You can also rename layers about which elements are included inside them (plastics, ramps, playfield lights...), so you don't have to order them
My OCD wont permit that. LOL
Posted 01 September 2021 - 02:54 PM
You can also rename layers about which elements are included inside them (plastics, ramps, playfield lights...), so you don't have to order them
My OCD wont permit that. LOL
My VP Pincab /MAME Arcade Specs: Dell T3400 workstation with Core2 Quad core 3.0GHZ (Q9650) CPU - 8GB of RAM - Nvidia GTX 970
40" PF Sony gaming LED TV, Dual 21" Dell monitors in the backbox - Pinscape dual boards - Full DOF - Full MAME arcade support.
Posted 01 September 2021 - 05:45 PM
rev306 is up (Release Candidate):
Edited by fuzzel, 01 September 2021 - 05:46 PM.
Posted 01 September 2021 - 08:09 PM
Using the following code will know allow me to increment the light when it is on during the blink pattern :
Dim Lighti
If Light001.GetinPlaystatebool=True Then Lighti=Lighti+1 : msgbox "Light001"&Lighti :End If
Cool code.
The above code does not recognize =1 just =true
The above code does recognize =0 or =false
The drag & drop is also a greate contribution & thank you jpsalas for mentioning that the Light sequencer will now use the flashers from the collection manager,as you said it will be good for more fancy effects, this is also another cool contribution.
Thank You Devs
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Posted 02 September 2021 - 10:47 AM
rev306 is up (Release Candidate):
- support to sort elements and complete layers by drag&drop. drag&drop only works if no filtering is applied.- add GetInPlayStateBool that maps 2=Blinking to the actual current state (0 or 1)- fix script error for GetBalls and small memory leak when throwing a ball in debug- correct light methods, thanks gtxjoe (commandReference.txt)
There is a bug in this revision 306. I'm making an easy EM table, and it is just 8Mb. I noticed that the table took longer and longer to save, but since I always have several programs open at the same time, and maybe downloading or copying something, so I didn't thought it was nothing special, but then after testing the table and going back to the editor, vpx quit with an error:
The last autosaved file was 66Mb.
So I took revision 305, loaded the table, and after a loooong time it loaded fine. Saved the table, and it is back to 8 Mb.
I copied back revision 306, loaded the table, everything good, but after saving a few times I saw the table was 15 Mb. So it was increasing the size again.
Revision 305 seems to be fine, but there is something wrong with 306.
Posted 02 September 2021 - 11:39 AM
Posted 02 September 2021 - 05:32 PM
rev3088 is up (Release Candidate):
- fix layer layout bug introduced in rev306
will this bring my table size back to normal from 1.6 gb?
If you feel the need to empty your wallet in my direction, i don't have any way to receive it anyways
Spend it on Hookers and Blow
Posted 02 September 2021 - 07:12 PM
rev3088 is up (Release Candidate):
- fix layer layout bug introduced in rev306
will this bring my table size back to normal from 1.6 gb?
1.6gb? yes it converts the extra crap to Bitcoins ![]()
Seriously I really don't know if the extra stuff can be easily fixed by just loading the table with rev308 and save it again. You have to try out...
Posted 02 September 2021 - 07:25 PM
rev3088 is up (Release Candidate):
- fix layer layout bug introduced in rev306
will this bring my table size back to normal from 1.6 gb?
1.6gb? yes it converts the extra crap to Bitcoins
Seriously I really don't know if the extra stuff can be easily fixed by just loading the table with rev308 and save it again. You have to try out...
![]()
Oh well, what i changed is easy to copy and paste into the previously saved version
and then just reimport the images
I wondered what was up when it was taking longer and longer to save hehe
and even longer to exit, then i noticed my table and saw the file size and was like
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Made a note to report it, but then when i came back today, JP already had and you already fixed it
Edited by wiesshund, 02 September 2021 - 07:21 PM.
If you feel the need to empty your wallet in my direction, i don't have any way to receive it anyways
Spend it on Hookers and Blow
Posted 03 September 2021 - 01:22 PM
Anyone else having problems with JP's LUT that JP gave us and Goldchicco use extensively?
This used to work flawlessly for me. Since upgrading from 10.7 225 to 297
no matter the table when i invoke the Lmagna hold, click Rmagna i get bounced with:
Thank you for any help and keep pinballing!
Posted 03 September 2021 - 05:08 PM
Anyone else having problems with JP's LUT that JP gave us and Goldchicco use extensively?
This used to work flawlessly for me. Since upgrading from 10.7 225 to 297
no matter the table when i invoke the Lmagna hold, click Rmagna i get bounced with:
Runtime error-------------Line: 202Wrong number of arguments or invalid property assignment: 'NextLUT'(line # is arbitrary here this one is from Goldchicco's Lady Luck but basically any game where L+Rmagna jumps you to NextLut in JP's LUT)So i reverted back to release 225 and now it's broken for me there too!Any ideas or anyone experiencing same?Here's a peek at NextLut and UpdateLut from JP's lut routine, if this jog's anyone's memory.Sub NextLUT: LUTImage = (LUTImage +1 ) MOD 10: UpdateLUT: SaveLUT: End SubSub UpdateLUTSelect Case LutImageCase 0: table1.ColorGradeImage = "LUT0"Case 1: table1.ColorGradeImage = "LUT1"Case 2: table1.ColorGradeImage = "LUT2"Case 3: table1.ColorGradeImage = "LUT3"Case 4: table1.ColorGradeImage = "LUT4"Case 5: table1.ColorGradeImage = "LUT5"Case 6: table1.ColorGradeImage = "LUT6"Case 7: table1.ColorGradeImage = "LUT7"Case 8: table1.ColorGradeImage = "LUT8"Case 9: table1.ColorGradeImage = "LUT9"End SelectEnd Sub
Thank you for any help and keep pinballing!
hummmm.... I've been working on Goldchicco 's superman.... and just tested it in 10.7 305 and it all seems to work fine....
had to convert a video to a gif <eye roll>

Posted 03 September 2021 - 05:33 PM
Anyone else having problems with JP's LUT that JP gave us and Goldchicco use extensively?
This used to work flawlessly for me. Since upgrading from 10.7 225 to 297
no matter the table when i invoke the Lmagna hold, click Rmagna i get bounced with:
Runtime error-------------Line: 202Wrong number of arguments or invalid property assignment: 'NextLUT'(line # is arbitrary here this one is from Goldchicco's Lady Luck but basically any game where L+Rmagna jumps you to NextLut in JP's LUT)So i reverted back to release 225 and now it's broken for me there too!Any ideas or anyone experiencing same?Here's a peek at NextLut and UpdateLut from JP's lut routine, if this jog's anyone's memory.Sub NextLUT: LUTImage = (LUTImage +1 ) MOD 10: UpdateLUT: SaveLUT: End SubSub UpdateLUTSelect Case LutImageCase 0: table1.ColorGradeImage = "LUT0"Case 1: table1.ColorGradeImage = "LUT1"Case 2: table1.ColorGradeImage = "LUT2"Case 3: table1.ColorGradeImage = "LUT3"Case 4: table1.ColorGradeImage = "LUT4"Case 5: table1.ColorGradeImage = "LUT5"Case 6: table1.ColorGradeImage = "LUT6"Case 7: table1.ColorGradeImage = "LUT7"Case 8: table1.ColorGradeImage = "LUT8"Case 9: table1.ColorGradeImage = "LUT9"End SelectEnd Sub
Thank you for any help and keep pinballing!
hummmm.... I've been working on Goldchicco 's superman.... and just tested it in 10.7 305 and it all seems to work fine....
had to convert a video to a gif <eye roll>
thanks Haunt i must have screwed something else up somewhere. I did download and replace scripts/GlobalPlugin as part of the new Mnemonic mod,but it's the same as the stock version (sep-13-19) , AND LUT changing in that Mnemonic works great (his routine is different than JP's, and he uses comma and period instead of L+RMag) so i know my box can handle LUT changes. just weird that JP's subroutine is the only thing not working for me, no matter what game it's in. Went out and made sure Win Defender protection is OFF completely off runtime too , b/c i had some problems a while ago with anything running Option Explicit.... stumped!
Posted 03 September 2021 - 06:23 PM
I warned very clearly NOT to install GlobalPlugin !! How many tables has this "author" put out ? 1 mod, and it is mostly crap, done with AI. Do you really believe a guy that is able to change a few lights, like bigus1 pr. example, which, that now after years of fiddling and improving and still can't make a table play well, is now proud to have found z-axis - so proud that he has to teach the rest of the beta's - LOL how to do it ?
From now on. I won't help anyone here at VPF. Please ask Noah why that is.
Posted 03 September 2021 - 06:49 PM
I warned very clearly NOT to install GlobalPlugin !! How many tables has this "author" put out ? 1 mod, and it is mostly crap, done with AI. Do you really believe a guy that is able to change a few lights, like bigus1 pr. example, which, that now after years of fiddling and improving and still can't make a table play well, is now proud to have found z-axis - so proud that he has to teach the rest of the beta's - LOL how to do it ?
gulp. sorry, missed the memo ab GlobalPlugin. Took it out of scripts and everything works great with JPLut now.
Sorry to waste everyone's time on thinking that was a 297 issue.
Totally see where you are coming from @Thalamus and THANK YOU for the fix.
i try to support all authors. but DON'T like when minor changes and slap a name on it w no credit to stealing original authors work.
Figured give new guy a chance, didn't know he was doing that, and to be fair Delano's highres playfiield scan on Johnny Mne is way nicer on my 43" 4k PF than the king Ninuzzu original.
*braces for impact*
Posted 03 September 2021 - 07:10 PM
Oh. Yeah. I might have come out a bit too strong myself on that JM mod. I do appreciate people trying. I don't like it when new "authors" tell users to do stupid things that is hard coded to keys, put into the very hearth of core.vbs - things like that is going to give us support questions for ages going around. If you see any *.vbs file that has hard coded values instead of aliases it should make alarm bells light up ! Same goes for "authors" that turn of pinmame sound, without restoring it on table exit. Those will get a big middle finger from me - always !
From now on. I won't help anyone here at VPF. Please ask Noah why that is.
Posted 04 September 2021 - 04:14 AM
Sorry that I didn't know that making ball shadows work on ramps is common knowledge. Obviously people prefer not to have any visual interaction with the balls and ramps and choose not to do it. My apologies for wasting everybody's time.
I R Confuzed?
What is wrong with ball shadows on ramps?
I do the balls to have shadows that move in the vertical plane, if the table has a vertical to it
Haunted Hotel, when it gets done has shadows that follow the balls vertical position, even though you dont really have a lot of opportunity to admire tham
If you feel the need to empty your wallet in my direction, i don't have any way to receive it anyways
Spend it on Hookers and Blow