I just read through your "Table Upgrade Guide for DX9" guide - nice collection of valuable information! I really wonder how you manage to create all these things within a 24 hour day :-)
I'm not sure if I put too much literal meaning into the names of the physics properties as the different values seems to affect the proper real world counterparts but a few things keep bothering me about these names/values:
I'm no expert on how exactly to tweak real work flippers and I hope you don't take any of these comments in the wrong way but these are my thoughts:
(I remember Zaphod had written up a very lengthy post once explaining things in epic detail considering heating up of coils and all, so if someone can find that post again...)
"Mass" setting:
Flipper bats are pretty light-weight (just the the actual bat itself is certainly lighter than a pinball - together with the metal rod that is attached to it it might weigh about the same as a ball but the weight is distributed very unevenly).
In reality you obviously don't make the bats heavier to affect their interaction with the ball - to make flippers stronger/faster you can basically only:
(-replace worn parts)
-Replace the coil that drives the flipper with one that has more or less (magnetic) force to pull in the metal rod of the plunger and link assembly into the coil shaft which is translated into the rotational motion of the flipper bat.
-Replace nylon with brass coil sleeves or vice versa (even though I don't know how exactly the material choice influences gameplay)
More thoughts:
-How much of a noticeable hit the bat takes in "end position" from an incoming ball depends on the strength of the lower power coil that takes over once the end-of-stroke-switch has been triggered (even though different manufacturers handle this differently)
-A more light weight bat (if in reality there would be any real weight difference) would not move slower with a ball on it than a heavier one in my feeble physics understanding.
-"Return Strength Ratio" setting:
In my opinion this should not be tied to the coil strength as in reality it is just gravity along the playfield slope and a return spring that pushes/pulls (depending on manufacturer) the flipper back into its' start position.
So in reality you could insert a stronger and/or longer/shorter spring for more return speed/force regardless of the coil force.
Edited by lio, 23 April 2014 - 07:01 PM.