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Edited by Dozer316, 18 October 2015 - 08:03 PM.
Posted 18 October 2015 - 08:14 PM
http://youtu.be/KDBYH1Nq8f8
I know I may be beating a dead horse here, but has anyone come up with a setting that gets rid of this screen tearing in VPX? I have it on 3 different systems on all tables. I've tried every video setting, pre-rendered frames, frame limiting and V-sync setting I can think of both in the software and on the nvidia control panel. Happens on both my 660 and 770. This may be small, but it catches my eye every time it runs through that area of the table and not being able to find a solution is driving me bonkers.
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Edited by dyopp21, 18 October 2015 - 08:36 PM.
Virtual Pinball: see one, do one, TEACH ONE.
Posted 19 October 2015 - 12:49 AM
Ok I've reworked the neon so it can support different colors and also made it look a bit more realistic as far as lighting goes.
Added the plasma orb mod at the back left hand of the table which you'll be able to have visible or masked depending on settings.
Will spend some more time on this during the week.
Spell WOW !!
Nice work!
Posted 19 October 2015 - 01:51 AM
Bug? - Spinner Overhang has no effect. It shows longer in the editor but it renders exactly the same.
For example the "New" table the sample spinner has an overhand of 30, you can make that 0 or 300 it still shows the same.
it should change the length & hence the wire of the spinner.
Posted 20 October 2015 - 01:51 AM
sorry i didn't use the bug tracker, founf something funny with the reflection code. probably a hard find as not many people use the table field height
right is tfh set at 100 left is tfh set at 0
notice the pop bumper reflection. must have someting to do with the primitives?
reflection bug.png 724.69KB
26 downloads
"it will all be ok in the end, if it's not ok, it's not the end"
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx
Posted 20 October 2015 - 02:01 AM
"it will all be ok in the end, if it's not ok, it's not the end"
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx
Posted 20 October 2015 - 06:10 AM
sorry i didn't use the bug tracker, founf something funny with the reflection code. probably a hard find as not many people use the table field height
right is tfh set at 100 left is tfh set at 0
notice the pop bumper reflection. must have someting to do with the primitives?
i cannot reproduce this, do you have the table or a simplified example?
thanks!
Posted 20 October 2015 - 06:53 AM
Looks like the default table got rolled back a bit at some point, it has the old ball rolling & collision scripts
i just checked this, and the version that is in the svn has the exact same ball rolling & collision script like rev 1598, which should have been the latest changes to the scripts.
Posted 20 October 2015 - 03:17 PM
Posted 20 October 2015 - 04:28 PM
Gates - why would the image property be removed in vp10 - cant use different wire pics. Looks like I have to go with primitives. Is there something I missed?
Has anyone created a gate primitive that can used to replace the default gate?
It depends what type you need, in Tri Zone you find the classic rhomboid gate, and one wire.
The wire gate can be done in VPX shaping the wire ramp, and the flat gate with the walls, and then edited in blender.
Max
Posted 21 October 2015 - 01:06 AM
sorry i didn't use the bug tracker, founf something funny with the reflection code. probably a hard find as not many people use the table field height
right is tfh set at 100 left is tfh set at 0
notice the pop bumper reflection. must have someting to do with the primitives?
i cannot reproduce this, do you have the table or a simplified example?
thanks!
here it is with field height at 100
seawitch.zip 13.11MB
20 downloads
"it will all be ok in the end, if it's not ok, it's not the end"
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx
Posted 21 October 2015 - 02:29 AM
Gates - why would the image property be removed in vp10 - cant use different wire pics. Looks like I have to go with primitives. Is there something I missed?
Has anyone created a gate primitive that can used to replace the default gate?
It depends what type you need, in Tri Zone you find the classic rhomboid gate, and one wire.
The wire gate can be done in VPX shaping the wire ramp, and the flat gate with the walls, and then edited in blender.
Max
that's what i had to do with Eight Ball Champ, the wire gate on the top had to be resized.
You cannot stretch gate width without stretching the gate height in VPX.
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