Jump to content



Photo
* * * * * 40 votes

The VP 10.7 beta thread


  • Please log in to reply
4027 replies to this topic

#2881 wiesshund

wiesshund

    VPF Legend

  • Members
  • PipPipPipPipPipPipPip
  • 11,871 posts

  • Flag: United States of America

  • Favorite Pinball: How many can i have?

Posted 19 October 2021 - 09:38 AM

 

 

Would it be possible to add per table setting to make just the ball lighter (change it's brightness) ? Or maybe there is a way I don't know of ? On some dark tables which are nice dark, the ball is too dark, and I use override ball image (the same ball for all of the tables).

Probably not.
The ball shows up as it does as a result of the table environmentals and the ball textures

Sometimes you just have to switch the ball to one of your liking, darker tables need a brighter more reflective ball.

 

For really dark tables, sometimes a mild glowball effect is nice

not glowing orb of nuclear holocaust type of glowing, just a very mild glow

 

Yeah, I thought about that but for all tables now I use Override ball image global setting in GFX Settings... if I wanted it per table I would need to disable override and set it for all of my tables one by one :(

And for majority of tables I am fine with override settings I have now.

 

I have lots of balls

 

eh ok that just sounds weird

 

but yea i have a folder with a lot of different balls, some are from other people like JP, some i made.

 

I dont download many tables at once, guess i am kind of picky

1st thing i do is decide if i actually want the table or not

2nd thing i do is go customize it, maybe redo some sounds or bump up the volumes anyways, add ssf if it does not have it, if it has no LUTs i might give it at least one, might change the environment, i have a bunch of those too, maybe swap the ball if it needs something a bit different, if a table just has stock physics, i might swap it over to JP's physics or what not.
 

I may even like play the table too LOL


If you feel the need to empty your wallet in my direction, i don't have any way to receive it anyways

Spend it on Hookers and Blow


#2882 lukpcn

lukpcn

    Enthusiast

  • Members
  • PipPipPip
  • 249 posts

  • Flag: Poland

  • Favorite Pinball: I love all !!! :)

  • PS3 Gamer Tag: N/A
  • 360 Gamer Tag: N/A

Posted 19 October 2021 - 11:12 AM

 

 

 

Would it be possible to add per table setting to make just the ball lighter (change it's brightness) ? Or maybe there is a way I don't know of ? On some dark tables which are nice dark, the ball is too dark, and I use override ball image (the same ball for all of the tables).

Probably not.
The ball shows up as it does as a result of the table environmentals and the ball textures

Sometimes you just have to switch the ball to one of your liking, darker tables need a brighter more reflective ball.

 

For really dark tables, sometimes a mild glowball effect is nice

not glowing orb of nuclear holocaust type of glowing, just a very mild glow

 

Yeah, I thought about that but for all tables now I use Override ball image global setting in GFX Settings... if I wanted it per table I would need to disable override and set it for all of my tables one by one :(

And for majority of tables I am fine with override settings I have now.

 

I have lots of balls

 

eh ok that just sounds weird

 

but yea i have a folder with a lot of different balls, some are from other people like JP, some i made.

 

I dont download many tables at once, guess i am kind of picky

1st thing i do is decide if i actually want the table or not

2nd thing i do is go customize it, maybe redo some sounds or bump up the volumes anyways, add ssf if it does not have it, if it has no LUTs i might give it at least one, might change the environment, i have a bunch of those too, maybe swap the ball if it needs something a bit different, if a table just has stock physics, i might swap it over to JP's physics or what not.
 

I may even like play the table too LOL

 

yeah I setup and tweak all tables when adding them, but to have separate ball for just couple of them and the fav one for the rest I would need to go through the setup of all of them :(


Regards

Luk

My Pinball Youtube Channel: https://www.youtube....lPinballFanatic


#2883 batch

batch

    VPFroggie

  • Members
  • PipPipPipPipPip
  • 2,189 posts
  • Location:Center of France

  • Flag: France

  • Favorite Pinball: Anyone if gaming and appearence are great

Posted 19 October 2021 - 12:03 PM

I downloaded rc328 and now the table "Star Wars Trilogy (Sega 1997)" from 32assassin doesn't work properly

 

The ball remains trapped in the right hole (kicker "sw46") and below the left "X-Wing spaceship" which also doesn't move at all when I open the table

 

sw.jpg

 

If I go back to rc310, everything works properly again

 

I switched from rc310 to rc328 several times

 

I tried another table "Indiana Jones - NZ&TT 1.2" and with this one, at first ball, two balls are thrown in the shooter lane


Edited by batch, 19 October 2021 - 12:38 PM.

signature_juin2026-1.jpg     signature_juin2026-2.jpg       

 

DIRECT LINK TO MY TABLES :  http://www.vpforums....loads&mid=30858    


#2884 fuzzel

fuzzel

    spaghetti code

  • VP Dev Team
  • PipPipPipPipPip
  • 2,818 posts

  • Flag: Germany

  • Favorite Pinball: yes I have

Posted 19 October 2021 - 12:24 PM

Looks like the bounding box optimizations in 328 have issues...@toxie can you take a look?

#2885 poipoi

poipoi

    Neophyte

  • Members
  • Pip
  • 1 posts

  • Flag: Sweden

  • Favorite Pinball: many

Posted 19 October 2021 - 12:31 PM

An easy way to verify the issue is on Star wars (Data East) 1.5.1 -> only the inner half part of the left flip will reflect the ball.


Edited by poipoi, 19 October 2021 - 12:41 PM.


#2886 Darkiller

Darkiller

    Hobbyist

  • Members
  • PipPip
  • 18 posts
  • Location:Paris, France

  • Flag: France

  • Favorite Pinball: Twilight Zone

Posted 19 October 2021 - 02:03 PM

I tried another table "Indiana Jones - NZ&TT 1.2" and with this one, at first ball, two balls are thrown in the shooter lane

 

 

 

--> yes, this is what I mentionned just above. basically it is the trapped ball that leaves its secured spot up there, drains down the middle at the start of any game, and so when you then press "start", two balls are thrown in the shooter lane: Ball 1 and what should normally be the trapped ball.



#2887 jpsalas

jpsalas

    Grand Schtroumpf

  • VIP
  • 7,395 posts
  • Location:I'm Spanish, but I live in Oslo (Norway)

  • Flag: Norway

  • Favorite Pinball: I like both new and old, but I guess I prefer modern tables with some rules and goals to achieve.



Posted 19 October 2021 - 04:05 PM

I tried another table "Indiana Jones - NZ&TT 1.2" and with this one, at first ball, two balls are thrown in the shooter lane

 

 

 

--> yes, this is what I mentionned just above. basically it is the trapped ball that leaves its secured spot up there, drains down the middle at the start of any game, and so when you then press "start", two balls are thrown in the shooter lane: Ball 1 and what should normally be the trapped ball.

 

That's what happens when you don't use a vpm captive ball :) I have seen many authors not using that array of functions from the core.vbs, like captive balls, locks, and similar. They were designed to reduce cpu use due to too many collisions and to have a much better control over the ball events, and better control over the captive balls so they don't act weird :)

Read about these functions in the text vbsdoc_outdated.html found in the scripts folder. Even if it says "outdated" everything in there can be used as it is in the core.vbs.


If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

 


#2888 Thalamus

Thalamus

    VPF Veteran

  • Platinum Supporter
  • 5,007 posts

  • Flag: Norway

  • Favorite Pinball: GOT, Alien Star, LOTR, TOM

Posted 19 October 2021 - 04:58 PM

My guess is that there is going to be a few tables that isn't working going from 10.6 to 10.7 - mostly due to the amount of fixes and improvements gone into the sub revision. Unfortunate, sure, fixable, absolutely. The issues is more of, re-use of code and if it "was" working, there where no reason to change it. Of course, there might still be bug introduced as well. Again, why there is beta releases in the first place.


From now on. I won't help anyone here at VPF. Please ask Noah why that is.


#2889 batch

batch

    VPFroggie

  • Members
  • PipPipPipPipPip
  • 2,189 posts
  • Location:Center of France

  • Flag: France

  • Favorite Pinball: Anyone if gaming and appearence are great

Posted 19 October 2021 - 09:32 PM

For "Star Wars Trilogy (Sega 1997)" and "Indiana Jones - NZ&TT 1.2" it didn't happen from 10.6 to 10.7, but from rc310 to rc328

 

I noticed that because I played Star Wars Trilogy just before the rc328 update and everything was working fine

 

And I tried Indiana Jones to verify if I had the same problem than "Darkiller"

 

These two tables work fine with rc310


Edited by batch, 19 October 2021 - 09:38 PM.

signature_juin2026-1.jpg     signature_juin2026-2.jpg       

 

DIRECT LINK TO MY TABLES :  http://www.vpforums....loads&mid=30858    


#2890 fourbanks

fourbanks

    Pinball Fan

  • Gold Supporter
  • 789 posts

  • Flag: United Kingdom

  • Favorite Pinball: Too many to choose...

Posted 19 October 2021 - 10:12 PM

I tried another table "Indiana Jones - NZ&TT 1.2" and with this one, at first ball, two balls are thrown in the shooter lane

 

 

 

--> yes, this is what I mentionned just above. basically it is the trapped ball that leaves its secured spot up there, drains down the middle at the start of any game, and so when you then press "start", two balls are thrown in the shooter lane: Ball 1 and what should normally be the trapped ball.

same here was ok but not on this latest update. 2 balls in the shooter lane and the flippers not responding at times


 

I tried another table "Indiana Jones - NZ&TT 1.2" and with this one, at first ball, two balls are thrown in the shooter lane

 

 

 

--> yes, this is what I mentionned just above. basically it is the trapped ball that leaves its secured spot up there, drains down the middle at the start of any game, and so when you then press "start", two balls are thrown in the shooter lane: Ball 1 and what should normally be the trapped ball.

same here was ok but not on this latest update. 2 balls in the shooter lane and the flippers not responding at times

 

Indiana Jones_ The Pinball Adventure (Williams 1993)_Bigus(MOD) 1.0  this build appears to be ok 

Microsoft MVP Alumni


#2891 Seraph74

Seraph74

    Enthusiast

  • Platinum Supporter
  • 152 posts
  • Location:Australia

  • Flag: Australia

  • Favorite Pinball: EatPM, TOM, SS

Posted 20 October 2021 - 02:28 AM

Is it perhaps a problem with star triggers between rc 310 and 328 ??

 

Another table that has stopped working (in between revisions) is JP's Nascar.  Normally the ball circles around the table before launch, now it gets about halfway and falls back into the drain



#2892 wiesshund

wiesshund

    VPF Legend

  • Members
  • PipPipPipPipPipPipPip
  • 11,871 posts

  • Flag: United States of America

  • Favorite Pinball: How many can i have?

Posted 20 October 2021 - 05:18 AM

Looks like the bounding box optimizations in 328 have issues...@toxie can you take a look?

 

Take a look at what may have happened to physics also?

Something massively wrong with them, everything acts like the ball is made out of superball material

Put table in 10.6.2, physics normal

Put table in 10.7 R310 physics notmal

Put table in 10.7 R329 and Uber rebound physics, you can not catch a ball on the flipper because it bounces half way up the playfield
not just the flipper, bumpers rubbers etc act the same

 

This is on SW trilogy

My X Wing bobbles around though, that part works, for me anyways.

I did not think the physics should drastically change from 310 to 329?

 

Unless there is an inherent flaw in the tables design that was leveraging some kind of vpx 10.6 flaw?

 

Yes indiana jones pinball adventure from

ninuzzu,tom tower

Does not work.
 

But as JP points out, that may be more a fault of the table design and 10.7 just correcting a flaw that the table was making use of.

 

If not vpx bugs, but table flaws, maybe we could start compiling a technical list some place? so that we can either

reach out to table authors to fix

reach out to table authors to ask permission to fix on their behalf

reach out to table authors, and get ignored for a month, and release a fix anyways only to get yelled at by them 6 months later, but at least we has chicken

 

@JPSalas
I seem to have Your version of SW trilogy, at least so sayeth the script?
thought i had 32assassin's


If you feel the need to empty your wallet in my direction, i don't have any way to receive it anyways

Spend it on Hookers and Blow


#2893 toxie

toxie

    VPF Veteran

  • VP Dev Team
  • PipPipPipPipPipPip
  • 5,746 posts
  • Location:berlin, germany

  • Flag: Germany

  • Favorite Pinball: AFM

Posted 20 October 2021 - 07:57 AM

I will have a look, no reason to panic yet..   :)



#2894 wiesshund

wiesshund

    VPF Legend

  • Members
  • PipPipPipPipPipPipPip
  • 11,871 posts

  • Flag: United States of America

  • Favorite Pinball: How many can i have?

Posted 20 October 2021 - 07:59 AM

I will have a look, no reason to panic yet..   :)

what??

i cant hear you through the fire

 

:)


If you feel the need to empty your wallet in my direction, i don't have any way to receive it anyways

Spend it on Hookers and Blow


#2895 toxie

toxie

    VPF Veteran

  • VP Dev Team
  • PipPipPipPipPipPip
  • 5,746 posts
  • Location:berlin, germany

  • Flag: Germany

  • Favorite Pinball: AFM

Posted 20 October 2021 - 08:00 AM

Also one more cool thing that is in the new build: There is now an option (ported over from VPVR) in the key preferences to allow changing the input controls from Direct Input to XInput, e.g. supporting XBox and (indirectly) PlayStation controllers AND their rumble motors.   :)



#2896 legtod2

legtod2

    Enthusiast

  • Silver Supporter
  • 409 posts

  • Flag: Canada

  • Favorite Pinball: Mystic

Posted 20 October 2021 - 10:27 AM

Humble appologies but I just wanted to weigh in on vpx 10.6 vs vpx 10.7.

 

To begin with I upgraded from 10.6 to 10.7 in my cabinet and found that games written specifically for 10.7 look beautiful and they play perfectly.

Unfortunately many of my other tables that are 10.6 played either too fast or the physics of the game made them no longer enjoyable.

Since I only had four 10.7 version tables I rolled back to vpx version 10.6 on my cabinet machine.

 

I am using PinballX for my front end menu system and have a few hundred 10.6 tables loaded and working flawlessly with 4K playfield TV.

 

I really want to insure my cabinet machine can keep pace with VPX versions going forward. The machine is used regularly.

This cabinet machine received a CPU and graphics card upgrade and 4k TV upgrade recently.

 

Any suggestions that would allow the Vpx 10.6 and Vpx 10.7 to co-exist on my cabinet or scripting practice that would allow 10.7 to work well with 10.6 coded tables ?

 

Really appreciate the efforts of continued development of the Virtual Pinball code.



#2897 toxie

toxie

    VPF Veteran

  • VP Dev Team
  • PipPipPipPipPipPip
  • 5,746 posts
  • Location:berlin, germany

  • Flag: Germany

  • Favorite Pinball: AFM

Posted 20 October 2021 - 11:39 AM

Could you please point out 2 or 3 prominent table examples where you found the 10.6 tables playing too fast/with the weird physics you mentioned in 10.7?

Cause this should not happen.



#2898 remdwaas1986

remdwaas1986

    Enthusiast

  • Platinum Supporter
  • 285 posts
  • Location:Netherlands

  • Flag: Netherlands

  • Favorite Pinball: Pokemon

Contributor

Posted 20 October 2021 - 02:19 PM

I have an issue, i converted many png's to web files and sometimes when i save the table i loose just the images and i have to readd them in the image manager and map them to the objects again. I'm doing a table with somebody else and everytime if he worked on it in the night i loose textures and also the when i send it it looses web files.

gallery_139054_567_13031.pnggallery_139054_567_2859.png


#2899 klodo81

klodo81

    Enthusiast

  • Platinum Supporter
  • 52 posts
  • Location:Albi, France

  • Flag: France

  • Favorite Pinball: I like them all for their art

Posted 20 October 2021 - 02:54 PM

Revision 328 I have an issue

 

When I open 2 or more tables in the editor and after i close one or more tables , the tables closed stays in the Windows menu



#2900 toxie

toxie

    VPF Veteran

  • VP Dev Team
  • PipPipPipPipPipPip
  • 5,746 posts
  • Location:berlin, germany

  • Flag: Germany

  • Favorite Pinball: AFM

Posted 20 October 2021 - 03:02 PM

I have an issue, i converted many png's to web files and sometimes when i save the table i loose just the images and i have to readd them in the image manager and map them to the objects again. I'm doing a table with somebody else and everytime if he worked on it in the night i loose textures and also the when i send it it looses web files.

If this happens again, could you please send me the table directly after that wrong save? So that i could maybe still spot something that went wrong? Ideally of course accompanied by an earlier version that still worked as expected/still has all the images.