Hi, thought i'd post this here as well if anyone wants to offer feedback on this table as well (also at the WIP section ). I"d like to get my physics as solid as possible before putting together more code, so please let me know if you have any suggestions.
The table is Ghouls N' Ghosts Pinball which is an original adaptation of the classic capcom arcade game.
things to check out:
-skillshot magnet that awards points for time in boss circle, activated by a light plunge hitting 3rd rollover in circle
-2 ball multiball set up for hitting in line targets
-hit left ramp to charge mode light, hit captive ball to launch random mode
- mode set up at this time is a shoot lit target mode. this is working partially at this point
-hit targets to right of the dragon to increase or decrease next weapon mode. shoot the lane with the green lights 3 times to open the gate that goes from that lane to boss lane, this will set the flashing next weapon as the active weapon mode
-rolling over inlanes turns on a timer for a ramp multiplier.
There's still lots of code to write (Lyman, your job is safe), but i'd appreciate any feedback on the gameplay so far and how accessable the modes are at this time.
Please note at the present time, lights do not turn off at the end of balls or games to make it easier to test modes, etc. Thanks and please let me know what you think.
https://www.dropbox....UL v19.vpx?dl=0
-Lodger