310 is out, no reason to discuss 309 anymore.
Just to put it into context: That was an unexpected surprise release. I look forward to working with it!
Posted 07 September 2021 - 10:13 PM
You have to log in to download snapshots
just make an account if you dont have one
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Posted 07 September 2021 - 11:02 PM
@weisshund i got it signed up and downloaded. do you have the link for for all of the sam builds? i wanna save it to bookmarks
I gave you the link for the SAM build
They are not labeled SAM any more, they just have SC at the end of the name
SAM COLOR SC
Since there are not doing them directly and have them on Github, i do not know that Carny is doing separate builds anymore?
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Posted 07 September 2021 - 11:34 PM
when i clicked the link it was a automatic download, no biggie
Which one, i gave you 2 labeled links
i need to know where are we at on the latest vpinmame.dll on sam build and without sambuild?
this isnt the vpinmame beta thread, it has its own thread but we are at
VPinMAME-sc-3.4-285-78a4934-win-x86
For SAMbuild
and
VPinMAME-3.4-285-78a4934-win-x86
For non SAMbuild
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Posted 07 September 2021 - 11:47 PM
both
You only use one or the other
If you do altcolor for colorized roms take the SC build
if not use either one, doesnt matter
Cant use both though, they are identical aside from color
SC is a sambuild
If you want carny's old SAM builds for some reason, you would have to go over to VPU where he hosts them
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Posted 08 September 2021 - 12:20 AM
i understand that and all i got some links saved to my bookmark but it only goes up to 221 on sc: https://github.com/v...inmame/releases is there a updated link?
Actions · vpinball/pinmame (github.com)
that goes right to the actions area for VPinmame
dont think you are using the other forms right?
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Posted 08 September 2021 - 10:37 AM
KickXYZ(float angle, float speed, float inclination, float x, float y, float z)
Creating a ball in a specific position does not work correctly,
the x-axis is about 250 units more than the desired position, and the y-axis is about 386 more.
I'm not sure, the position of the z axis looks right.
Posted 08 September 2021 - 12:45 PM
KickXYZ(float angle, float speed, float inclination, float x, float y, float z)Creating a ball in a specific position does not work correctly,
the x-axis is about 250 units more than the desired position, and the y-axis is about 386 more.
I'm not sure, the position of the z axis looks right.
The way I got to understand how the KickXYZ code responded with the ball movement.
I opened a new Table
Repositioned the BallRelease to the middle of the table.
In Plunger_Init() I removed the ballrelease kick 90,0
In the "If Keycode=PlungerKey Then" statement, I wrote the Ballrelease KickXYZ 90,7,90,-200,-200,200 code
Every time I changed the parameters the ball would do its stuff (kick out & move in a direction that was dictated by the float numbers)
Float Z dictated how high it would jump from the kicker position up to the Table Top glass or sky height if your z number was large enough.
Float X would dictate how far it traveled on the X axis (This would be the left & right positions looking up the table). The X float number was very close when I tested it last week.
Float Y would dictate how far it traveled on the Y axis (This would be the Up & Down positions on the table). The Y float number was very close when I tested it last week.
The float angle & Inclination will change when the X, Y & Z is used & vice versa. We can thank dynamics and chaos theory for this. Admittedly, It is very chaotic when the ball ejects
The user should experiment with the float numbers until the desired result has been achieved, which is the best way to interpolate.
Edited by Segovia11, 08 September 2021 - 01:43 PM.
Posted 08 September 2021 - 01:07 PM
KickXYZ(float angle, float speed, float inclination, float x, float y, float z)Creating a ball in a specific position does not work correctly,
the x-axis is about 250 units more than the desired position, and the y-axis is about 386 more.
I'm not sure, the position of the z axis looks right.
I don't know why I didn't think before, 250 and 386 are the coordinates of the X Y position of the kicker who creates the ball.
So, either I place the kicker in the X-Y 0 position, or I subtract the kicker position from the coordinates of where I want to create the ball.
Posted 11 September 2021 - 07:28 PM
Crash report VPX rev310 (2c54a5a)
============
Process: vpinballx.exe
Reason: 0xC0000005 - EXCEPTION_ACCESS_VIOLATION at 0023:0042900B
Attempt to write to 0x16884504
Thread ID: 0x3F0 [1008]
Call stack
==========
0042900B vpinballx.exe (0x00000010 0x00000000 0x00000000 0x003107ce)
004EAF54 vpinballx.exe (0x00000010 0x00000000 0x00000000 0x00000010)
00428B07 vpinballx.exe (0x00428AB0 0x003107CE 0x00000010 0x00000000)
7770A66A user32.dll GetClassLongW + 0x7AA (0x00428AB0 0x00000000 0x00000010 0x00000000)
77709D47 user32.dll GetSystemMetricsForDpi + 0x1747 (0x00000010 0x00000000 0x00000000 0x00000001)
776F641B user32.dll CallWindowProcA + 0x1B (0x00428AB0 0x003107CE 0x00000010 0x00000000)
61869259 d3d9.dll Direct3DCreate9On12Ex + 0x2FD79 (0x003107CE 0x00000010 0x00000000 0x00000000)
777136DB user32.dll AddClipboardFormatListener + 0x4B (0x6182F680 0x003107CE 0x00000010 0x00000000)
7770A66A user32.dll GetClassLongW + 0x7AA (0x6182F680 0x00000000 0x00000010 0x00000000)
77709A49 user32.dll GetSystemMetricsForDpi + 0x1449 (0x03BA2FD0 0x00000000 0x00000000 0x00000001)
776F6599 user32.dll SendMessageA + 0x49 (0x003107CE 0x00000010 0x00000000 0x00000000)
005708E5 vpinballx.exe (0x00000111 0x000080ED 0x00000000 0x00410948)
0055DC45 vpinballx.exe (0x00000111 0x000080ED 0x00000000 0x00000111)
00428B07 vpinballx.exe (0x00428AB0 0x00410948 0x00000111 0x000080ed)
7770A66A user32.dll GetClassLongW + 0x7AA (0x00428AB0 0x00000000 0x00000111 0x000080ed)
77709A49 user32.dll GetSystemMetricsForDpi + 0x1449 (0x03B800F0 0x00000000 0x00000000 0x00000001)
776F6599 user32.dll SendMessageA + 0x49 (0x00410948 0x00000111 0x000080ED 0x00000000)
004E80FA vpinballx.exe (0x00000000 0x00000001 0x0019F248 0x00257000)
005CF5C5 vpinballx.exe (0x00000000 0x00000001 0x00257000 0x00759d30)
005BBA50 vpinballx.exe (0x00400000 0x00000000 0x031D3814 0x00000001)
005E8EB6 vpinballx.exe (0x00257000 0x7715FA10 0x0019FFDC 0x77e67a9e)
7715FA29 KERNEL32.DLL BaseThreadInitThunk + 0x19 (0x00257000 0x7C249005 0x00000000 0x00000000)
77E67A9E ntdll.dll RtlGetAppContainerNamedObjectPath + 0x11E (0xFFFFFFFFFFFFFFFF 0x77E88A34 0x00000000 0x00000000)
77E67A6E ntdll.dll RtlGetAppContainerNamedObjectPath + 0xEE (0x03107EA0 0x00257000 0x00000000 0x78746341)
Environment
===========
Date/time: 11/9/2021, 21:24:45:77
Number of CPUs: 16
Processor type: 586
System: Windows 10 (10.0 19043)
Memory status
=============
Total Reserved: 187492K (183M) bytes
Total Commited: 518000K (505M) bytes
Total Free: 3488748K (3406M) bytes
Largest Free: 2095296K (2046M) bytes
Registers
=========
EAX=00000000 EBX=00000000 ECX=FFFFFFFF EDX=09A11FE0
ESI=16884500 EDI=00000010 EBP=0019FFEC ESP=0019FFE4 EIP=77E67A6E
FLG=00210216 CS=0023 DS=002B SS=002B ES=002B FS=0053 GS=002B
Mini dump saved successfully.
Posted 12 September 2021 - 03:39 AM
I have issues on some tables bumpers stopped working. One of them is World Cup Soccer 94 1.4.
Any solution to make them work?
Is this only in 10.7 beta?
If so what revision did they stop working in
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Posted 12 September 2021 - 04:37 AM
I think it started with 10.7 beta in global
? what you you mean by beta in global ?
what revision are you using?
Any other tables besides soccer, as i dont have that one
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Posted 13 September 2021 - 12:44 AM
I think it started with 10.7 beta in global
? what you you mean by beta in global ?
what revision are you using?
Any other tables besides soccer, as i dont have that one
Using latest beta from post #1
well that is revision 310, which is what i have, and i have not had any bumpers stopping
perhaps you have some bad or outdated table versions?
That other tables besides soccer as i dont have soccer
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Posted 13 September 2021 - 09:21 AM
Edited by davidcd13, 13 September 2021 - 10:32 AM.