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VP10 table testing - available right here!


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#281 BigBoss

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Posted 24 March 2015 - 08:48 PM


 


 


2gb gtx 650 smooth fps

 Fren... are you overclocking your 650??  and if so what software?
 
no not overclocking, bone stock

 
wait do you guys think I said 650fps????
i mean 2gb gtx650, with smooth fps (no stutter)
 
 
I have the same card (but getting a little shutter on a couple VPX tables)... my system is: QUAD CORE i5-3570 - 8GB DDR3 RAM  win7   .... do you guys keep you windows 100% fully updated?
Windows update disabled. I don't need any annoyances on a keyboard less machine. Did you enable vsync? That seems to help.

#282 Talantyyr

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Posted 24 March 2015 - 08:55 PM

Sindbad, i've played truckstop for about 3 hours today and had no ball-stuck issues anymore!

Check out my cabinet build log: http://virtual-pinball.blogspot.co.at/


#283 hauntfreaks

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Posted 24 March 2015 - 09:00 PM

 


I have the same card (but getting a little shutter on a couple VPX tables)... my system is: QUAD CORE i5-3570 - 8GB DDR3 RAM  win7   .... do you guys keep you windows 100% fully updated?
Windows update disabled. I don't need any annoyances on a keyboard less machine. Did you enable vsync? That seems to help.

 

 

 

you mean this correct?? I have tried it set from 0-120

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#284 randr

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Posted 25 March 2015 - 02:37 AM

Got almost everything working except scoring now you need the backglass too!

when you press start to reset drop targets the lights reset now and contactors fire maybe to much?

 

This has been a good learning tool another pic wip26 in link now

Attached File  Screen Shot 2015-03-24 at 9.32.49 PM (2).png   1.37MB   16 downloads


randr___pinball.png                         


#285 fripounet

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Posted 25 March 2015 - 09:24 AM

Fripounet,

 

could you please be a little more precise? What does exactly mean "the table is dark"?

the table gives the impression of being played in a room without light.

little contrast with the playfield and the ball. , maybe a table mod night ?

how to put an environmental light ?

 

P.S  : I saw the real table on youtube , in fact it's his nature.(personality)


Edited by fripounet, 25 March 2015 - 09:56 AM.


#286 ClarkKent

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Posted 25 March 2015 - 09:58 AM

Buck Rogers gives me an error message when balls collide and Truck Stop has a totally different ball behavior than the PM5 version...



#287 Sindbad

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Posted 25 March 2015 - 11:52 AM

Guys,

 

please be more precise... Which error message?

 

It's intereseting: with the PM5 version of Truck Stop, I've got feedback that the ball physics are far away from the original. I tried to get closer to the original, but it seems that confuses the users now ...


Fripounet,

 

please use the day/night slider to adjust lighting.


Edited by Sindbad, 25 March 2015 - 11:54 AM.


#288 ClarkKent

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Posted 25 March 2015 - 06:19 PM

Just updated to latest beta. The problems with Buck Rogers seem to be gone.

Truck Stop physics are not bad, I have mostly the problem that when the ball is rolling down the left inlane, it immediately stops at the upper end of the left flipperfinger when holding it up.

I hope that the ball physics in kickers will be more realistic in one of the next versions. At the moment it snaps in (and out) without any animation. It's a little funnel so it should wobble around a little bit.


Edited by ClarkKent, 25 March 2015 - 07:26 PM.


#289 fripounet

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Posted 25 March 2015 - 07:46 PM

 

please use the day/night slider to adjust lighting.

yes , realized

thx



#290 fripounet

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Posted 25 March 2015 - 07:57 PM

bug vector pinball

 

ball in the slingshot ??

 

bugvector.jpg



#291 Sindbad

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Posted 25 March 2015 - 09:06 PM

Huh?

 

That's interesting. I'll have a look at the slingshot ... Thanks for pointing that out.



#292 lodger

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Posted 26 March 2015 - 02:17 AM

Hi, thought i'd post this here as well if anyone wants to offer feedback on this table as well (also at the WIP section ). I"d like to get my physics as solid as possible before putting together more code, so please let me know if you have any suggestions.

 

The table is Ghouls N' Ghosts Pinball which is an original adaptation of the classic capcom arcade game.

 

things to check out:

-skillshot magnet that awards points for time in boss circle, activated by a light plunge hitting 3rd rollover in circle

-2 ball multiball set up for hitting in line targets

-hit left ramp to charge mode light, hit captive ball to launch random mode

- mode set up at this time is a shoot lit target mode. this is working partially at this point

-hit targets to right of the dragon to increase or decrease next weapon mode. shoot the lane with the green lights 3 times to open the gate that goes from that lane to boss lane, this will set the flashing next weapon as the active weapon mode

-rolling over inlanes turns on a timer for a ramp multiplier.

 

 

There's still lots of code to write (Lyman, your job is safe), but i'd appreciate any feedback on the gameplay so far and how accessable the modes are at this time.

 

Please note at the present time, lights do not turn off at the end of balls or games to make it easier to test modes, etc. Thanks and please let me know what you think.

 

https://www.dropbox....UL v19.vpx?dl=0

 

-Lodger


berzerk2_0logo.png

http://www.vpforums....&showfile=11819

Version 2.0- Released 2/27/16


#293 darkangel359

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Posted 26 March 2015 - 04:08 AM

Can't for the life of me get MOTU working, do I need the ROM for it to work correctly.  The table displays but that's about it. Any help would be appreciated. Thanks



#294 ICPjuggla

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Posted 26 March 2015 - 01:06 PM

Can't for the life of me get MOTU working, do I need the ROM for it to work correctly.  The table displays but that's about it. Any help would be appreciated. Thanks


You need to move the plunger object. When I tryed the table the plunger wasn't hitting the ball to launch it down the lane.

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#295 zany

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Posted 26 March 2015 - 01:53 PM

The ball in the sling shot....maybe it isn't a bug...it happend to me last week when i played a real Indy 500! :D



#296 chepas

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Posted 26 March 2015 - 03:34 PM

 

Can't for the life of me get MOTU working, do I need the ROM for it to work correctly.  The table displays but that's about it. Any help would be appreciated. Thanks


You need to move the plunger object. When I tryed the table the plunger wasn't hitting the ball to launch it down the lane.

 

 

Yes thankyou, this is because when it's "rom" controlled it's fired with impulse plunger.

 

The last version of VP10 has broken that table. Now crashes on load, version before are fine.


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#297 darkangel359

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Posted 26 March 2015 - 04:15 PM

Ok, thanks.  Will try it when I get home today.



#298 darkangel359

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Posted 26 March 2015 - 04:57 PM

Ok, installed everything on my office PC and does the same thing.  When you say "move " plunger, do you mean by the "enter" button of manually grab it with the mouse cursor?  If so, I can't even see the plunger.  All other buttons work just fine though.



#299 chepas

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Posted 26 March 2015 - 05:24 PM

There's box on the bottom right called Plunger. You can use the select elements to find it easier (Edit > Select element ) or the selection arrow on left.

 

Just move it up when selected into the green switch box slightly and it should be ok.

 

I would've done and saved this for you but something's dodgy somewhere in this table with latest version, hold fire for a bit.


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#300 darkangel359

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Posted 26 March 2015 - 06:17 PM

That worked, thanks man.  Don't know how I didn't notice or try that, not really new to this.  Been playing and modding these things for about 3 years now.  Thanks again.