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Unity 3D and VPinMAME!


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#261 Themer

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Posted 13 February 2012 - 08:53 PM

I don't drink, so that couldn't happen to me wink.gif

#262 Arcade4

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Posted 13 February 2012 - 09:05 PM

Video looks awesome.
Thanks for posting.

#263 JAM0

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Posted 13 February 2012 - 09:18 PM

Congratulations Louizoi on your discovery dblthumb.gif I'll drink to that drinks.gif

Edited by JAM0, 13 February 2012 - 10:08 PM.


#264 rehab

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Posted 14 February 2012 - 07:55 AM

Thanks for the update, Louizou! Looks great!

#265 MRZ999

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Posted 14 February 2012 - 03:22 PM

I did not understand anything about that video, but I understood what you said about it so im very happy =)

#266 louizou

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Posted 14 February 2012 - 04:42 PM

Perhaps this one will speak much more wink.gif

Are you ready for Pachinko ??



When not capturing with Fraps :

It starts at 275 FPS without a ball

It finishes at 200 FPS with all balls moving and returns to 250 FPS with all balls not moving

No one interested in making apollo 13 table ??

Comme on guys , go for it tongue3.gif

Edited by louizou, 14 February 2012 - 05:06 PM.

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#267 bladexdsl

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Posted 14 February 2012 - 05:01 PM

it says unavailable?

#268 louizou

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Posted 14 February 2012 - 05:06 PM

sorry , i needed to re up , now it is ok

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#269 bladexdsl

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Posted 14 February 2012 - 05:21 PM

it's a ball invasion!

#270 epthegeek

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Posted 14 February 2012 - 05:24 PM

Looks cool louizou biggrin.gif

Looking forward to any/all progress you care to share!

#271 Themer

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Posted 14 February 2012 - 05:26 PM

Looks cool. It's getting more and more shape! smile.gif It's also great that you can keep on making progress without having access to the Pro version yet smile.gif Good luck with your further progress!

#272 JAM0

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Posted 14 February 2012 - 05:29 PM

dblthumb.gif

#273 cupid

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Posted 14 February 2012 - 05:43 PM

Very good.

OK, the programmer in me is curious about the last video:

1. Is the reflection on the playfield done by a real time shader or is it faked?
2. Are the balls really balls (spheres with many vertices (lets say 85 for a ball with 16 segments and 4 rings)) or are they just pics with 4 vertices and two triangles (question is for both physics as well as graphics)?
3. If spheres: Did you try to add reflection shaders to the ball(s)?
4. Do you have to do any kind of sorting for graphics (like for textures, reflection, alpha or z-axis) or is everything done by the Engine itself?
5. Do you have to do any kind of sorting for Physics (like using an octree or something similar) or is this also done by the engine?

Thanks for your efford Louizou!

Edited by cupid, 14 February 2012 - 05:44 PM.

The world is devided into people who think they are right.

#274 louizou

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Posted 14 February 2012 - 05:57 PM

Thanks cupid dblthumb.gif

I'll try to answer the best i can to your questions :

1- real time , calculated each frames with a render to texture of the real world going to the shader
2- real balls made of 500 vertex physiqued with a sphere collider for the physics
3- yes , i 've tried to do so but it gets in conflict with the playfield's relection at the moment , but i've planned to use the same render to texture camera to reflect on balls too (must work on it)
4- yes i need to manage manually the z fighting , sometimes some surfaces can disapear because of this , but if you move this surface in FP for one milimeter to the top , the bug is not there anymore
5- no octree in unity -> just adding sphere , box or mesh collider with the good material , and it's done

Edited by louizou, 14 February 2012 - 06:02 PM.

uplogomini.png

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#275 rehab

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Posted 14 February 2012 - 06:33 PM

Exciting stuff!

#276 louizou

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Posted 14 February 2012 - 06:38 PM

indeed !

now i finish the kickers and the rubbers then let's go flipping !!

uplogomini.png

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#277 JAM0

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Posted 14 February 2012 - 07:20 PM

QUOTE (louizou @ Feb 14 2012, 07:38 PM) <{POST_SNAPBACK}>
indeed !

now i finish the kickers and the rubbers then let's go flipping !!

It's amazing how much progress you are making otvclap.gif

#278 MRZ999

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Posted 14 February 2012 - 08:19 PM

Now I understand much more. Thanks for taking time to release the new video.

#279 Slydog43

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Posted 14 February 2012 - 08:54 PM

This is soooo exciting, will donate next paycheck, thanks for all your hard work.

Edited by Slydog43, 14 February 2012 - 08:54 PM.


#280 gStAv

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Posted 14 February 2012 - 10:32 PM

This new video is very impressive! Now where's my wallet!? yahoo.gif

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