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The VP 10.7 beta thread


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#281 mfuegemann

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Posted 06 May 2020 - 03:56 PM

 

 

rev4075 is up:

 

- really fix behavior of new directional sound code on older VP versions (core.vbs)
 

 Can someone , other than fuzzel (because he could be the busiest guy on the planet) please explain in a little more detail the "really fix behavior of new directional sound code on older VP versions (core.vbs)"? Thanks

 

The reason I ask is because I have informed people to at least use the new core.vbs from 10.7 rev4063 for the added SSF support (not everyone is comfortable jumping in 100% right away) . If it was (1) not working, (2) only partially working or (3) even modified to be better I would like to update people but don't know the specifics. Maybe no one knows but fuzzel and if that's the case I retract the "someone other than fuzzel" statement. :) Thanks again.

 

 

Hi,

Toxie implemented the correct calls to distinguish the older Versions correctly. As the code of the version call changed over time, we needed some attempts. Now it is working as intended:

 

Version from 10.7 on:   full directional sound (Pan+Fade) with recognition of the actual table size

Version from 10.4:        full directional sound (Pan+Fade) with default table values as reference (950x2100)

Version from 9.20:        only Pan is supported (left/right)

Version before 9.20:     standard center sound only

 

If You find these lines near the end of Your core.vbs, You are ready to go:

 

If Err.Number <> 0 Then

   If VPBuildVersion >= 920 and VPBuildVersion <= 999 then 'no pan parameter in PlaySound until 9.2

      VP9sound = True

   Else

      VP8sound = True

   End If

...

 

Regards

Michael


Edited by mfuegemann, 06 May 2020 - 04:00 PM.


#282 cyberpez

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Posted 06 May 2020 - 04:02 PM

 

 

 

Yes, measured myself on a stripped Williams 1965 EM. Can provide photos, too.

 

 

No need.  :)  Just wanted to double check where the info comes from, thanks!
 


 


A guy I work with measured his ST 25th.  A KLOV member measured his bttf for me.

 

Thanks for the confirmation. So BTTF is also 20.25 x 42.0?

 

 

Here are the exact quotes...

 

You were correct, my BTTF playfield is 42.5” x 20.25”. I expect the extra half inch to be an anomaly on my machine, or I’m measuring at the wrong spot.

 

​I measured the underside of ST25 and it is 42-5/8inch long, +/- 1/4 inch accuracy (bracket was in the way)



#283 fuzzel

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Posted 06 May 2020 - 04:28 PM

rev4081 is up:

 

- use bigger debug font for higher resolutions
- first version of rotable debug print output
- add new tables and correct WMS EM, thanks cyberpez,kiwi,bord
- fix angle property handling for gates and spinners
- fix updating backglass properties
- fix timer value property handling

 



#284 studlygoorite

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Posted 06 May 2020 - 04:41 PM

Thanks Thalamus, so the added support for SSF in 10.7 for the older VP versions VP8 and 9 wasn't properly working but is now? But the sound effects fix for the drop target banks, trough, ballstack, saucer, kicker and diverter that were not using the new parameters for AudioPan and AudioFade of the Playsound Command for 10.7 users that was implemented was and is working as intended? I was thinking maybe "older versions" of VP may have included 10.6 :)

 

Oops, disregard, I just noticed mfuegemann's reply, thanks mfuegemann


Edited by studlygoorite, 06 May 2020 - 04:45 PM.


#285 toxie

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Posted 06 May 2020 - 08:53 PM


You were correct, my BTTF playfield is 42.5” x 20.25”. I expect the extra half inch to be an anomaly on my machine, or I’m measuring at the wrong spot.

 

​I measured the underside of ST25 and it is 42-5/8inch long, +/- 1/4 inch accuracy (bracket was in the way)

 

Hmmm.. To clarify once more: Is ST25 then roughly 42.625 or 41.375 long?



#286 RustyCardores

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Posted 06 May 2020 - 09:49 PM

I have no idea if this helps with the talk of playfield size (I will admit to not having read the full thread), but this is the Getaway playfield that I copied last year at exact 100% scale (1169 x 515mm) .... https://drive.google...C4Go4MbUEirtdTV (52Mb)


Edited by RustyCardores, 07 May 2020 - 12:55 PM.

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#287 kiwi

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Posted 07 May 2020 - 09:08 AM

The top material of the walls is not displayed in the properties panel.

 
Thanks to you.



#288 fuzzel

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Posted 07 May 2020 - 11:16 AM

The top material of the walls is not displayed in the properties panel.

 
Thanks to you.

Fixed in the next update



#289 Steely

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Posted 07 May 2020 - 12:30 PM

Hello Devs.... Something to possibly look into.... https://developers.g....com/speed/webp

A new image format .webp which just started to appear. Looks promising with alot of advantages.


Edited by Steely, 07 May 2020 - 12:31 PM.


#290 cyberpez

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Posted 07 May 2020 - 12:50 PM

 


You were correct, my BTTF playfield is 42.5” x 20.25”. I expect the extra half inch to be an anomaly on my machine, or I’m measuring at the wrong spot.

 

​I measured the underside of ST25 and it is 42-5/8inch long, +/- 1/4 inch accuracy (bracket was in the way)

 

Hmmm.. To clarify once more: Is ST25 then roughly 42.625 or 41.375 long?

 

 

42.375 - 42.875   

 

Here was info on Secret Service..  

 

https://www.vpforums...e=2#entry430764

 

42.126 x 20.27559  (107cm x 51.5cm)

 

Could they really all very by a half inch?

 

I've been building KK at right around 42.25..  It got the inserts pretty round after stitching they playfield together.



#291 rascal

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Posted 07 May 2020 - 01:24 PM

Would it be possible to add the .gif extension to compatable imported images. I know that freeimage supports it. That would allow for animated gifs which would be handy with todays new machines with lcd videos and also for originals to add video clips to a dmd. Ideally a media player library with features to jump to and play frames like the player in the Daphne emulator would be awesome. Here is the Daphne projects link.

https://github.com/D...Griffith/daphne

and they use this library for mpeg

http://libmpeg2.sourceforge.net/

 

Last wish: Dual monitors right from VPX. Backbox on one and table on the other. Then enable all the same objects for both, so you can add physical features to the backbox for like the game Banzai Run and others. Authors could add their own functioning backglasses right to vpx and increase performance by not having to run B2S (I believe all these external programs introduce lag). I'm a desktop player so I don't normally use B2S and I very rarely have lag with tables.

 

Just a crazy man's wish list. As always big THANK YOU for what you guys do. :dblthumb:

 

Timer is all good now, thank you!


Edited by rascal, 07 May 2020 - 02:09 PM.

Posted Image


#292 toxie

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Posted 08 May 2020 - 07:09 AM

Small update on some mentioned bugs:

 

It looks like that the current beta has a problem with the old WAV handling in The Web.

@Toxie can you take a look? It crashes in pinsound.h -> line 84. IsWav() does a strcmp with an inline strrchr() call to search for '.' but the path doesn't have '.' and so the returned string offset is null ;)

Fixed.


I think I found a bug in the actual beta 4075. The ball gets stuck on "Cactus Canyon" and "Cactus Canyon Continued". Here is a short video which describes what I mean : https://www.dropbox.... stuck.mp4?dl=0 . So I rolled back to 10.6 final, tested the tables again, and everything worked fine. Maybe this helps you in any way to make a fix for this problem. Thanks for your efforts.

Does anyone else have the same issues on this two tables? 

Fixed.


But with the Medieval Madness Remaster by Skitso table, the ball disappears after launching the ball.
I don't know if it's from the table itself or if it's from vpx 10.7.
Does anyone have the same problem on this table?

 

Fixed.


Hello Devs.... Something to possibly look into.... https://developers.g....com/speed/webp

A new image format .webp which just started to appear. Looks promising with alot of advantages.

I think it should already be supported via Freeimage, but we did not add the file extension into the UI, i'll check.



#293 toxie

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Posted 08 May 2020 - 07:28 AM

Hello Devs.... Something to possibly look into.... https://developers.g....com/speed/webp

A new image format .webp which just started to appear. Looks promising with alot of advantages.

 

Yup, seems to work, so in with the next update. Let me know if some images make problems, as the file format is obviously pretty new and also has quite some features internally.



#294 lukpcn

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Posted 08 May 2020 - 08:06 AM

Can You add To Preferences -> Video/Graphics Options -> Ball Rendering Section: Trail Strength ? Now it's only per table setting, having that in the preferences would be nice to be able to set this up the same for all the tables at once.


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#295 chepas

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Posted 08 May 2020 - 08:14 AM

Hello Devs.... Something to possibly look into.... https://developers.g....com/speed/webp

A new image format .webp which just started to appear. Looks promising with alot of advantages.

It's been around for years. The video is good and I use alot in Godot.


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#296 Slydog43

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Posted 08 May 2020 - 10:52 AM

Can you devs add the existing table name to the export off the POV?  Would save a few steps when creating a POV for a cabinet/Desktop table, thanks devs.  Loving the new beta, really like the new Font for the F11. 



#297 Rajo Joey

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Posted 08 May 2020 - 01:43 PM

Can you devs add the existing table name to the export off the POV?  Would save a few steps when creating a POV for a cabinet/Desktop table, thanks devs.  Loving the new beta, really like the new Font for the F11. 

I always use a bat-file to export the povs. Maybe it's also easier for you. It opens every table and save a pov with the tablename in the table-directory.

A pov will only be saved, when there is no one. It's very fast. :-)

This is the script in the bat. You have to change the directory. Put the file in the root of the Visual Pinball X-directory.

 

for %%f in ("D:\Pinballs\Visual Pinball X\Tables\*.vpx") do (if not exist "D:\Pinballs\Visual Pinball X\Tables\%%~nf.pov" (vpinballx.exe -pov "%%f"))


Edited by Joey2001, 08 May 2020 - 01:44 PM.

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#298 blechsm

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Posted 09 May 2020 - 07:24 AM

Hello Dev team,

first let me say thank you for your continuous good work !

One wish: is it possible to improve the "Sound manager" dialog in the same way as for the "Image manager" and "Material manager", especially
- allow to change the size of the dialog window,
- add a column "In use" ?

Thank you and Best Regards,
blechsm

 



#299 fuzzel

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Posted 09 May 2020 - 07:39 AM

The subdialogs will be reworked once the main issues of the normal editor and properties are resolved.

#300 kiwi

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Posted 09 May 2020 - 12:56 PM

With the new "core", in Tri Zone only the first target is reset, the one on the left.