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The VP 10.7 beta thread


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#2741 Segovia11

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Posted 07 September 2021 - 09:09 PM

310 is out, no reason to discuss 309 anymore.

 

Just to put it into context: That was an unexpected surprise release. I look forward to working with it! 

 

:pinnochio:  :pinnochio:  :pinnochio: 

 



#2742 Segovia11

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Posted 07 September 2021 - 09:35 PM

I can no longer reproduce the layer bug with step procedure A & B. 

Version 310 fixed it. 

Thank You Fuzzel

 

:pinnochio:  :pinnochio:  :pinnochio: 



#2743 Segovia11

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Posted 07 September 2021 - 09:45 PM

 

@ 

wiesshund github must of took it off i cant download them both

 

 

I hat to sign in before I could use the link & download content from the site.

 

:pinnochio:  :pinnochio:  :pinnochio: 



#2744 wiesshund

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Posted 07 September 2021 - 10:13 PM

 

@ 

wiesshund github must of took it off i cant download them both

 

 

You have to log in to download snapshots

just make an account if you dont have one


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#2745 wiesshund

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Posted 07 September 2021 - 11:02 PM

@weisshund i got it signed up and downloaded. do you have the link for for all of the sam builds? i wanna save it to bookmarks

I gave you the link for the SAM build

They are not labeled SAM any more, they just have SC at the end of the name
SAM COLOR  SC
Since there are not doing them directly and have them on Github, i do not know that Carny is doing separate builds anymore?


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#2746 wiesshund

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Posted 07 September 2021 - 11:34 PM

when i clicked the link it was a automatic download, no biggie

 

Which one, i gave you 2 labeled links

 

 

i need to know where are we at on the latest vpinmame.dll on sam build and without sambuild?

this isnt the vpinmame beta thread, it has its own thread but we are at

 

VPinMAME-sc-3.4-285-78a4934-win-x86

For SAMbuild

and

 

VPinMAME-3.4-285-78a4934-win-x86

For non SAMbuild


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#2747 wiesshund

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Posted 07 September 2021 - 11:47 PM

both

 

You only use one or the other

If you do altcolor for colorized roms take the SC build
if not use either one, doesnt matter

Cant use both though, they are identical aside from color


SC is a sambuild

 

If you want carny's old SAM builds for some reason, you would have to go over to VPU where he hosts them


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#2748 wiesshund

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Posted 08 September 2021 - 12:20 AM

i understand that and all i got some links saved to my bookmark but it only goes up to 221 on sc: https://github.com/v...inmame/releases is there a updated link?

Actions · vpinball/pinmame (github.com)

that goes right to the actions area for VPinmame

dont think you are using the other forms right?


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#2749 kiwi

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Posted 08 September 2021 - 10:37 AM

KickXYZ(float angle, float speed, float inclination, float x, float y, float z)

Creating a ball in a specific position does not work correctly,

the x-axis is about 250 units more than the desired position, and the y-axis is about 386 more.

I'm not sure, the position of the z axis looks right.
 



#2750 Segovia11

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Posted 08 September 2021 - 12:45 PM

KickXYZ(float angle, float speed, float inclination, float x, float y, float z)

Creating a ball in a specific position does not work correctly,

the x-axis is about 250 units more than the desired position, and the y-axis is about 386 more.

I'm not sure, the position of the z axis looks right.

 

The way I got to understand how the KickXYZ code responded with the ball movement.

 

I opened a new Table

 

Repositioned the BallRelease to the middle of the table.

 

In Plunger_Init() I removed the ballrelease kick 90,0

 

In the "If Keycode=PlungerKey Then" statement, I wrote the Ballrelease KickXYZ 90,7,90,-200,-200,200 code

 

Every time I changed the parameters the ball would do its stuff (kick out & move in a direction that was dictated by the float numbers) 

 

Float Z dictated how high it would jump from the kicker position up to the Table Top glass or sky height if your z number was large enough. 

 

Float X would dictate how far it traveled on the X axis (This would be the left & right positions looking up the table).  The X float number was very close when I tested it last week.

 

Float Y would dictate how far it traveled on the Y axis (This would be the Up & Down positions on the table).  The Y float number was very close when I tested it last week.

 

The float angle & Inclination will change when the X, Y & Z is used & vice versa. We can thank dynamics and chaos theory for this. Admittedly, It is very chaotic when the ball ejects

 

The user should experiment with the float numbers until the desired result has been achieved, which is the best way to interpolate.

 

 

:pinnochio:  :pinnochio:  :pinnochio: 


Edited by Segovia11, 08 September 2021 - 01:43 PM.


#2751 kiwi

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Posted 08 September 2021 - 01:07 PM

KickXYZ(float angle, float speed, float inclination, float x, float y, float z)

Creating a ball in a specific position does not work correctly,

the x-axis is about 250 units more than the desired position, and the y-axis is about 386 more.

I'm not sure, the position of the z axis looks right.
 

 

I don't know why I didn't think before, 250 and 386 are the coordinates of the X Y position of the kicker who creates the ball.

 

So, either I place the kicker in the X-Y 0 position, or I subtract the kicker position from the coordinates of where I want to create the ball.



#2752 onemanproject

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Posted 11 September 2021 - 07:28 PM

Crash report VPX rev310 (2c54a5a)
============
Process: vpinballx.exe
Reason: 0xC0000005 - EXCEPTION_ACCESS_VIOLATION at 0023:0042900B
Attempt to write to 0x16884504
Thread ID: 0x3F0 [1008]

Call stack
==========
0042900B vpinballx.exe (0x00000010 0x00000000 0x00000000 0x003107ce)
004EAF54 vpinballx.exe (0x00000010 0x00000000 0x00000000 0x00000010)
00428B07 vpinballx.exe (0x00428AB0 0x003107CE 0x00000010 0x00000000)
7770A66A user32.dll GetClassLongW + 0x7AA (0x00428AB0 0x00000000 0x00000010 0x00000000)
77709D47 user32.dll GetSystemMetricsForDpi + 0x1747 (0x00000010 0x00000000 0x00000000 0x00000001)
776F641B user32.dll CallWindowProcA + 0x1B (0x00428AB0 0x003107CE 0x00000010 0x00000000)
61869259 d3d9.dll Direct3DCreate9On12Ex + 0x2FD79 (0x003107CE 0x00000010 0x00000000 0x00000000)
777136DB user32.dll AddClipboardFormatListener + 0x4B (0x6182F680 0x003107CE 0x00000010 0x00000000)
7770A66A user32.dll GetClassLongW + 0x7AA (0x6182F680 0x00000000 0x00000010 0x00000000)
77709A49 user32.dll GetSystemMetricsForDpi + 0x1449 (0x03BA2FD0 0x00000000 0x00000000 0x00000001)
776F6599 user32.dll SendMessageA + 0x49 (0x003107CE 0x00000010 0x00000000 0x00000000)
005708E5 vpinballx.exe (0x00000111 0x000080ED 0x00000000 0x00410948)
0055DC45 vpinballx.exe (0x00000111 0x000080ED 0x00000000 0x00000111)
00428B07 vpinballx.exe (0x00428AB0 0x00410948 0x00000111 0x000080ed)
7770A66A user32.dll GetClassLongW + 0x7AA (0x00428AB0 0x00000000 0x00000111 0x000080ed)
77709A49 user32.dll GetSystemMetricsForDpi + 0x1449 (0x03B800F0 0x00000000 0x00000000 0x00000001)
776F6599 user32.dll SendMessageA + 0x49 (0x00410948 0x00000111 0x000080ED 0x00000000)
004E80FA vpinballx.exe (0x00000000 0x00000001 0x0019F248 0x00257000)
005CF5C5 vpinballx.exe (0x00000000 0x00000001 0x00257000 0x00759d30)
005BBA50 vpinballx.exe (0x00400000 0x00000000 0x031D3814 0x00000001)
005E8EB6 vpinballx.exe (0x00257000 0x7715FA10 0x0019FFDC 0x77e67a9e)
7715FA29 KERNEL32.DLL BaseThreadInitThunk + 0x19 (0x00257000 0x7C249005 0x00000000 0x00000000)
77E67A9E ntdll.dll RtlGetAppContainerNamedObjectPath + 0x11E (0xFFFFFFFFFFFFFFFF 0x77E88A34 0x00000000 0x00000000)
77E67A6E ntdll.dll RtlGetAppContainerNamedObjectPath + 0xEE (0x03107EA0 0x00257000 0x00000000 0x78746341)

Environment
===========
Date/time: 11/9/2021, 21:24:45:77
Number of CPUs: 16
Processor type: 586
System: Windows 10 (10.0 19043)

Memory status
=============
Total Reserved: 187492K (183M) bytes
Total Commited: 518000K (505M) bytes
Total Free: 3488748K (3406M) bytes
Largest Free: 2095296K (2046M) bytes

Registers
=========
EAX=00000000 EBX=00000000 ECX=FFFFFFFF EDX=09A11FE0
ESI=16884500 EDI=00000010 EBP=0019FFEC ESP=0019FFE4 EIP=77E67A6E
FLG=00210216 CS=0023 DS=002B SS=002B ES=002B FS=0053 GS=002B


Mini dump saved successfully.
 



#2753 filipos

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Posted 12 September 2021 - 12:58 AM

I have issues on some tables bumpers stopped working. One of them is World Cup Soccer 94 1.4. 

 

Any solution to make them work?



#2754 wiesshund

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Posted 12 September 2021 - 03:39 AM

I have issues on some tables bumpers stopped working. One of them is World Cup Soccer 94 1.4. 

 

Any solution to make them work?

Is this only in 10.7 beta?
If so what revision did they stop working in


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#2755 filipos

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Posted 12 September 2021 - 04:02 AM

I think it started with 10.7 beta in global



#2756 wiesshund

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Posted 12 September 2021 - 04:37 AM

I think it started with 10.7 beta in global

? what you you mean by beta in global ?

 

what revision are you using?

 

Any other tables besides soccer, as i dont have that one


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#2757 hauntfreaks

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Posted 12 September 2021 - 06:10 AM

the bumpers sometime stop working when the table crashes in the middle the bumpers in action.... the way you can test this is to redownload the table and see if they work with the new download....


 26794541816_30ca1cca80_o.gif 43109635392_fc11af1a57_o.gif


#2758 filipos

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Posted 12 September 2021 - 11:00 PM

 

I think it started with 10.7 beta in global

? what you you mean by beta in global ?

 

what revision are you using?

 

Any other tables besides soccer, as i dont have that one

 

 

Using latest beta from post #1


Edited by filipos, 12 September 2021 - 11:01 PM.


#2759 wiesshund

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Posted 13 September 2021 - 12:44 AM

 

 

I think it started with 10.7 beta in global

? what you you mean by beta in global ?

 

what revision are you using?

 

Any other tables besides soccer, as i dont have that one

 

 

Using latest beta from post #1

 

well that is revision 310, which is what i have, and i have not had any bumpers stopping
perhaps you have some bad or outdated table versions?

That other tables besides soccer as i dont have soccer


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#2760 davidcd13

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Posted 13 September 2021 - 09:21 AM

Je pense que vous le savez déjà, mais sur le dernier tableau : Batman (Data East 1991) VPW 1.0.0. Les 4 lampes de gauche sont blanches alors qu'elles devraient être jaunes. Fonctionne bien sur vpx 10.6. Je ne sais pas si le problème vient de la table ou de vpx 10.7.
Merci pour tout votre travail. Salutations.

Edited by davidcd13, 13 September 2021 - 10:32 AM.