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1972 replies to this topic
#282
Posted 27 June 2023 - 07:43 PM
Use VPinballX-10.8.0-1278-13ba9da-Release-win-x86 from this link:
https://github.com/v...runs/5382856918
You only need GL version if You want to play VR tables.
#283
Posted 27 June 2023 - 07:50 PM
Just started playing with vpinballx.ini in %appdata%/VPinballX and wow this is great!. I can more easily change settings on the prelaunch of a table such as changing fullscreen from 0 to 1 or vise versa. Great stuff, thanks devs!!!!
Did you find a way to customize the .ini settings for individual tables?
I'm just thinking I only need a few options, so I will pass them to a program or script. Without params I run with defaults, with some option I will run with force screen exclusive off for GB for example. I also want some alt sound options so I was thinking of some random stuff to move some files around and run table to have some randomish stuff. I was even thinking about random b2s files as I have some alt directb2s files that are great in addition to my normal ones. Many possibilities with ini manipulation and pinballx to launch a program before the table.
I also like moving settings to another computer easier than saving part of the reg and restoring it.
#285
Posted 27 June 2023 - 08:22 PM
Are you aware of the special openvr_api.dlls required for OpenComposite, using any other will create bright washed out tables?
no! can you point me to a file please?
Sure thing,
64bit here https://drive.google...DGW?usp=sharing
32bit here https://drive.google...9PS?usp=sharing
Note, if using a newer 64bit VR-GL build that has renamed .exe to VPinballX_GL64.exe then you will need to change the name of the 64bit dll to openvr_api64.dll
thanks for that. I have a 64 bit install for non VR but the 603 build I have is 32 bit so that's what i'm using. I'm a bit confused about the renaming thing, when I download the beta 1271 64bit it already have a VpinballX_GL64 so why would i be renaming anything?
#286
Posted 27 June 2023 - 08:50 PM
Are you aware of the special openvr_api.dlls required for OpenComposite, using any other will create bright washed out tables?
no! can you point me to a file please?
Sure thing,
64bit here https://drive.google...DGW?usp=sharing
32bit here https://drive.google...9PS?usp=sharing
Note, if using a newer 64bit VR-GL build that has renamed .exe to VPinballX_GL64.exe then you will need to change the name of the 64bit dll to openvr_api64.dll
thanks for that. I have a 64 bit install for non VR but the 603 build I have is 32 bit so that's what i'm using. I'm a bit confused about the renaming thing, when I download the beta 1271 64bit it already have a VpinballX_GL64 so why would i be renaming anything?
If using OpenComposite and you try to run a table in VR with v1271 64bit you will receive an OpenComposite openvr_api.dll error unless you rename the dll to openvr_api64.dll. This naming change was introduced in build v1164, see that before v1164 the .exe was VPinballX_GL.exe and after v1164 it's now VPinballX_GL64.exe and with this change the name change for the dll is required.
Edited by studlygoorite, 27 June 2023 - 08:58 PM.
#287
Posted 27 June 2023 - 09:10 PM
Are you aware of the special openvr_api.dlls required for OpenComposite, using any other will create bright washed out tables?
no! can you point me to a file please?
Sure thing,
64bit here https://drive.google...DGW?usp=sharing
32bit here https://drive.google...9PS?usp=sharing
Note, if using a newer 64bit VR-GL build that has renamed .exe to VPinballX_GL64.exe then you will need to change the name of the 64bit dll to openvr_api64.dll
thanks for that. I have a 64 bit install for non VR but the 603 build I have is 32 bit so that's what i'm using. I'm a bit confused about the renaming thing, when I download the beta 1271 64bit it already have a VpinballX_GL64 so why would i be renaming anything?
If using OpenComposite and you try to run a table in VR with v1271 64bit you will receive an OpenComposite openvr_api.dll error unless you rename the dll to openvr_api64.dll. This naming change was introduced in build v1164, see that before v1164 the .exe was VPinballX_GL.exe and after v1164 it's now VPinballX_GL64.exe and with this change the name change for the dll is required.
thanks much for this explanation! ill have some work to do later to see....
#288
Posted 28 June 2023 - 01:29 AM
Just an FYI and more kudos,
All of a sudden I started getting lag, steady 120Hz but the ball stuttered. I did not change anything but took a video card update, checked the Nvidia settings and all were still the same so I started over again, trying vsync with Nvidia/VPX bla bla bla nothing would fix it. I was running one of the newer builds v1271 so I looked for a newer and seen v1280 just came out. I still had issues and then I noticed the new setting that came with the new build, "Frame Pacing" I clicked that baby and everything is running butter smooth again. Thanks ![]()
#289
Posted 28 June 2023 - 01:50 AM
Use VPinballX-10.8.0-1278-13ba9da-Release-win-x86 from this link:
https://github.com/v...runs/5382856918
You only need GL version if You want to play VR tables.
Is there a 1278 build for x64 as well? If so can you link it please?
#292
Posted 28 June 2023 - 02:53 AM
Thank you Drybonz. All these years going through githubs and I still get lost
-I get a little frustrated with it too.
-Ever since I tried the "window" mode in the interactive camera/light editor (I've always used "legacy") earlier today, I have a weird diagonal slant in my tables (desktop mode) that I need to get rid of. I'm assuming the editor must have saved some "window" mode setting somewhere that is affecting my other tables, since they were fine before now. Does anyone know how this works or how I can get rid of it? Thanks for the help.
Edited by Drybonz, 28 June 2023 - 02:53 AM.
#293
Posted 28 June 2023 - 03:07 AM
[quote name="studlygoorite" post="521164" timestamp="1687899050"][quote name="darthvito" post="521163" timestamp="1687897364"]
[quote name="studlygoorite" post="521153" timestamp="1687888225"]
[quote name="darthvito" post="521152" timestamp="1687887432"]
Are you aware of the special openvr_api.dlls required for OpenComposite, using any other will create bright washed out tables?
Think I’m just sticking with my old build. I’m not understanding how to keep my old GL so that I can play the forbidden table for example but then have the rest of the tables open with this 64gl. There’s no way to tell popper what program to use, just what folder to look in. So when I put the VPinballX_GL64 file in, popper still looks for the non 64 version and I don’t see where you can even change that. I need to wait for an installer to come around, I’m not advanced enough and it’s getting a bit too complicated. I just want the backglass to work on my em tables…
[quote name="studlygoorite" post="521153" timestamp="1687888225"]
[quote name="darthvito" post="521152" timestamp="1687887432"]
Are you aware of the special openvr_api.dlls required for OpenComposite, using any other will create bright washed out tables?
Think I’m just sticking with my old build. I’m not understanding how to keep my old GL so that I can play the forbidden table for example but then have the rest of the tables open with this 64gl. There’s no way to tell popper what program to use, just what folder to look in. So when I put the VPinballX_GL64 file in, popper still looks for the non 64 version and I don’t see where you can even change that. I need to wait for an installer to come around, I’m not advanced enough and it’s getting a bit too complicated. I just want the backglass to work on my em tables…
#294
Posted 28 June 2023 - 03:50 AM
Use VPinballX-10.8.0-1278-13ba9da-Release-win-x86 from this link:
https://github.com/v...runs/5382856918
You only need GL version if You want to play VR tables.
Be aware that the beta's are available for everybody and the snapshots just for logged in GitHub users (subscription is free).
Try PinballX Database manager as a replacement of PinballX's game list manager
With special thanks to Scutters
#295
Posted 28 June 2023 - 05:26 AM
When playing through the editor and you try to "quit to editor" the menu is no longer selectable with the arrow keys or any keyboard buttons for me as in all previous versions. The only way I have been able to select the 4 options (including "quit to editor"} is with a mouse. I have checked editor settings, video preferences, etc to no avail. Any tips? Thanks!
#297
Posted 28 June 2023 - 02:23 PM
[quote name="studlygoorite" post="521164" timestamp="1687899050"][quote name="darthvito" post="521163" timestamp="1687897364"]
[quote name="studlygoorite" post="521153" timestamp="1687888225"]
[quote name="darthvito" post="521152" timestamp="1687887432"]
Are you aware of the special openvr_api.dlls required for OpenComposite, using any other will create bright washed out tables?
Think I’m just sticking with my old build. I’m not understanding how to keep my old GL so that I can play the forbidden table for example but then have the rest of the tables open with this 64gl. There’s no way to tell popper what program to use, just what folder to look in. So when I put the VPinballX_GL64 file in, popper still looks for the non 64 version and I don’t see where you can even change that. I need to wait for an installer to come around, I’m not advanced enough and it’s getting a bit too complicated. I just want the backglass to work on my em tables…
No problem, if and when you change your mind here are some good links,
Baller 64 bit upgrade https://www.nailbust...baller_may_2023
PinUP 64bit Plugin/Drivers https://www.nailbust..._64_bit_upgrade
Tutorial on how to upgrade,
Same tutorial but written https://github.com/v...cab-Setup-Guide
#299
Posted 28 June 2023 - 02:50 PM
[quote name="studlygoorite" post="521164" timestamp="1687899050"][quote name="darthvito" post="521163" timestamp="1687897364"]
[quote name="studlygoorite" post="521153" timestamp="1687888225"]
[quote name="darthvito" post="521152" timestamp="1687887432"]
Are you aware of the special openvr_api.dlls required for OpenComposite, using any other will create bright washed out tables?
Think I’m just sticking with my old build. I’m not understanding how to keep my old GL so that I can play the forbidden table for example but then have the rest of the tables open with this 64gl. There’s no way to tell popper what program to use, just what folder to look in. So when I put the VPinballX_GL64 file in, popper still looks for the non 64 version and I don’t see where you can even change that. I need to wait for an installer to come around, I’m not advanced enough and it’s getting a bit too complicated. I just want the backglass to work on my em tables…No problem, if and when you change your mind here are some good links,
Baller 64 bit upgrade https://www.nailbust...baller_may_2023
PinUP 64bit Plugin/Drivers https://www.nailbust..._64_bit_upgrade
Tutorial on how to upgrade,
Same tutorial but written https://github.com/v...cab-Setup-Guide
Thanks for this, I appreciate how helpful you have been, I was able to successful upgrade my system with this installer last month. All has been aswesome for 10.7. It's only when\ I have tried any other GL build than the 603 one, I have odd issues.
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