Fill in the DMD area using a Front end or this
https://www.vpforums...=40927&p=414013
Check your PM messenges for the 1.21 Game
Posted 12 January 2020 - 02:26 PM
Fill in the DMD area using a Front end or this
https://www.vpforums...=40927&p=414013
Check your PM messenges for the 1.21 Game
Posted 13 January 2020 - 07:47 PM
Fill in the DMD area using a Front end or this
https://www.vpforums...=40927&p=414013
Check your PM messenges for the 1.21 Game
Thanks again :-) You're a life saver. It was driving me crazy to get that DMD screen filled. One thing I havn't found out is how to use my front end to show the DMD during playing. I have it filled in the menu but when starting up the menu the screen is empty again. Using Pinup popper BTW as a front end. O well, small steps small steps ;-)
Posted 17 March 2020 - 06:51 PM
Today I tried FlexDMD with JP Ghostbusters Slimer (Original 2016) - DT 2.1.0
Now I have dmd with B2s on one screen!
I´m lucky - here is the result:
I also used FlexDMD, I now have DMD on the third screen. But how do I remove DMD from Playfield now? I see it's removed on your screen.
Posted 17 March 2020 - 08:46 PM
My way:
i load Ghostbusters Slimer (Orginal 2016) - jpsales DT 2.1.0
then press left mouse button and mark DMD
then aDMD Flasher (43) remove the hook from Visible
....then dmd is no longer displayed on the table
This is my way. Maybe there is a better one. Please let me know if there are any better options
Posted 18 March 2020 - 02:50 AM
Today I tried FlexDMD with JP Ghostbusters Slimer (Original 2016) - DT 2.1.0
Now I have dmd with B2s on one screen!
I´m lucky - here is the result:
I also used FlexDMD, I now have DMD on the third screen. But how do I remove DMD from Playfield now? I see it's removed on your screen.
Also the answer you're looking for is in the FlexDMD support topic
Posted 19 March 2020 - 08:42 AM
My way:
i load Ghostbusters Slimer (Orginal 2016) - jpsales DT 2.1.0
then turn off all layers #then switch on layer 10
then press left mouse button and mark DMD
then aDMD Flasher (43) remove the hook from Visible
....then dmd is no longer displayed on the table
This is my way. Maybe there is a better one. Please let me know if there are any better options
it works - thanks ![]()
Posted 24 July 2020 - 08:16 PM
That turned off the internal DMD in the table
But nothing showing up in flexDMD at all
Did you do any other script edits etc?
Also which backglass are you using?
This is with the current downloadable version of the table right?
Edited by wiesshund, 24 July 2020 - 08:16 PM.
If you feel the need to empty your wallet in my direction, i don't have any way to receive it anyways
Spend it on Hookers and Blow
Posted 25 July 2020 - 07:04 AM
That turned off the internal DMD in the table
But nothing showing up in flexDMD at all
Did you do any other script edits etc?
Also which backglass are you using?
This is with the current downloadable version of the table right?
Did you run the FlexDMDUI in flexdmd and registered everything?
My problem was that the DmdDevice.dll was not found. Therefore, UltraDmd was not shown.
I hope it helps.
Posted 25 July 2020 - 08:14 AM
Turned out to be the backglass
It had a component DMD, that did not function (probably did a few table revisions ago)
and it was basically covering the flexDMD, was a big separate piece at the bottom
When i disabled it in the the backglass, there was the flexDMD hidden behind it
I am using the backglass from here that has the little green DMD in the screenshots
If you feel the need to empty your wallet in my direction, i don't have any way to receive it anyways
Spend it on Hookers and Blow
Posted 26 July 2020 - 12:18 AM
Fishc, like you I am using JP's v2.1.0 version of Slimer in my cabinet and am trying to get the DMD to pop out over to screen 2 where I present my DMD and Backglass together. I tend to leave the DT version of the table alone (for use on my desktop computer) then present the FS table version as the primary display in my game cabinet. Do you think your method would work for me? So far the DMD seems to stay inside my playfiled and I can't get it to pop out and move over to the Backgalss/DMD screen #2 yet. With UltraDMD I was able to do it in previous versions of JP's table but I'm striking out on v2.1.0.
I think I have all the latest versions of UltraDMD, Flex and Freezy DMD presentation tools.
Edited by mrjcrane, 26 July 2020 - 12:27 AM.
Posted 26 July 2020 - 04:20 AM
Fishc, like you I am using JP's v2.1.0 version of Slimer in my cabinet and am trying to get the DMD to pop out over to screen 2 where I present my DMD and Backglass together. I tend to leave the DT version of the table alone (for use on my desktop computer) then present the FS table version as the primary display in my game cabinet. Do you think your method would work for me? So far the DMD seems to stay inside my playfiled and I can't get it to pop out and move over to the Backgalss/DMD screen #2 yet. With UltraDMD I was able to do it in previous versions of JP's table but I'm striking out on v2.1.0.
I think I have all the latest versions of UltraDMD, Flex and Freezy DMD presentation tools.
Do you have the vb sccript for the ghostbusters table?
If you put that script in the table folder with the table (with same name as table) you should get a flexdmd window that you can drag off to the 2nd monitor
if i could figure out how to do attachments, i would attach it here for you
but you can see it here https://raw.githubus...limer 2.1.0.vbs
the DMD in the playfield will remain there as well.
If you want to turn it off (once you have the external working)
edit the table, hide all layers but layer 10, then pick the dmd in the table and uncheck visible.
If you feel the need to empty your wallet in my direction, i don't have any way to receive it anyways
Spend it on Hookers and Blow
Posted 26 July 2020 - 04:42 AM
Fishc, like you I am using JP's v2.1.0 version of Slimer in my cabinet and am trying to get the DMD to pop out over to screen 2 where I present my DMD and Backglass together. I tend to leave the DT version of the table alone (for use on my desktop computer) then present the FS table version as the primary display in my game cabinet. Do you think your method would work for me? So far the DMD seems to stay inside my playfiled and I can't get it to pop out and move over to the Backgalss/DMD screen #2 yet. With UltraDMD I was able to do it in previous versions of JP's table but I'm striking out on v2.1.0.
I think I have all the latest versions of UltraDMD, Flex and Freezy DMD presentation tools.
With flexDMD you can move the score to any screen you want
I recommend that you read the whole topic for flexDMD before you start doing things
Posted 05 December 2020 - 04:17 PM
Great looking Table
Table consistently crashes on me when the ball gets in the backfield and hits one or more of the 3 back ghost busters bumpers.
Here is where it crashes in the script apparently:
Posted 05 December 2020 - 06:07 PM
I'll take a look at the table, but I don't know what that happens since it doesn't happen to me, but I have planned an update next year, with my new physics 3.0 and support for FlexDMD in the same script ![]()
If you want to check my latest uploads then click on the image below:
Next table? A tribute table to Stern's Foo Fighters
Posted 05 December 2020 - 06:12 PM
I've taken a few screenshots. I'm happy to shoot some video for you too if you'd like. It's 100% consistent if I bounce off the bumper once its fine but if it bounces of more than once in a row it freezes even if the ball is on it's way back to the main play field.
Edited by soulfoot, 05 December 2020 - 06:13 PM.
Posted 05 December 2020 - 10:28 PM
I am using VpinballX just installed today with VPX6setup.exe
I have an odd feeling that might have installed 10.6.0 for you
go to this link
Visual Pinball X (Standalone EXE) - VPForums.org
click download
pick the VPinballX61 minimal zip
Extract it into your VPX folder over the top of the existing install
let it overwrite any files it asks to
retry table and see if it does not play right now
That should give you VPX 10.6.1 revision 4188 FINAL
If you feel the need to empty your wallet in my direction, i don't have any way to receive it anyways
Spend it on Hookers and Blow
Posted 05 December 2020 - 11:53 PM
I did have 10.6.0
I have now confirmed that I'm using 10.6.1
the game still freezes when the ball hits one of the 3 back ghost busters bumpers. the background music keeps playing though
no dice with 10.7 scripts either
When I ran with vpx10.7 the only difference was I had to hold the plunger down longer to put the ball in the playfield. still froze on the bumpers
thanks for the help though, maybe it will fix some of my other errors ![]()
Edited by soulfoot, 06 December 2020 - 12:00 AM.
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