and another rev852
this one introduces a new video option 'Vertex Buffers in VRAM'. If you enable this VP will store all 3d model data on the memory of the graphics card. It can improve the performance on some tables/systems but that depends on your system, graphics card and driver of the graphics card. The default setting is disabled like in previous versions.
I ran some tests using rev.849 and 855, with the latest Starship Troopers as the test table.
The "Vertex buffers in VRAM" option actually causes a drastic loss in FPS on my system, going from average 400 in 849 to about average 220 in 855, and even shows microstutter in 855 while 849 is perfectly smooth. So my rig is obviously not one of them where there is a performance improvement
(the video card is a GTX 560 with 1 GB GDDR5 memory, and I run the good ole' XP with the ancient 270.61 driver)
Interestingly, I also lose some FPS between 849 and 855 with this option disabled (from 400 it goes down to about 360) but the effect is by far not as bad as with the "vertex buffers in VRAM" enabled.
Still, there is a noticable drop just by going to 855. I wonder what would cause that...
Edited by htamas, 09 January 2014 - 09:35 PM.




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