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My first table (Hogan's Heroes)
Started By
PainkillerAlice
, Nov 15 2009 11:13 PM
366 replies to this topic
#282
Posted 22 October 2010 - 07:50 PM
QUOTE (faralos @ Oct 22 2010, 08:08 AM) <{POST_SNAPBACK}>
should I even ask how many walls make up just one tree?
It's best not to think about it.
Got my motherboard back today and is the same model as the one I sent in, so all I have to do is put it together and will be back on track. Life is sweet!
I could have been smart, but I never learned anything by being smart!
#286
Posted 02 November 2010 - 11:10 AM
Dya' think it'll be done by Christmas? seeing that it took place (mostly) in wintertime it would seem fitting
"Don’t let the noise of others’ opinions drown out your own inner voice.
And most important, have the courage to follow your heart and intuition.”
----Steve Jobs
And most important, have the courage to follow your heart and intuition.”
----Steve Jobs
#288
Posted 03 November 2010 - 03:38 AM
QUOTE (faralos @ Nov 2 2010, 05:10 AM) <{POST_SNAPBACK}>
Dya' think it'll be done by Christmas? seeing that it took place (mostly) in wintertime it would seem fitting
Ho-Ho-Ho
#289
Posted 04 November 2010 - 03:41 AM
Gonna start a schedule to do one area each day starting tomorrow on scripting each section on the basic scoring routine. That way I will make constant progress. Also have to record just a bit more audio (will do one episode a day if possible), Need more underground agent audio.
I could have been smart, but I never learned anything by being smart!
#290
Posted 08 November 2010 - 03:13 AM
Ok have need of help on a coding issue on the table: I have six targets that when all have been hit, a bonus multiplier light comes on. Four bonus lights in total. When the ball drains the bonus is tallied (bonus tally I can code) and the bonus multiplier lights go off. Just need help on how to code this.
Thanks in advance!
Thanks in advance!
I could have been smart, but I never learned anything by being smart!
#291
Posted 08 November 2010 - 03:31 AM
QUOTE (Practicedummy @ Nov 7 2010, 10:13 PM) <{POST_SNAPBACK}>
Ok have need of help on a coding issue on the table: I have six targets that when all have been hit, a bonus multiplier light comes on. Four bonus lights in total. When the ball drains the bonus is tallied (bonus tally I can code) and the bonus multiplier lights go off. Just need help on how to code this.
Thanks in advance!
Thanks in advance!
When everything is done, you just set each bonus multiplier light to .state = off

You have discovered an Easter egg. Pat yourself on the back.
#292
Posted 08 November 2010 - 05:25 PM
My bad! I was needing to know how to code the lights to come on when the targets have all been hit each time. And to check for which lights are on so the next bonus light will light when the targets are completed more than once
I could have been smart, but I never learned anything by being smart!
#294
Posted 09 November 2010 - 06:28 AM
Exact code will work fine. I need it for a reference for future tables. Thanks Bob! Here's the link for the current WIP: Hogan's Heroes with some code added
I could have been smart, but I never learned anything by being smart!
#295
Posted 09 November 2010 - 06:44 AM
Update on the credits list:
robert kundrat- metal images
Noah Fretz- Colonel Klink playfield image editing
Wizards Hat-scripting help on collidable option on ramps and for coding help on both mini playfields' flippers
Bob5453- for his further explanation of wtiger's 90's workshop on how to create plastics. That was where the table started getting real fun to work on and where I started on a tear creating the table. And also for some help on coding some coding
wtiger- for his 90's workshop, where I got some great tips on making my table
Rockin and Rollin-playtesting
faralos-playtesting, images, coding, table design suggestions, AND.....SAVING THE TABLE FROM OBLIVION WHEN THE PLASTICS IMAGES WENT KAPUT ON ME AT ONE TIME!!!
robert kundrat- metal images
Noah Fretz- Colonel Klink playfield image editing
Wizards Hat-scripting help on collidable option on ramps and for coding help on both mini playfields' flippers
Bob5453- for his further explanation of wtiger's 90's workshop on how to create plastics. That was where the table started getting real fun to work on and where I started on a tear creating the table. And also for some help on coding some coding
wtiger- for his 90's workshop, where I got some great tips on making my table
Rockin and Rollin-playtesting
faralos-playtesting, images, coding, table design suggestions, AND.....SAVING THE TABLE FROM OBLIVION WHEN THE PLASTICS IMAGES WENT KAPUT ON ME AT ONE TIME!!!
I could have been smart, but I never learned anything by being smart!
#296
Posted 09 November 2010 - 05:13 PM
OK, I downloaded your table, now you need to be specific. What 6 targets? The HER OES targets? and when these targets are all dropped, you want to advance the 2X, 4X, 6X, 8X Bonus Multiplier lights? You don't have any bonus being added at the moment to multiply. I'm not sure if you don't have any idea on how to start doing this or if you don't have the confidence to even try. I would like to see what you can come up with, rather than scripting it for you from scratch. Give it a try and then someone can talk you through it or fix it. I think you do this, but remember to save your table with a different name each time you add something to it. I had a hundred versions of Beat This on my pc to get rid of after I finished that table.
You need to learn a little about subroutines. For example, when you hit one of these HER OES targets, you need to call a subroutine called something like "CheckTargets" Then you check to see if the targets are all dropped, if they are all dropped, then you go to another subroutine called something like "BonusMultipier" in this sub, you would reset the targets, advance the Bonus lights or Exit Sub if all bonus lights are already lit. I could post an example, but then others would post the way they do it and this can be rather confusing as no one does it the same way.
You need to learn a little about subroutines. For example, when you hit one of these HER OES targets, you need to call a subroutine called something like "CheckTargets" Then you check to see if the targets are all dropped, if they are all dropped, then you go to another subroutine called something like "BonusMultipier" in this sub, you would reset the targets, advance the Bonus lights or Exit Sub if all bonus lights are already lit. I could post an example, but then others would post the way they do it and this can be rather confusing as no one does it the same way.

You have discovered an Easter egg. Pat yourself on the back.
#297
Posted 09 November 2010 - 11:07 PM
Bullseye targets 1,2 and 5-8. I overlooked the fact that I need to change the names of the two ramp targets and then rename the bullseye targets for better clarity. I used named dividers for each sections of the script so navigation is a little easier. I do need to clean up the script a little more to make things more organized.
And yes, I need to learn about subroutines, right now I can do some basic scripting but and really limited to what I can code.
And yes, I need to learn about subroutines, right now I can do some basic scripting but and really limited to what I can code.
Edited by Practicedummy, 10 November 2010 - 04:30 AM.
I could have been smart, but I never learned anything by being smart!
#298
Posted 10 November 2010 - 01:53 AM
I'm going to try to show you how to do this with example tables.....
Here is a table that has 3 targets, knock them down and you advance the bonus multiplier light and the targets reset. Look at it and try to get your table to this point. Then we will move on. This only Lights the Bonus Multiplier lights. I tried to do this in an easy to understand way.
Here is a table that has 3 targets, knock them down and you advance the bonus multiplier light and the targets reset. Look at it and try to get your table to this point. Then we will move on. This only Lights the Bonus Multiplier lights. I tried to do this in an easy to understand way.
Attached Files

You have discovered an Easter egg. Pat yourself on the back.




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