Yeah, I don't know about the beta designation. I'm thinking Release Gold is closer to reality. It works perfectly now, UW is just trying to blow our minds at this point.
...Looks like he will be successful!
Posted 26 July 2014 - 10:22 AM
All
Reporting back on everyone's suggestions on the micro stutter
Have tried all your tips, but to no avail. The stutter really is at a point where it is fairly insignificant (Monster Bash is perfect however)
My main problem now is the the face mech not functioning. It does not rotate after voice activation, nor after optics (this is far as I have got in testing).
I have deleted the NVram and started again with no result.
It rotates fine at the start of the table during the calibration.
Any ideas are very welcome.
H
Win 7 Pro 64 Bit Sp1, [email protected], 8GB DDR3 RAM
NVIDIA GeForce GTX 950 2Gb, NVIDIA GeForce GT 610 1Gb
Crucial MX250Gb Primary' Samsung 840 128 Gb Backup
Corsair CX750 PINDMD3
Posted 26 July 2014 - 10:32 AM
"it will all be ok in the end, if it's not ok, it's not the end"
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx
Posted 26 July 2014 - 11:21 AM
Are you using the beta7 table?
The one with the pop up info screen when you load the table.
UW
Yes I am.
H
Win 7 Pro 64 Bit Sp1, [email protected], 8GB DDR3 RAM
NVIDIA GeForce GTX 950 2Gb, NVIDIA GeForce GT 610 1Gb
Crucial MX250Gb Primary' Samsung 840 128 Gb Backup
Corsair CX750 PINDMD3
Posted 27 July 2014 - 08:49 AM
Are you using the beta7 table?
The one with the pop up info screen when you load the table.
UW
Yes I am.
H
I am also having the face issue as well. It moves during calibration but not during a game.
As a side note....the table is awesome. Thanks for all the hard work.
Edited by bigguns, 27 July 2014 - 08:49 AM.
Posted 27 July 2014 - 11:37 AM
"it will all be ok in the end, if it's not ok, it's not the end"
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx
Posted 27 July 2014 - 11:47 AM
Posted 27 July 2014 - 11:47 AM
Yes, I also had this issue one time, but strangely enough not anymore. I have no idea what caused it or what fixed it. I also use VP9.9.
The face was in the correct position when I started the game.
Edit: this was in Beta6 ! I never had this problem in Beta7.
Edited by Guus, 27 July 2014 - 01:07 PM.
Posted 27 July 2014 - 12:00 PM
Nope runs like a charm, she never gave me the 'wrong head'
What a great table to play !!
Gone fishin', no really.......
My F14 Cab http://www.vpforums....showtopic=21820
My Coffee Table http://www.vpforums....topic=25407&hl=
My Jukebox WIP http://www.vpforums....topic=23825&hl=
Posted 27 July 2014 - 01:24 PM
Ball stuck...see attached photo!
But it scored well!
I also had this bug in one of my first games ( http://www.vpforums....e=9#entry273132 )
It scored indeed VERY well haha.
Posted 27 July 2014 - 01:37 PM
"it will all be ok in the end, if it's not ok, it's not the end"
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx
Posted 27 July 2014 - 02:27 PM
"it will all be ok in the end, if it's not ok, it's not the end"
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx
Posted 27 July 2014 - 05:08 PM
Uncle Willy, awesome table. Thanks for the work put into this. I had the same issue as well, played a game and the head never moved. Tried deleting the NVRam and still the same issue. Using Visual Pinbal 9.9.0
Edit: Replayed another game, let the head resynch again, and it worked in the game. Played BOP through Pinball X on my cabinet. Don't think that had anything to do with the fix but want to give as much info as possible. Thx again Uncle Willy for a great table. Also the Monster Bash you created is awesome as well.
Edited by Wiggy07, 27 July 2014 - 05:17 PM.
Posted 27 July 2014 - 06:18 PM
"it will all be ok in the end, if it's not ok, it's not the end"
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx