Fren, I've provided you a fix for the End of Ball numbers not showing.
Stat, This is something I left out of the code, but have since fixed, though the fix was done after he uploaded the newest version. There are multiple line fixes required to add those End of Ball numbers that would make me posting the fixes here too difficult.
That looks like an error with multiple players. Stat, did you have more than one player playing and this happened at the start of a new ball for the second player; or possibly this was on a second game? Even if you didn't, I'm pretty sure it has to do with the player number not incrementing correctly. Fren, I already sent you this fix, but it's very simple to do at home if you want to try Stat. Search the code for:
player = player - 1
And change that "-" to a "+", so the line should read:
player = player + 1
The DMD has a TON of missing numbers, such as new jackpot values, number of hits left to go, time left, etc. When I updated the code to version 20, I did my best to not touch the original code and to make my own implementation of stuff work with the code provided. Previously I had to tried to understand what was happening and change the code; now I'm leaving the code alone (as much as possible) and changing my own code. For example:
In the original code, Ben calls "video('K', '9', '9', 0, 0, 255)". Then, the original video routine would actually send out data to the table's hardware; the Propeller, the sound driver, whatever. When I first worked on this table, I would comment out that line and change it to the UltraDMD implementation and would write a new line that was something like "DMDScene "k99.gif", "", 0, "", 0, 14, 2700, 14, 0, 255". Now, I just leave in the video call (I have to change it somewhat since a single quote in VBScript is a comment, and you can't use parentheses when calling a sub) in, and change the video routine.
Point being, instead of trying interpret what's going on with all the number calls, I did my best to write a new numbers sub; it's still there if you look, it just doesn't do anything currently. Part of it is limitations of UltraDMD, it currently only has options to display text on the top and bottom of an animation, not the corners. It currently has no way to adjust font size, or easily place text. I'll continue trying stuff, but until I figure something out, or UltraDMD gets more options, we'll just have to make due.