:24 PM

Just tried to add JPs NASCAR to HyperPin but it's the only (VP10) table that quits to HyperPin within some minutes. Wonder why...

#314 BobAlbright

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Posted 27 March 2015 - 06:26 PM

I discussed this a few days ago. To make it run in Hyperpin you will need to change the extension to .vpt

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#315 BigBoss

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Posted 27 March 2015 - 09:22 PM

I cant figure out how you all are getting those FPS i have a AMD Athlon IIx3 450 3.2ghz 6 GB ram And Nvidea GT730 and i have never topped 59fps. I have a feeling if I can top that my gameplay would be a million times better. Any suggestions?

This is an extremely low end graphics card. At 750ti for $130 is a minimum.

#316 Sindbad

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Posted 27 March 2015 - 10:03 PM

So here are two updates:

 

Truck Stop

- Added ability to configure flasher brightness via config dialog

- Replaced flasher images by better ones from JP

- Added wire ramp mounts above slingshot plastics (these damn things took me a whole evening)

- Corrected scaling (yes, I bought a new monitor that supports 1920x1080)

- Aligned left "I" ramp wall

- Added code to position the flashers automatically upon backdrop settings (Thanks Shoopi)

- Added invisible walls around slingshots

- Added sound for rubber hits

- Added sound for metal hits

Presently I'm not interested any more in replacing the background image for the desktop mode. If you think it needs to be replaced by a better one, please inform me.

 

Truck Stop table can be found here: http://www.goertz-od...TS_VP10_WIP.vpx

 

 

Vector

- Added invisible walls around slingshots (rubbers didn't prevent ball from going through - Thanks Fripounet)

- Corrected scaling

- Deleted some mistakenly duplicated screws

- Adjusted friction of left ramp

- Adjusted impulse plunger

- Adjusted post on right outlane (ball went to often into right lower kicker and then back to the playfield)

If you think the post on right outline should be adjustable via the config dialog, please let me know)

 

Vector table can be found here: http://www.goertz-od...or_VP10_WIP.vpx

 

For those, who are waiting for my other tables to be converted to VP10: Flash Gordon and Devil Riders are to new, presently I'm not interested in converting them. But I'm very very very interested in converting Blackwater 100, but only if I'll get better resources. The table is presently only a compromise - awful graphics and horror physics. That can (and has to) be done better. So presently I'll concentrate on Victory - a lot of re-painting has to be done. :(


Edited by Sindbad, 27 March 2015 - 10:05 PM.


#317 bolt

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Posted 27 March 2015 - 10:27 PM

Thank you Sindbad for the updates.


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#318 ClarkKent

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Posted 27 March 2015 - 10:34 PM

I discussed this a few days ago. To make it run in Hyperpin you will need to change the extension to .vpt

You do not correctly understood - I know that it has to be renamed to .vpt. Otherwise you can not start it. But while playing it returns to HyperPin without pressing the exit key...



#319 The Loafer

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Posted 27 March 2015 - 10:42 PM

Nascr crashes for a lot of people., I used an older vp10 exe but it crashed for other people so maybe it's just a fluke. I am sure the issue will be resolved eventually.

#320 hauntfreaks

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Posted 28 March 2015 - 05:55 AM

I've played JP's NASCAR I guess maybe 20 times, I only had it crash once, last ball, just about to drain down the center and an error popped up.... I've played it a few times since with no errors


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