I just installed the latest version after a while of not keeping up with changes- Generally everything is working well, however one thing I'm struggling with is that on one particular table that has a large number of flashers, the gameplay intermittently freezes and plays- all other games i've tried are very fluid. Anyone else have this? I've tried turning down the performance settings (aa, frameskip, reducing framerate) and it seems like that doesn't work. I'm using a laptop w a core i5
Are you using the latest Beta vs. the official release? I'm curious as I've seen this a couple times but on a table that normally plays fine and it struck me as odd but at the time I wrote off as maybe just some other process going on my development system - even though it's still not very normal as I was using it in the same way as always with sometimes a few browsers open and still don't get that very obvious lock / free. I think it may have only happened to me when I tried this same table with the Beta versions and is fine with the official release.
When I see it myself in the future I'll verify this as this could be a reasonable concern that it was introduced with some of the more recent changes. Keep an eye out as well if you could on which version you're running when you see this phenomenon. Some items discussed around dealing with the timers and forcing potential events to subsequent frames strikes me as maybe related to this, however, need to confirm first whether this is seen when using the Beta only then find a way to try and reproduce for the devs.