Thanks. I have moved all the elements, I just moved the three loops and reshaped with them together using multi select. I did that knowing a copy and paste would be the regular method, just didn't want to check for any different, and rename . I was just wondering about the rubber that has slingshot control points, one with only one, not set up to animate, and the wall that actually has a slingshot section, not set up to animate but appears not to use it, but instead act like a trigger.
So there is no VP slingshot object in the table, but the wall says there is a disabled one and the rubbers have control points marked for them. The objects that animate suggest mo slingshots or control points marked as such are necessary, just an event to get the certain object visible. I understand the wall RightSlingShot has the effect on the ball, and the rubbers animate, just not the slingshot control points on the rubber.
I was just wondering because it appears they were working on getting the rubber object to sling.
edt: and one slinging rubber would be better (easier) than three animated ones. I assume the effect failed in sizability and/or gradient texture? Oh, maybe because it never left 2 dimensions.
Edited by Shockman, 03 February 2015 - 03:03 AM.