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Future Pinball 3 Monitor Cab w/ Virtual Movable DMD
Started By
gauntletlover
, Jun 06 2013 05:29 AM
future pinball dmd virtual dmd future pinball dmd monitor future pinball
335 replies to this topic
#301
Posted 21 December 2014 - 02:14 PM
Has there been any joy yet with the issue of bam and the dmd picture graphics working yet like on terminator and pirates of the Caribbean? Not the movie overlay just what's on the dmd. I must say though top work on this project as with the 3d in bam now this dmd on the third screen I'm edging more towards future pinball than vp!
#302
Posted 04 January 2015 - 03:26 AM
any idea why the grafix in pirates of the caribbean are not shown in futuredmd ?
Hey gogo,
Pirates should be working fine it is one of my testing tables. Are you only seeing the text or nothing at all? Which version of FP are you using or are you using BAM?
Thanks
hi ! i only see text ! i use your futureDMD version 1.1 with FP physics 2.5 (2.5.178) no bam .....
hmmmm.....
Is there any resolution for this? I noticed that gogo mentions later that it started working for him, but I've tried everything with no luck. Pirates of the Caribbean "Gold" edition shows the dmd graphics just fine, but neither the Physics 2.5 or the Zed Pinball version show graphics on FutureDMD for me. I just get the text. Any ideas?
P.s. Disable GLSL Shaders is unchecked and I'm using BAM. FutureDMD works amazingly otherwise on most tables.
Edited by maffewl, 04 January 2015 - 03:28 AM.
#303
Posted 17 January 2015 - 06:05 AM
Great Program! I do have a question. I am trying to give certain games a custom DMD color. Seems pretty straight forward
But can not seem to get the games to display any color other than the default. Was wondering if anyone could post their ini file
to see what I am doing wrong? Or if anyone has any tips. Everything else works great! Thanks for the help.
#304
Posted 17 January 2015 - 03:02 PM
Great Program! I do have a question. I am trying to give certain games a custom DMD color. Seems pretty straight forward
But can not seem to get the games to display any color other than the default. Was wondering if anyone could post their ini file
to see what I am doing wrong? Or if anyone has any tips. Everything else works great! Thanks for the help.
If you are running Future Pinball and FutureDMD through a front-end like PinballX, all of your fpt files must be located in the Tables folder. They should not be in their own table specific folders.
Other than that, the header in the ini must be the same file name as the fpt.
#305
Posted 17 January 2015 - 03:48 PM
I have it setup that way but the color stays default. I attached my ini layout to see if I am doing something wrong. I loads threw pinball x just fine, but the color stays default. I can change the default color but it does not change individual tables.
[default]red=245green=100blue=50highscore_1_1=" is #1|"highscore_1_2=" Rules|"highscore_1_3="HIGH SCORE|"highscore_1_3_2=" "highscore_1_4="Can you beat|"highscore_1_4_2=" ?"avg_time_1_1="Average Game Length.."avg_time_1_2="Average|Survival Time.."avg_time_1_3="Most Balls Drained in.."avg_time_1_4="Can you last longer than?.."PosScreen=1PosX=2389PosY=507SizeW=558SizeH=285Orientation=0Mirror=0Shades=0000000000000000[AttackFromMars]red=0green=255blue=50highscore_1_1=" is #1|"highscore_1_2=" Rules|"highscore_1_3="HIGH SCORE|"highscore_1_3_2=" "highscore_1_4="Can you beat|"highscore_1_4_2=" ?"avg_time_1_1="Average Game Length.."avg_time_1_2="Average|Survival Time.."avg_time_1_3="Most Balls Drained in.."avg_time_1_4="Can you last longer than?.."PosScreen=1PosX=2243PosY=579SizeW=558SizeH=285Orientation=0Mirror=0Shades=0000000000000000
#306
Posted 17 January 2015 - 11:36 PM
My FutureDMD.ini - I have custom colors set up for three tables. The header for each table should be the same as the filename (minus the ".fpt").
[default] red=245 green=100 blue=50 highscore_1_1=" is #1|" highscore_1_2=" Rules|" highscore_1_3="HIGH SCORE|" highscore_1_3_2=" " highscore_1_4="Can you beat|" highscore_1_4_2=" ?" avg_time_1_1="Average Game Length.." avg_time_1_2="Average|Survival Time.." avg_time_1_3="Most Balls Drained in.." avg_time_1_4="Can you last longer than?.." PosScreen=2 PosX=3840 PosY=200 SizeW=768 SizeH=192 Orientation=2 Mirror=1 Shades=0000000000000000 [A Nightmare On Elm Street] red=255 green=0 blue=0 [MOTU ZED1.0_dmdmod] red=221 green=62 blue=255 [ReelItInv1c] red=128 green=255 blue=255
With PinballX, all fpt tables must be located in the path for your tables folder. You can't have them organized in individual folders under the Tables folder. Think where tables are located for Visual Pinball.
Here's the Future Pinball section from my PinballX.ini running with BAM:
[FuturePinball] Enabled=True WorkingPath=C:\Games\Future Pinball TablePath=C:\Games\Future Pinball\Tables Executable=BAM\FPLoader.exe Parameters=/STAYINRAM /open "[TABLEPATH]\[TABLEFILE]" /play /exit LaunchBeforeEnabled=True LaunchBeforeWorkingPath=C:\Games\Future Pinball LaunchBeforeExecutable=FutureDMD.exe LaunchBeforeHideWindow=True LaunchBeforeWaitForExit=False LaunchAfterEnabled=False LaunchAfterWorkingPath= LaunchAfterExecutable=notepad.exe LaunchAfterHideWindow=False LaunchAfterWaitForExit=True MouseClickFocus=True FPRAMPath=C:\Games\Future Pinball\fpRAM LaunchBeforeParameters=table="[TABLEFILE]" close=1 LaunchAfterParameters=
#307
Posted 25 January 2015 - 01:00 AM
I changed something and I can't figure it out. I am using HyperPin, Bam and FutureDMD. I have been getting my 3 screen table up and running. I had Tron Legancy working (awesome!). The DMD worked great. I dragged the playfield DMD off the translight screen and resized the backbox for backglass only. In other words it was perfect.
I got HyperPin to launch FutureDMD and Bam. I moved on to other things and finally took the time to learn how to get HyperPin to launch Future DMD. I was surprised when the DMD was displayed but no activity. Next I emilinated Hyperpin by rebooting, launching FuturePin manually and the Tron via Bam. Still nothing. Frustrated I chose the Tron Led table and tried. Both DMDs run but Future DMD sits idle.
I checked and the Hud DMD is 128x32 as it should be.
Any thoughts on what I could have done?
I got HyperPin to launch FutureDMD and Bam. I moved on to other things and finally took the time to learn how to get HyperPin to launch Future DMD. I was surprised when the DMD was displayed but no activity. Next I emilinated Hyperpin by rebooting, launching FuturePin manually and the Tron via Bam. Still nothing. Frustrated I chose the Tron Led table and tried. Both DMDs run but Future DMD sits idle.
I checked and the Hud DMD is 128x32 as it should be.
Any thoughts on what I could have done?
#308
Posted 25 January 2015 - 08:11 AM
Hey guys, been a while since I logged in. I see a few guys having trouble with some tables so here's a couple things to try that might help out.
-make sure there is only one dmd screen on the table or backbox that is sized 128x32. If there is more then one just resize the others to 128x16. DON'T delete them or you will have script errors.
- I have noticed on a handful of tables that using a dmd 128x32 on the backbox won't work. I haven't dug into the reason why, but what I do is delete the dmd off the backbox and create a new one on the playfield @128x32 and drag it off screen. Give it the same name as the one I deleted off the backbox. Then make sure its the same name as the one I deleted. It has worked for me every time, recently with the X-men and AC-DC table that wouldn't work from the backbox for me..
- make sure you aren't accidentally opening more than one instance of futuredmd from a script, windows boot up or manually. If there are two futuredmd's open you may not see a display.
#310
Posted 02 February 2015 - 05:40 PM
Hey guys, been a while since I logged in. I see a few guys having trouble with some tables so here's a couple things to try that might help out.
-make sure there is only one dmd screen on the table or backbox that is sized 128x32. If there is more then one just resize the others to 128x16. DON'T delete them or you will have script errors.
- I have noticed on a handful of tables that using a dmd 128x32 on the backbox won't work. I haven't dug into the reason why, but what I do is delete the dmd off the backbox and create a new one on the playfield @128x32 and drag it off screen. Give it the same name as the one I deleted off the backbox. Then make sure its the same name as the one I deleted. It has worked for me every time, recently with the X-men and AC-DC table that wouldn't work from the backbox for me..
- make sure you aren't accidentally opening more than one instance of futuredmd from a script, windows boot up or manually. If there are two futuredmd's open you may not see a display.
I think you can have more than one 128 x32....here's a note about setting DMD priority I posted at GoPinball
"Just a note about determining which of your DMDs gets picked up by FutureDMD
The FutureDMD.pdf suggests deleting redundant DMDs or downgrading
the resolution of undesired DMDs to 128x16
While this may give you your desired DMD on the
third monitor, you end up with a dumbed down inferior one elsewhere. Also deleting DMD's can cause conflict if the script is calling for them.
After some experimenting, here's how to pick which DMD is being used on your third monitor: The DMD that was created first has the priority.
1. Play the game and see if FutureDMD is already picking up the right one
(Say DispDmd1)
2.If not (ie FutureDMD has picked DispDmd2) then do the following:
Change the name of the undesirable one ie change DispDmd2 to DispDmd3
3: Create a new DMD and call it DispDmd2
4.Delete the one you changed to DispDmd3
5.Now your table should work with your desired DMD ( ie DispDmd1) being used
on your third monitor, as it has priority in the pecking order.
This has worked successfully in all my tests so far"
Cheers Gimli
#311
Posted 11 February 2015 - 07:59 PM
any idea why the grafix in pirates of the caribbean are not shown in futuredmd ?
Hey gogo,
Pirates should be working fine it is one of my testing tables. Are you only seeing the text or nothing at all? Which version of FP are you using or are you using BAM?
Thanks
hi ! i only see text ! i use your futureDMD version 1.1 with FP physics 2.5 (2.5.178) no bam .....
hmmmm.....
Is there any resolution for this? I noticed that gogo mentions later that it started working for him, but I've tried everything with no luck. Pirates of the Caribbean "Gold" edition shows the dmd graphics just fine, but neither the Physics 2.5 or the Zed Pinball version show graphics on FutureDMD for me. I just get the text. Any ideas?
P.s. Disable GLSL Shaders is unchecked and I'm using BAM. FutureDMD works amazingly otherwise on most tables.
Bump... any thoughts on why some tables only show text on the DMD and not graphics? Again, Pirates of the Caribbean "Gold" shows graphics fine, but neither the Physics 2.5 or the Zed versions show much graphics other than the occasional pirate when a target is hit. Thanks!
#312
Posted 11 February 2015 - 08:33 PM
From the FutureDMD readme:
"If the table uses an imagelist for display backgrounds or effects, then these must be left uncompressed
and there needs to be less than 1200 textures in total. I’ve not found a table that exceeds this yet, but
there are sure to be some out there. In this case, the table should still run, but you will find some effects
missing from the DMD screen."
I've started running into issues myself, but just with some SlamT1lt tables with DMD animations, like the resolution went all off. I'm pretty sure it has to do with my experiments downsampling from ultra high resolutions. And now I'm having trouble even bringing it back even at 1920x1080. You might try re-downloading the table or re-installing FP. I'm not sure what else to try.
Edited by Carny_Priest, 11 February 2015 - 08:33 PM.
#313
Posted 12 February 2015 - 01:50 AM
Ok, I resolved my problem. It was enabling trilinear texture filtering under Video / Rendering Options. Don't do it! It's just not always compatible with the textures in DMD animations. Bilinear filtering works fine. May be that's what's happening for you?
#314
Posted 12 February 2015 - 08:22 PM
Ok, I resolved my problem. It was enabling trilinear texture filtering under Video / Rendering Options. Don't do it! It's just not always compatible with the textures in DMD animations. Bilinear filtering works fine. May be that's what's happening for you?
I'll take a look into this when I get home. Thanks for the help Carny_Priest!
#316
Posted 16 July 2015 - 03:11 PM
Hi, I recently bought a nice 3 screen cabinet running VP and FP(2.5 Physics) tables.
All of a sudden my futuredmd (1.7) stays blank when playing FP tables (BAM). It is active and I can also see the faint orange dots.
It still works in pinballx
I guess I made some change, or maybe pressed a wrong key but I did not update any software.
The problem is I can't trace it back because I mainly play VP tables
Anyone know what might be wrong?
Thanks for helping me out
UPDATE:
figured it out myself. changed the opengl32.dll along the road. Replaced with the right one (536KB I believe) and it works again.
Edited by kshesq, 17 July 2015 - 08:12 AM.
#317
Posted 22 December 2015 - 06:01 AM
First sorry my English is not the best.. ![]()
But i have a Question i run Future Pinball with FutureDMD on my three Monitor Cab
Can anyone tell me what must i do to became the Video from Tables like Tron ore Alien ect.. on my third Monitor (DMD)
at the Moment on this Tables the Video and Score runs only in the Backglass...
Thank`s ![]()
Unter Future Pinball bei 2-3 Tischen wie zbspl. Tron , Alien ect.. laufen ja kleine Video Sequenzen im Backglass (Nicht nur die Score Anzeigen) bei den Tischen wird ja dann alles gemeinsam am Backglass angezeigt ..
Wie genau (oder was muss man wo einstellen) bekommt man unter FP bei diesen Tischen das Video auf den dritten (DMD) Monitor unter FutureDMD angezeigt
weiß das zufällig wer..?
Danke
#319
Posted 08 January 2016 - 03:12 AM
I believe he means the HUD / Overlays in FP that have custom colour DMDs and videos....ie SLAMT1LT's tables.
The answer is you can't have FutureDMD display HUD/Overlays as they are not "DMDs" in Future Pinball. These can only be displayed in FP's backglass itself. I get them to display on my 3rd screen backglass with a custom extended FP backglass resolution that extends on to the top half of my 3rd screen. The bottom half is for FutureDMD.
Is there any way to have futuredmd NOT show on screen or load for only some tables when launched with Pinball X? I have it working fine with Pinball X opening FutureDMD for each table and closing FutureDMD after exiting a table.... but I have some tables that don't have any kind of DMD, and I would like for Pinball X to show something there instead of a blank unused DMD from FutureDMD.
I know you can have each table have its own specific colour via the FutureDMD.ini file, but I was wondering if you could have FutureDMD minimise or close itself based on a particular table name as well.
#320
Posted 08 January 2016 - 03:32 PM
Very cool Terry, nice work !!
What's the difference on your third monitor between a minimized FutureDMD vs a blank FutureDMD?
Are you wanting the pinballx 3rd monitor info to persist on those tables without DMD's ? Not sure if this can be done, good idea.
I could create for you a standard animated "Pincadia" DMD template that you could use on all those tables ( you still would have apply the template one by one on each table) but it might be cool...as it is the same drill for each table it would likely take 2 minutes per table to apply...
I have list of DMD animations used on other tables, that can be used
Let me know if I can help
Cheers
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