rev1611 is available, changes:
- remember custom control points for wire/none shape while editing a trigger. The control points are only saved for the current selected shape.
- mouse selection issue fixed
- playfield material clearcoat set from white to black
Thanks fuzzel, just tried out the changes and it seems to only save the custom trigger control points if the trigger is set to visible and if it's not the old behaviour is observed. I did notice though that as long as I change it to visible first, then change to "TriggerNone", the control points do get kept for the selected object and seems like I can save it. I'll update the bug tracker with the affect the visible flag has on it.
Edit: Had that reversed, if it's set to visible it doesn't work so clearing that checkbox first is what allows to to work seemingly correctly. Less of a remaining issue now as no custom triggers were ever visible before anyway and I've never seen a case where one would want a custom trigger visible aside from possibly troubleshooting / testing.
Edit 2: Actually, the issue of visible or not seems intermittent and flip / flops. it works sometimes by clearing the visible checkbox and other times it doesn't or needs the flag set to visible first before setting to "TriggerNone". It seems to vary from trigger to trigger and what worked on one may need the opposite on the next one.
Edit 3: Does not seem to work with triggers with more than 4 control points and will only retain up to 4; I'll hold off on any more updates / edits until more testing but suffice it to say there's still issues with this small bug
Edited by jimmyfingers, 01 February 2015 - 09:07 PM.




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