Jump to content



Photo
* * * * * 11 votes

T2 FS Chrome Edition MOD - WIP


  • Please log in to reply
308 replies to this topic

#301 thewool

thewool

    Pinball Fan

  • VIP
  • 1,068 posts
  • Location:North Yorkshire, UK

  • Flag: England

  • Favorite Pinball: WOZ



Posted 20 November 2011 - 09:14 PM

Bloomin' website crashed for a minute there, all us VPinheads rapidly clicking refresh!!! lusty.gif

#302 DeeGor

DeeGor

    Enthusiast

  • Members
  • PipPipPip
  • 122 posts
  • Location:Las Vegas

  • Flag: United States of America

  • Favorite Pinball: Indiana Jones: The Pinball Adventure

Posted 20 November 2011 - 09:31 PM

Seriously. It's like we're all standing outside of our local game store waiting for the midnight release of Modern Warfare or something.

drool.gif
My Pinball Cabinet:

#303 wildman

wildman

    Pinball Fan

  • Platinum Supporter
  • 617 posts
  • Location:massachusetts

  • Flag: United States of America

  • Favorite Pinball: all

Posted 20 November 2011 - 09:42 PM

QUOTE (DeeGor @ Nov 20 2011, 04:31 PM) <{POST_SNAPBACK}>
Seriously. It's like we're all standing outside of our local game store waiting for the midnight release of Modern Warfare or something.

drool.gif

dam its cold out here dblthumb.gif



 


#304 Worschtschinke

Worschtschinke

    Enthusiast

  • Members
  • PipPipPip
  • 57 posts
  • Location:Frankfurt

  • Flag: Germany

  • Favorite Pinball: Twilight Zone, High Speed II, RBION

  • 360 Gamer Tag: Hackfresse1985

Posted 21 November 2011 - 05:10 PM

tick tack tiack tack

#305 numiah

numiah

    Pinball Fan

  • Members
  • PipPipPipPip
  • 984 posts
  • Location:Netherlands

  • Flag: Netherlands

  • Favorite Pinball: TOTAN

Posted 21 November 2011 - 06:01 PM

QUOTE (Worschtschinke @ Nov 21 2011, 06:10 PM) <{POST_SNAPBACK}>
tick tack tiack tack


Ummm, it's already released.... shutup1.gif
LINK

**Each pinball machine is a tiny universe... that we control.**


#306 robert kundrat

robert kundrat

    Enthusiast

  • VIP
  • 258 posts

  • Flag: Hungary

  • Favorite Pinball: Attack From Mars



Posted 21 November 2011 - 06:54 PM

Your reel table looks like a real table. JawDrop.gif By the way, I like the phisics too.

I'm still  here!


#307 analog999

analog999

    Enthusiast

  • Platinum Supporter
  • 149 posts
  • Location:Washington

  • Flag: United States of America

  • Favorite Pinball: Tron LE

Posted 20 December 2011 - 09:50 PM

Unbelievable table. You did an amazing job. I have a T2 and this almost puts the real thing to shame. With that said, ball stutters at jackpot, and payback time, basically anytime when all the lights are going. I disabled the 4 level lights and ball reflection and it didn't help much, unfortunately. Running a q8400 quad core, overclocked at 3.2ghz, with a 9800gtx. No stuttering like this on other tables.

I don't understand why there should be so much on this table? Looking briefly at the source, there are a lot of conditional statements. It seems to me that separating the conditionals of the optional components might make a difference. For example, instead of calling LightFade for each light in update multiple lights, which in that function is tested for lightfade condition on or off, check the light fade condition before making all the calls - call the appropriate function for whatever that fade condition is. That would remove what - 61 extra conditional checks at a minimum? I think there are other optimizations that could be done as well.

This table is so good, if we can solve this, you probably just made the most realistic table of all time.

edit - here is a real quick optimization that might help a tad little bit, someone test this and let me know. I just don't have time to play it right this second.

Attached Files


Edited by analog999, 20 December 2011 - 11:06 PM.


#308 Slydog43

Slydog43

    Pinball Wizard

  • Platinum Supporter
  • 3,008 posts
  • Location:Hackettstown, NJ

  • Flag: United States of America

  • Favorite Pinball: Addams Family, All Williams 90's Games

Posted 20 December 2011 - 11:04 PM

Tried the "Optimized" code with my cabinet (i7 3.4 , Nvidia 460's). I only played 2 games, with multiball twice, only saw ball stutter during a multiball Arnold saying "awesome". Seems like the new code could be better. I want other opinions though. Tipoto did such a great job on this table, definitely the closest to a real table yet.

I want Tipoto to chime in

#309 analog999

analog999

    Enthusiast

  • Platinum Supporter
  • 149 posts
  • Location:Washington

  • Flag: United States of America

  • Favorite Pinball: Tron LE

Posted 20 December 2011 - 11:07 PM

QUOTE (Slydog43 @ Dec 21 2011, 12:04 AM) <{POST_SNAPBACK}>
Tried the "Optimized" code with my cabinet (i7 3.4 , Nvidia 460's). I only played 2 games, with multiball twice, only saw ball stutter during a multiball Arnold saying "awesome". Seems like the new code could be better. I want other opinions though. Tipoto did such a great job on this table, definitely the closest to a real table yet.

I want Tipoto to chime in



I do to! I just put up a new version that should be slightly more optimized. This is a very simple optimization, so I don't expect a bunch of performance increase with this code (the one you tried nor the current), but there should be some noticeable difference, I would think.

Also, I should mention this optimization forces the fade for regular lights to be on.. so it could be sped up a little fixing that part too.

It is a shame that pinmame doesn't have individual callbacks per light. That would completely speed this up. Or can it be done (individual callbacks for each light) - does anyone know?

Edited by analog999, 20 December 2011 - 11:15 PM.