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3d modeler needed for monster bash update.


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#261 randr

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Posted 31 December 2013 - 12:32 AM

Question. If model is static does it matter how many polys? When I did mad scientist I made it much more than 4000!!!


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#262 koadic

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Posted 31 December 2013 - 12:36 AM

No, if it is static, it should be fine, no need to alter it.

#263 randr

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Posted 31 December 2013 - 01:08 AM

ok..even if lighting is reflecting of static model?


Edited by randr, 31 December 2013 - 01:09 AM.

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#264 koadic

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Posted 31 December 2013 - 01:19 AM

If a primitive is set to static, then it makes no difference as far as performance goes.

#265 unclewilly

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Posted 31 December 2013 - 01:33 AM

Fuzzel is getting 100 fps before model reduction.
I asked him about static models am awaiting his reply
Don t the static models have to be redrawn when a flasher is effecting them?

"it will all be ok in the end, if it's not ok, it's not the end"
 
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx

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#266 randr

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Posted 31 December 2013 - 04:02 AM

I reduced "moving" models to around 2000: bride head, frank, frank arms, drac, casket lid. lets see if it helps.

 

I will say its very playable as it is really....just wanting better! If its not a huge change then maybe we need to look at something else?


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#267 fuzzel

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Posted 31 December 2013 - 08:14 AM

static primitives are pre-rendered like non dropable walls or the playfield. They build a kind of background image where everything else is blitted over. So if you use a flasher over a static primitive it will change the background image and not the primitive itself. Therefore you could use 65000 polys for a static primitive without any influence on performance ;)

#268 unclewilly

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Posted 31 December 2013 - 07:10 PM

with low poly models comparison shot

 

Attached File  LowPoly.png   1.62MB   8 downloads


low poly on the left


"it will all be ok in the end, if it's not ok, it's not the end"
 
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx

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#269 fuzzel

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Posted 31 December 2013 - 07:40 PM

Wow I can't see any difference but Franky has arms now ;)

#270 Sheltemke

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Posted 31 December 2013 - 07:44 PM

Difference not seeable(the LP version is simply same quality for my eye than the last wip) , i comparised the 2 version, but the performance difference is great, this new version destroyed all my stutter perfectly smooth now! Great job my friend.

 

Edit: And the dracula movement is much better(smoother) too than in the video linked some post before.


Edited by Sheltemke, 31 December 2013 - 07:47 PM.


#271 randr

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Posted 31 December 2013 - 08:16 PM

What's your fps with my high poly models verses low poly? How much of a fps gain?


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#272 Sheltemke

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Posted 31 December 2013 - 08:21 PM

What's your fps with my high poly models verses low poly? How much of a fps gain?


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As i saw in the past FPS not affect ball stutter. Even with 60fps you can get stutter(at least my computer, maybe its sounds stupid). Interesting.

I have relatively good computer(i7 [email protected] 6gb ddr3 1600mh, GTX 660TI 2gb) and only 1 table stutters a very very little(Groni's Banzai Run) all other runs perfectly :)


Edited by Sheltemke, 31 December 2013 - 09:00 PM.


#273 randr

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Posted 31 December 2013 - 08:22 PM

Still same fps as before?


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#274 unclewilly

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Posted 31 December 2013 - 08:24 PM

For me it jumped almost 100 fps

"it will all be ok in the end, if it's not ok, it's not the end"
 
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx

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#275 randr

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Posted 31 December 2013 - 08:25 PM

I'll have to try it when I get home. My poor models...:( lol


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#276 unclewilly

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Posted 31 December 2013 - 08:27 PM

That's because he has vsync set to auto.

When I set vsync to 0

I get almost 100 fps difference

"it will all be ok in the end, if it's not ok, it's not the end"
 
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx

uw2.gif


#277 Sheltemke

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Posted 31 December 2013 - 08:30 PM

Installed fraps for you randr.

Fraps shows Old wip(12) locked 51fps new wip (12lp) locked 60fps.

 

Sorry i remembered wrong.

But 51fps and stutter comes? So only 60fps or better is perfectly smooth?

Interesting.

Here is my settings btw:

 

vpinball.png

 

Edit: Unclewilly, yes now i will try without vsync.


Edited by Sheltemke, 31 December 2013 - 08:54 PM.


#278 unclewilly

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Posted 31 December 2013 - 08:34 PM

See what the difference is if you change vsync from 1 to 0

"it will all be ok in the end, if it's not ok, it's not the end"
 
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx

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#279 Sheltemke

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Posted 31 December 2013 - 08:49 PM

If i change back 1 to 0 (in new LP version ) the stutter come back immideately.

I have to use the setting 1 to run with smooth ball movement.

 

Here is a little video with 0 setting to see how the ball stutters with Adaptive vsync 0:

 

http://ir.netplayers...uel/stutter.avi

 

Edit: Additional info: I use win7 with windows classic theme and my nvidia not forced to use vsync.

Here is a pic about settings: win7.png


Edited by Sheltemke, 31 December 2013 - 08:59 PM.


#280 randr

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Posted 01 January 2014 - 05:27 PM

As this table gets closer to a release I want to thank unclewilly for letting me help! Honor is an understatement and hope he doesn't hate me when this is over! :)


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