Bonjour
Problème avec les high scores qui ne sont pas bons
le 4è est supérieur au 3è
et impossible d'enregistrer un nouveau score
si solution ..
merci
Posted 06 September 2019 - 12:05 PM
Bonjour
Problème avec les high scores qui ne sont pas bons
le 4è est supérieur au 3è
et impossible d'enregistrer un nouveau score
si solution ..
merci
You can try a few things:
- Open the debug window, write SortHighscore, press enter, then write Savehs, press enter. That should fix your problem.
If not you can reset the highscore by:
- Open the debug window, write Clearhs, press enter, then Savehs, press enter.
(this reminds me when we used to play Quake and Unreal that we needed to open the console window and write several commands to enable God mode or unlimited ammo
)
JP
If you want to check my latest uploads then click on the image below:
Next table? A tribute table to Stern's Foo Fighters
Posted 07 September 2019 - 02:59 AM
Merci beaucoup
Mais comment ouvrir la fenêtre de débogage svp ?
Pardonner mon ignorance
merci
There are two ways to open the debug window: pressing "d" or pressing ESC and choosing "Debugger/Interactive window"
J'ai également remarqué que les high scores se confondent avec la table JP's Ghostbusters Slimer v1.2.1
Ceci explique peut être cela aussi
The highscores are the same since it is the same table
only newer version ![]()
La méthode de remise à zéro est t-elle identique pour toutes vos tables svp ?
Yes, it is the same method on all my tables, although not all them may work
It depends if I have added that CleaHS to all of them ![]()
If you want to check my latest uploads then click on the image below:
Next table? A tribute table to Stern's Foo Fighters
Posted 10 September 2019 - 06:48 PM
Thank you for another update jpsalas! I really love all your tables! Your balls feel like real metal and move and respond on the tables so realistically!.
Thanks, that's what I try to do with my new physics settings. I'm still not 100% satisfied with the flippers, but are are coming along ![]()
If you want to check my latest uploads then click on the image below:
Next table? A tribute table to Stern's Foo Fighters
Posted 15 December 2019 - 04:27 PM
I am playing this great table from JP Salas in Fullscreen mode and the DMD on the playfield is flipped upside down (rotated 180 deg).
My setup requires that my table rotation be set to 90 degrees and not the typical 270 degrees.
Is there a way for me to get the DMD to flip 180 degrees and show rightside up?
Thanks
Posted 06 January 2020 - 06:00 PM
I just wanted to say that your tables are great! The attention to detail and continued updates to further refine the gameplay and physics is much appreciated. Thanks for creating all these tables and making for a great hobby for myself!
Thanks, and you're welcome ![]()
I am playing this great table from JP Salas in Fullscreen mode and the DMD on the playfield is flipped upside down (rotated 180 deg).
My setup requires that my table rotation be set to 90 degrees and not the typical 270 degrees.
Is there a way for me to get the DMD to flip 180 degrees and show rightside up?
Thanks
I guess the latest revision will work better for you, as the DMD will follow the rotation of the table.
If you want to check my latest uploads then click on the image below:
Next table? A tribute table to Stern's Foo Fighters
Posted 11 January 2020 - 06:38 PM
Hi JP. Love this table. It's one of the most responsive tables I've ever played. Keep up the fantastic work! I've got one question though. I can't get the ultradmd screen to work on this table. I also can't find the ultradmd lines in the script to see if I need to enable anything. I'm probably missing something really simple. I've got the Diablo table running with ultradmd but therefor I also have a seperate diablo.ultradmd folder. I don't have that for Ghostbusters... Do you know a fix for this issue? Or can you share the needed ultradmd lines so I can add them to the script myself? any help is much appreciated :-)
Posted 12 January 2020 - 11:49 AM
The game no longer has a UltraDMD
Thanks for the quick response @Outhere. That explains why I couldn't find it in the script :-( Missed that the UltraDMD was removed. Two folow up questions...
1. Is there a way to point to a static .png or .jpg image to fill the DMD via code in the script? And if so any idea what the code would look like and where to put it in the script? I don't like that the DMD screen is empty now :-(
2. What was the latest version where the UltraDMD was still included? Was that V1.2.1?
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