Jump to content



Photo
* * * * * 40 votes

The VP 10.7 beta thread


  • Please log in to reply
4027 replies to this topic

#2841 Thalamus

Thalamus

    VPF Veteran

  • Platinum Supporter
  • 5,007 posts

  • Flag: Norway

  • Favorite Pinball: GOT, Alien Star, LOTR, TOM

Posted 04 October 2021 - 01:01 PM

Though I don't recommend it for everyone. Register an account on github.com. Once that is fixed, go to the Actions tab on top of the VPinball repo. https://github.com/v...pinball/actions

Now pick what build you want. The newest is on top. Currently it is "NULL -> nullptr ...." - once pressed, scroll down to the very bottom. There you find the different builds. 99.9% of us wants the "VPinballX-10.7.0-323-6bb382b-Release-win-x86 " build. If you've got issues, then the Debug would be nice to run to help the devs out.


From now on. I won't help anyone here at VPF. Please ask Noah why that is.


#2842 BleedinFingers

BleedinFingers

    Hobbyist

  • Platinum Supporter
  • 18 posts

  • Flag: United Kingdom

  • Favorite Pinball: Spider-Man

Posted 04 October 2021 - 01:33 PM

Thanks Thalamus, I got 323 now with debug and it is the same. I open a blank table run it and it shows "Visual Pinball" in the textbox, open the font dialog, don't even change anything and run again and the text vanishes. I all really happy to try helping rather than just reporting an issue, does the debug version log somewhere as I cant find where



#2843 BleedinFingers

BleedinFingers

    Hobbyist

  • Platinum Supporter
  • 18 posts

  • Flag: United Kingdom

  • Favorite Pinball: Spider-Man

Posted 04 October 2021 - 04:16 PM

Thanks Thalamus, I got 323 now with debug and it is the same. I open a blank table run it and it shows "Visual Pinball" in the textbox, open the font dialog, don't even change anything and run again and the text vanishes. I all really happy to try helping rather than just reporting an issue, does the debug version log somewhere as I cant find where

 

I have also confirmed the same behavior on my cab with a very early version of 10.7 (in Test Desktop mode of course)



#2844 Thalamus

Thalamus

    VPF Veteran

  • Platinum Supporter
  • 5,007 posts

  • Flag: Norway

  • Favorite Pinball: GOT, Alien Star, LOTR, TOM

Posted 04 October 2021 - 05:15 PM

Debug version is supposed to be able to tell when VPX crashes, the line number where it crashes, for what I read. Not very useful for your "not working", issue. I expect that debug might in some cases work slightly slower than the one without, which is what you should run until you get instabilities and "pure" crashes. That is when you download the debug and run it, but, it MUST be from the same build.


From now on. I won't help anyone here at VPF. Please ask Noah why that is.


#2845 wiesshund

wiesshund

    VPF Legend

  • Members
  • PipPipPipPipPipPipPip
  • 11,871 posts

  • Flag: United States of America

  • Favorite Pinball: How many can i have?

Posted 04 October 2021 - 08:27 PM

Debug version is supposed to be able to tell when VPX crashes, the line number where it crashes, for what I read. Not very useful for your "not working", issue. I expect that debug might in some cases work slightly slower than the one without, which is what you should run until you get instabilities and "pure" crashes. That is when you download the debug and run it, but, it MUST be from the same build.

Debug not going to help here, he is right, there is a bug in how ever it is saving the info for the text box

 

File > new > Blank Table

Create new text box named test

add to script

test.text= "I am a text display box   "

 

run table
box works

 

quit to editor

 

Change font on box (does not matter which font is picked)

run table
font is about 2point in size

 

quit to editor

change font size for box
run table, font is still 2 point

 

Delete box, add new box test2

edit script

test2.text= "I am another text display box   "

Run table

box works

quit to editor

change font size, does not matter what size, pick any

run table

font is now 2point

 

save table exit and reload vpx

font is still 2 point

 

Do anything to font in text box and display becomes broken size wise
the new font does display, you can change color etc, but the font size will be about 2 point and nothing will make it bigger

 

Nothing crashes, it all works fine aside from the fact you can not read a 2point font and you can not make it bigger

 

Seems to be an issue even in 10.6?

Textbox not honoring font size that I set - VP Help Center - VPForums.org

 

So i tried it in 10.6.2

Some times it would not save the font size change properly, but it never made it become 2point
it would frequently refuse to change the font type and you had to smack it a few times
but it did not debase the font into an unreadable 2point blur


If you feel the need to empty your wallet in my direction, i don't have any way to receive it anyways

Spend it on Hookers and Blow


#2846 BleedinFingers

BleedinFingers

    Hobbyist

  • Platinum Supporter
  • 18 posts

  • Flag: United Kingdom

  • Favorite Pinball: Spider-Man

Posted 05 October 2021 - 04:19 PM

Don't know if this will help the devs as my C++ is 25years rusty, but it seems to be working for decals. Looking at the source

 

decal.cpp

   bw.WriteTag(FID(FONT));
   IPersistStream * ips;
   m_pIFont->QueryInterface(IID_IPersistStream, (void **)&ips);
   ips->Save(pstm, TRUE);
 
textbox.cpp
   bw.WriteTag(FID(FONT));
   IPersistStream * ips;
   m_pIFont->QueryInterface(IID_IPersistStream, (void **)&ips);
   HRESULT hr;
   hr = ips->Save(pstm, TRUE);


#2847 kiwi

kiwi

    Pinball Fan

  • VIP
  • 2,694 posts

  • Flag: Italy

  • Favorite Pinball: Star Trek 25th Anniversary



Posted 07 October 2021 - 10:52 AM

@CommandReference

 

In the properties of the kicker, the method of how to change the image and color of the ball is missing.

CreateBall.Image
CreateBall.Color

 



#2848 wiesshund

wiesshund

    VPF Legend

  • Members
  • PipPipPipPipPipPipPip
  • 11,871 posts

  • Flag: United States of America

  • Favorite Pinball: How many can i have?

Posted 08 October 2021 - 04:57 AM

REV 323

 

Analog nudge seems fubar

 

regardless of axis moved, it only nudges up

nudge test table shows axis going in correct direction and amount on the apron indicators

balls though only go up, even when nudging sideways, the balls go up.

 

load same nudge test table in 10.6.2
balls move where nudge would make them go

Same exact settings nothing changed in prefs at all

 

Even if you crank all the nudge settings way up in 10.7 REV323, the only place the balls go is up
regardless of what way the nudge axis is going

 

Xinput seems to work so far, at least in basic rudimentary feed back

Dinput i can not properly test as i dod not know how to make it engage all the possible feed back channels in dInput
Xinput is limited to the 2 motors, of which VPX uses only 1 so far at a fixed speed with varying duration, but no wav forms

Dinput on the other hand can have a number of things, for giggles i was going to try it on flight sim controls which have 2 vibrators and 4 stepper motors and several lamps
but i am not even sure how to try


If you feel the need to empty your wallet in my direction, i don't have any way to receive it anyways

Spend it on Hookers and Blow


#2849 NailBuster

NailBuster

    Enthusiast

  • Members
  • PipPipPip
  • 301 posts

  • Flag: Canada

  • Favorite Pinball: YES

Posted 08 October 2021 - 04:37 PM

small-ish vpx issue but will come up a lot i'm sure.

 

if you have any pop-out editor/property windows in v10.7,  vpx will still show them in front-end during loading when vpx is ran with minimized parameter.

 

to clarify.  if you run vpx -minimized then the main vpx editor will properly be minimized/hidden on loading table... but if you have any pop-out editor windows they will not be hidden like the main vpx editor (will always show).  Workaround currently is to not use pop-out editor windows in v10.7.



#2850 wiesshund

wiesshund

    VPF Legend

  • Members
  • PipPipPipPipPipPipPip
  • 11,871 posts

  • Flag: United States of America

  • Favorite Pinball: How many can i have?

Posted 08 October 2021 - 06:50 PM

small-ish vpx issue but will come up a lot i'm sure.

 

if you have any pop-out editor/property windows in v10.7,  vpx will still show them in front-end during loading when vpx is ran with minimized parameter.

 

to clarify.  if you run vpx -minimized then the main vpx editor will properly be minimized/hidden on loading table... but if you have any pop-out editor windows they will not be hidden like the main vpx editor (will always show).  Workaround currently is to not use pop-out editor windows in v10.7.

Yes, even not on popper, if i have the tool panel, properties panel and layers panel undocked, then when i launch, they will appear on the backglass screen until the B2S loads
over top of the loading animation

 

If i redock them, then they do not appear
Not a problem for most cab users, but for those who might be doing editing at a cab or cab like setup, it may be a wee bit annoying
(Cause flipping the OS and then building the table in a full cab view with tool panels on the backglass is great actually)


If you feel the need to empty your wallet in my direction, i don't have any way to receive it anyways

Spend it on Hookers and Blow


#2851 Thalamus

Thalamus

    VPF Veteran

  • Platinum Supporter
  • 5,007 posts

  • Flag: Norway

  • Favorite Pinball: GOT, Alien Star, LOTR, TOM

Posted 08 October 2021 - 07:24 PM

Maybe it would be a good idea to make a small button or something, and a param that would force the dock panels into fixed standard positions ? I don't have problems with them, but, seen a few guys asking.


From now on. I won't help anyone here at VPF. Please ask Noah why that is.


#2852 jejepinball

jejepinball

    Enthusiast

  • Members
  • PipPipPip
  • 65 posts

  • Flag: ---------

  • Favorite Pinball: Theatre Of Magic, Metallica, Goldrake, Archer (Pinball FX)

Posted 09 October 2021 - 05:41 PM

Don't know if known issue. Editor > BackglassView > Create Decal > Set size = width or height

 

The decal element doesn't update in the editor. You have to start a game, quit, then select the decal again for Editor UI to update.

 

For information, this bug still exists in 10.7 rev310.



#2853 wiesshund

wiesshund

    VPF Legend

  • Members
  • PipPipPipPipPipPipPip
  • 11,871 posts

  • Flag: United States of America

  • Favorite Pinball: How many can i have?

Posted 09 October 2021 - 06:52 PM

 

Don't know if known issue. Editor > BackglassView > Create Decal > Set size = width or height

 

The decal element doesn't update in the editor. You have to start a game, quit, then select the decal again for Editor UI to update.

 

For information, this bug still exists in 10.7 rev310.

 

Latest is REV 323 and it still exists there


If you feel the need to empty your wallet in my direction, i don't have any way to receive it anyways

Spend it on Hookers and Blow


#2854 freebird1963

freebird1963

    Enthusiast

  • Members
  • PipPipPip
  • 130 posts

  • Flag: United States of America

  • Favorite Pinball: Jungle Queen

Posted 11 October 2021 - 04:52 PM

Can this go on its own or does it get copied over the previous install. ? 

Yea newbie , smell the shrink wrap on me. :-)  (Marine saying for new recruits)

Semper Fi


Semper Fi Devil Dog !


#2855 wiesshund

wiesshund

    VPF Legend

  • Members
  • PipPipPipPipPipPipPip
  • 11,871 posts

  • Flag: United States of America

  • Favorite Pinball: How many can i have?

Posted 11 October 2021 - 05:34 PM

Can this go on its own or does it get copied over the previous install. ? 

Yea newbie , smell the shrink wrap on me. :-)  (Marine saying for new recruits)

Semper Fi

go into your existing VPX folder, rename VpinballX.exe to VpinballX 10.6.exe

(so you have it as backup)

Then unzip 10.7 into your existing folder and allow the file overwrites


If you feel the need to empty your wallet in my direction, i don't have any way to receive it anyways

Spend it on Hookers and Blow


#2856 wiesshund

wiesshund

    VPF Legend

  • Members
  • PipPipPipPipPipPipPip
  • 11,871 posts

  • Flag: United States of America

  • Favorite Pinball: How many can i have?

Posted 13 October 2021 - 07:55 AM

@Toxie @Fuzzel

When you guys have time, can you come and read over the last few pages of this thread?

https://www.vpforums...e=4#entry488524

 

We have determined a cause or trigger for the Radeon 6000 series rendering issues
we have figured out how to replicate it and how to make it go away but the making it go away is not really a fix
but do not know where to go from here


If you feel the need to empty your wallet in my direction, i don't have any way to receive it anyways

Spend it on Hookers and Blow


#2857 fripounet

fripounet

    Pinball Fan

  • Platinum Supporter
  • 1,032 posts

  • Flag: China

  • Favorite Pinball: .les miens

Posted 15 October 2021 - 10:02 AM

pouvons-nous pivoter la pf de 180° , pour dévoiler un 2e jeu ?

 pf1 : jeu subtil de précision (style EM)

pf2 : jeu gros bourrin (with ramp) pour multiball 

 

 

trad. Google 

can we rotate the pf 180 °, to reveal a 2nd set?

  pf1: subtle game of precision

pf2: big nag game for multiball


Edited by fripounet, 15 October 2021 - 10:05 AM.


#2858 jpsalas

jpsalas

    Grand Schtroumpf

  • VIP
  • 7,395 posts
  • Location:I'm Spanish, but I live in Oslo (Norway)

  • Flag: Norway

  • Favorite Pinball: I like both new and old, but I guess I prefer modern tables with some rules and goals to achieve.



Posted 15 October 2021 - 02:31 PM

The playfield graphic is redrawn at the start of the table and it can't be changed later. But you can always use a primitive or two, or a ramp or two and make them visible/invisible.


If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

 


#2859 StimpyX

StimpyX

    Neophyte

  • Members
  • Pip
  • 1 posts

  • Flag: United States of America

  • Favorite Pinball: Primus

Posted 15 October 2021 - 03:41 PM

Posted this on the discord, but also trying here...

 

Having a weird issue with vpx 10.7. Whenever I try to run it, the application screen flickers as if it is trying to open the 'select table' screen and all I can do is force quit it. Anyone having this issue? I'm running the 32bit version on Windows 11. 10.6 runs fine.

 

example:

https://media.giphy....bT76M/giphy.gif

 

(Wont let me post the gif of app)



#2860 wiesshund

wiesshund

    VPF Legend

  • Members
  • PipPipPipPipPipPipPip
  • 11,871 posts

  • Flag: United States of America

  • Favorite Pinball: How many can i have?

Posted 15 October 2021 - 06:06 PM

giphy.gif


If you feel the need to empty your wallet in my direction, i don't have any way to receive it anyways

Spend it on Hookers and Blow