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Bop update wip


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#261 Shadowsclassic

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Posted 25 July 2014 - 10:35 PM

Yeah, I don't know about the beta designation. I'm thinking Release Gold is closer to reality.  It works perfectly now, UW is just trying to blow our minds at this point. 

...Looks like he will be successful!



#262 Horrible

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Posted 26 July 2014 - 10:22 AM

All

 

Reporting back on everyone's suggestions on the micro stutter

 

Have tried all your tips, but to no avail.  The stutter really is at a point where it is fairly insignificant (Monster Bash is perfect however)

 

My main problem now is the the face mech not functioning.  It does not rotate after voice activation, nor after optics (this is far as I have got in testing).

 

I have deleted the NVram and started again with no result.

 

It rotates fine at the start of the table during the calibration.

 

Any ideas are very welcome.

 

H


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#263 unclewilly

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Posted 26 July 2014 - 10:32 AM

Are you using the beta7 table?
The one with the pop up info screen when you load the table.

"it will all be ok in the end, if it's not ok, it's not the end"
 
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx

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#264 Horrible

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Posted 26 July 2014 - 11:21 AM

Are you using the beta7 table?
The one with the pop up info screen when you load the table.

 

UW

Yes I am.

 

H


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#265 CJS

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Posted 26 July 2014 - 01:14 PM

If anybody is interested: Over a vpunivse there is a very nice new highres dB2S for this table!

 

Thanks for the tip - I grabbed it from there and - big improvement :)



#266 bigguns

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Posted 27 July 2014 - 08:49 AM

 

Are you using the beta7 table?
The one with the pop up info screen when you load the table.

 

UW

Yes I am.

 

H

 

I am also having the face issue as well.  It moves during calibration but not during a game.

 

As a side note....the table is awesome.  Thanks for all the hard work.


Edited by bigguns, 27 July 2014 - 08:49 AM.


#267 unclewilly

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Posted 27 July 2014 - 11:37 AM

Is anyone else having this issue?
Strange, I can't reproduce this. The head always moves for me, at least so far

"it will all be ok in the end, if it's not ok, it's not the end"
 
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx

uw2.gif


#268 Pinball999

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Posted 27 July 2014 - 11:47 AM

Nothing wrong with the head here. Works perfectly with 9.9.

#269 Guus

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Posted 27 July 2014 - 11:47 AM

Yes, I also had this issue one time, but strangely enough not anymore. I have no idea what caused it or what fixed it. I also use VP9.9.

The face was in the correct position when I started the game.

 

Edit: this was in Beta6 ! I never had this problem in Beta7.


Edited by Guus, 27 July 2014 - 01:07 PM.


#270 Nemo

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Posted 27 July 2014 - 12:00 PM

Nope runs like a charm, she never gave me the 'wrong head'  :shutup:  :hmm:  :facepalm:  

 

What a great table to play !!


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#271 The Loafer

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Posted 27 July 2014 - 01:01 PM

Works perfect here and I have put in a lot of hours into her.

#272 zany

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Posted 27 July 2014 - 01:14 PM

Ball stuck...see attached photo!
But it scored well! :D

Attached Files



#273 Guus

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Posted 27 July 2014 - 01:24 PM

Ball stuck...see attached photo!
But it scored well! :D

 

I also had this bug in one of my first games ( http://www.vpforums....e=9#entry273132 )

It scored indeed VERY well haha.



#274 zany

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Posted 27 July 2014 - 01:27 PM

Haha!
Well this have only happend this time for me, but i deleted the nvram after this...since this could have been going on forever! :D



#275 unclewilly

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Posted 27 July 2014 - 01:37 PM

I got the bmpr version. I'm going to add the new stuff and fix some things then put another beta up until I hear from the wool on the standard version. So expect a mostly finished version with bmpr in a day or 2

"it will all be ok in the end, if it's not ok, it's not the end"
 
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx

uw2.gif


#276 The Loafer

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Posted 27 July 2014 - 01:55 PM

Rock n roll!

#277 unclewilly

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Posted 27 July 2014 - 02:27 PM

Physics in vp990. Have some kind of flaw. Especially with ramps. I have also had a ball fall through the shuttle ramp where 2 ramp points meet.this shouldn't happen as they are perfectly alligned..
But the ball very seldom will fall through the ramp and underneath

"it will all be ok in the end, if it's not ok, it's not the end"
 
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx

uw2.gif


#278 BigHein

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Posted 27 July 2014 - 03:48 PM

How do you get vp990 to run editor loads table after pressing play it stops no errors program just terminates



#279 Wiggy07

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Posted 27 July 2014 - 05:08 PM

Uncle Willy, awesome table. Thanks for the work put into this.  I had the same issue as well, played a game and the head never moved.  Tried deleting the NVRam and still the same issue.  Using Visual Pinbal 9.9.0

 

Edit:  Replayed another game, let the head resynch again, and it worked in the game.  Played BOP through Pinball X on my cabinet.  Don't think that had anything to do with the fix but want to give as much info as possible.  Thx again Uncle Willy for a great table.  Also the Monster Bash you created  is awesome as well.  


Edited by Wiggy07, 27 July 2014 - 05:17 PM.


#280 unclewilly

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Posted 27 July 2014 - 06:18 PM

Mb update will be in a few days, with fully fixed dracula.
Thanks to shoopity

"it will all be ok in the end, if it's not ok, it's not the end"
 
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx

uw2.gif