Is it possible to define the Color grade image in the script? I mean before it's rendered , not while playing.
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ShowDT(bool) - Desktop mode enabled (true) or Rotated Fullscreen mode enabled (false)
When you use this like
Table1.ShowDT = cabinetOnIt doesn't apply until the table is loaded then loaded again.
ShowDT is not supposed to be set by the script, but only read. This is due to the pre-processing we do.
As for the color grading: i'm not sure i get the question exactly, but you can always change the image dynamically -during- gameplay, as its not related to any pre-processing. So you could simply have a bunch of images and swap them in the script for example. (via the ColorGradeImage property of the table)




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