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Unity 3D and VPinMAME!
Started By
johnparker007
, Sep 11 2011 02:45 PM
1388 replies to this topic
#266
Posted 14 February 2012 - 04:42 PM
Perhaps this one will speak much more 
Are you ready for Pachinko ??
When not capturing with Fraps :
It starts at 275 FPS without a ball
It finishes at 200 FPS with all balls moving and returns to 250 FPS with all balls not moving
No one interested in making apollo 13 table ??
Comme on guys , go for it
Are you ready for Pachinko ??
When not capturing with Fraps :
It starts at 275 FPS without a ball
It finishes at 200 FPS with all balls moving and returns to 250 FPS with all balls not moving
No one interested in making apollo 13 table ??
Comme on guys , go for it
Edited by louizou, 14 February 2012 - 05:06 PM.
#268
Posted 14 February 2012 - 05:06 PM
sorry , i needed to re up , now it is ok
#273
Posted 14 February 2012 - 05:43 PM
Very good.
OK, the programmer in me is curious about the last video:
1. Is the reflection on the playfield done by a real time shader or is it faked?
2. Are the balls really balls (spheres with many vertices (lets say 85 for a ball with 16 segments and 4 rings)) or are they just pics with 4 vertices and two triangles (question is for both physics as well as graphics)?
3. If spheres: Did you try to add reflection shaders to the ball(s)?
4. Do you have to do any kind of sorting for graphics (like for textures, reflection, alpha or z-axis) or is everything done by the Engine itself?
5. Do you have to do any kind of sorting for Physics (like using an octree or something similar) or is this also done by the engine?
Thanks for your efford Louizou!
OK, the programmer in me is curious about the last video:
1. Is the reflection on the playfield done by a real time shader or is it faked?
2. Are the balls really balls (spheres with many vertices (lets say 85 for a ball with 16 segments and 4 rings)) or are they just pics with 4 vertices and two triangles (question is for both physics as well as graphics)?
3. If spheres: Did you try to add reflection shaders to the ball(s)?
4. Do you have to do any kind of sorting for graphics (like for textures, reflection, alpha or z-axis) or is everything done by the Engine itself?
5. Do you have to do any kind of sorting for Physics (like using an octree or something similar) or is this also done by the engine?
Thanks for your efford Louizou!
Edited by cupid, 14 February 2012 - 05:44 PM.
The world is devided into people who think they are right.
#274
Posted 14 February 2012 - 05:57 PM
Thanks cupid
I'll try to answer the best i can to your questions :
1- real time , calculated each frames with a render to texture of the real world going to the shader
2- real balls made of 500 vertex physiqued with a sphere collider for the physics
3- yes , i 've tried to do so but it gets in conflict with the playfield's relection at the moment , but i've planned to use the same render to texture camera to reflect on balls too (must work on it)
4- yes i need to manage manually the z fighting , sometimes some surfaces can disapear because of this , but if you move this surface in FP for one milimeter to the top , the bug is not there anymore
5- no octree in unity -> just adding sphere , box or mesh collider with the good material , and it's done
I'll try to answer the best i can to your questions :
1- real time , calculated each frames with a render to texture of the real world going to the shader
2- real balls made of 500 vertex physiqued with a sphere collider for the physics
3- yes , i 've tried to do so but it gets in conflict with the playfield's relection at the moment , but i've planned to use the same render to texture camera to reflect on balls too (must work on it)
4- yes i need to manage manually the z fighting , sometimes some surfaces can disapear because of this , but if you move this surface in FP for one milimeter to the top , the bug is not there anymore
5- no octree in unity -> just adding sphere , box or mesh collider with the good material , and it's done
Edited by louizou, 14 February 2012 - 06:02 PM.
#276
Posted 14 February 2012 - 06:38 PM
indeed !
now i finish the kickers and the rubbers then let's go flipping !!
now i finish the kickers and the rubbers then let's go flipping !!
#277
Posted 14 February 2012 - 07:20 PM
QUOTE (louizou @ Feb 14 2012, 07:38 PM) <{POST_SNAPBACK}>
indeed !
now i finish the kickers and the rubbers then let's go flipping !!
now i finish the kickers and the rubbers then let's go flipping !!
It's amazing how much progress you are making

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