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The VP 10.7 beta thread


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#2581 jipeji16

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Posted 15 August 2021 - 10:04 PM

yes @Wiesshund , it seems it could be that... but my system is just installed, nothing else thant vpx and all vpinball softs installed... But it's Strange that the vpx 10.6 32 bit and the vpx 10.7 64 bit  work fine, and not the 32 bit of vpx10.7...

Not very lucky... 

 

Thanks anyway for your answer @Wiesshund ;)

 

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#2582 anber500

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Posted 17 August 2021 - 04:54 AM

I have some weird behaviour I noticed since upgrading to 10.7. This is primarily with kickers not working on some tables (The kickers continually activate and don't work as expected).
 
Where can I log bugs for 10.7?


#2583 wiesshund

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Posted 17 August 2021 - 05:14 AM

 

I have some weird behaviour I noticed since upgrading to 10.7. This is primarily with kickers not working on some tables (The kickers continually activate and don't work as expected).
 
Where can I log bugs for 10.7?

 

You would log bugs right here

but you would need to state exact table, version, download source etc for it to be helpful, as that is not an issue i think i have seen anyone else run into, and i have not seen it myself, but i also do not have 7000 tables, so someone will have to try and reproduce the issue


Edited by wiesshund, 17 August 2021 - 05:15 AM.

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#2584 jpsalas

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Posted 17 August 2021 - 06:45 AM

 

I have some weird behaviour I noticed since upgrading to 10.7. This is primarily with kickers not working on some tables (The kickers continually activate and don't work as expected).
 
Where can I log bugs for 10.7?

 

 

I guess you mean the plunger, if so, then it is not a bug, it is a new feature that someone requested. In the first betas this new feature was turned on as default, and it broke most of the tables. The plunger is a little slower, and if it is used as an auto plunger then it will fire continuously. So the best is to turn off this feature in the Preferences, Keys Nudge and DOF, and it is located in the middle of that window, and it is called  "Enable 1s Plunger Retract"


If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

 


#2585 Thalamus

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Posted 17 August 2021 - 07:02 PM

Sometime I prefer to change the ball image provided. I really can't stand the one that is often called 'Best Ball'. Today, I thought I would change out the WhiteBall that was added to the JunkYard mod. Is it only on my end - or are you guys not seeing the ball drop-down being populated for newly imported balls ? I didn't try to save and reload yet. Sounds like a bug to me, IF other of course are seeing the same :)

 

Hmm. That was a workaround. Import, save table, nothing. Disabled the decal for the ball and voila, there it was.


Edited by Thalamus, 17 August 2021 - 07:06 PM.

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#2586 wiesshund

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Posted 17 August 2021 - 07:12 PM

Sometime I prefer to change the ball image provided. I really can't stand the one that is often called 'Best Ball'. Today, I thought I would change out the WhiteBall that was added to the JunkYard mod. Is it only on my end - or are you guys not seeing the ball drop-down being populated for newly imported balls ? I didn't try to save and reload yet. Sounds like a bug to me, IF other of course are seeing the same :)

 

Hmm. That was a workaround. Import, save table, nothing. Disabled the decal for the ball and voila, there it was.

 

Add ball images, add decal images, poke a table object, click away back to table again
new balls and decals appear

VPX does not seem to reload the assets of an active selection
but changing to another object and back makes it reload the assets list

That of any help? or do i misunderstand entirely?


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#2587 Thalamus

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Posted 17 August 2021 - 11:41 PM

No, a bug with a work around is good enough. Obviously, I've used 10.7 for playing, not editing until now. Thanks.


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#2588 wiesshund

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Posted 18 August 2021 - 12:19 AM

No, a bug with a work around is good enough. Obviously, I've used 10.7 for playing, not editing until now. Thanks.

 

I am not sure if it is a bug, or intended to work that way with changing how VPX handles assets and so forth

 

basically if you add a new image
The object presently selected will not show the image as a choice in the UI
until you reselect the object.

It does not live update that into in the properties panel.
There may be some advantage to that i guess, or maybe it alleviated some issue at some point, i am not sure to be honest
10.7 has been like that for a very long time, i have just become used to it, but i can see it catching someone off guard when they dont know what is going on.

 

Many others have said over the course of the beta, Hey guys, this thing happens when you add a new image

But neither Toxie nor Fuzzel have said OK that is a bug.

 

I am wondering if it has anything to do with eliminating crashes when having multiple tables open in the same editor instance?


PS, that issue aside, i think you will find you like it for editing.
You like to organize, so you will like the new layer system i think.


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#2589 Thalamus

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Posted 18 August 2021 - 03:06 AM

It has to be a bug. I imported the image. Saved and re-opened. And still wasn't avail. I can't see how that is beneficial. A lot of info about how to replace your all ball image etc in the forums. What do you think will happen once 10.7 is in general use and people want to change some assets ? I'm not going to answer each and every one of them a million times.


Edited by Thalamus, 18 August 2021 - 03:07 AM.

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#2590 wiesshund

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Posted 18 August 2021 - 04:22 AM

 I imported the image. Saved and re-opened. And still wasn't avail.

Oh? ok now that is strange

what format are the images?

 

Do you have them where i could download them

I can not make that happen, but i do not have the same images either

and there may be a bug that is affecting a given image type or something?

 

Like i opened VPX
I started a new full table
Then i went to the image manager and i imported JP's chrome ball, and i imported my loc'nar ball, and then i imported my ghost ball from haunted hotel
then i clicked the 1st thing on the table my mouse was near, a bumper cap, then clicked away back to table properties, and hit the ball dropdown which was presently on ball HDR, and the 3 balls i imported were there, and i could pick on, launch and see it, go back pick a different one, launch and see it etc.

Which unless i am misunderstanding is totally the opposite of the behavior that you are getting out of it?

You import and even go as far as to save, close and re-open and you still can not pick the imported ball texture?
And you even have revision 298 also?


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#2591 toxie

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Posted 18 August 2021 - 06:15 AM

How far is the beta process ?

I thought I saw in the first message a month ago or so that it attained release candidate status but maybe I'm confusing this memory with something else entirely

Fuzzel and me are currently a bit overwhelmed by real life stuff, so bare with us while we try to fix more bugs mentioned in this thread before releasing.


 

Just a quick correction needed for CommandReference.txt.   These two light methods are marked as read only, but they support write via script
    *Color(OLE_COLOR) - 'normal' color
    *ColorFull(OLE_COLOR) - full brightness color

 

Fixed, thanks!


 

I'm trying the latest revision, 292, and I'm getting this error about the script, but I haven't even opened the script. The script pops up for a second, white, without text, and then VPX quits. It has happened two times in about 1 hour of testing a table. I don't know how to reproduce it, I was simply shooting balls with the mouse to test lanes and loops. I put the crash.txt here in case it has any meaning to you.

 

 

 

Crash report VPX rev292 (84e7240)
============
Process: VPinballX.exe
Reason: 0xC0000005 - EXCEPTION_ACCESS_VIOLATION at 0023:00504CE7
Attempt to read from 0x00000000
Thread ID: 0x2634 [9780]
 
Call stack
==========
00504CE7 VPinballX.exe (0x0019E604 0x004F85D0 0x00000000 0x00000000)
004F87B4 VPinballX.exe (0x03284E3C 0x1C7E40E8 0xFFFFFFFF86664004 0x09b447f8)
722154C5 vbscript.dll DllGetClassObject + 0x1C55 (0x1C7E40E8 0x09AC95E0 0x09B447F8 0x0019e7b8)
722153EB vbscript.dll DllGetClassObject + 0x1B7B (0xFFFFFFFF86664004 0x09AC95E0 0x0386D2E8 0x0019e7b8)
7220BD43 vbscript.dll (0x0019E9A0 0xFFFFFFFF96EEC9F2 0x09BDAFF0 0x0019e9a0)
722079BE vbscript.dll (0x0019E9A0 0x0019E8C8 0x722077F0 0x1c877200)
722078D5 vbscript.dll (0x0019E9A0 0x00000000 0x09BDAFF0 0x00000000)
7220AE55 vbscript.dll (0x00000000 0xFFFFFFFF96EEC442 0x09BDB010 0x00000000)
722079BE vbscript.dll (0x00000000 0x00000000 0x09B447F8 0x0386a630)
722078D5 vbscript.dll (0x00000000 0x00000000 0x09BDB010 0x09bdb010)
7220D35A vbscript.dll (0x1C877AC0 0x00000000 0x00000000 0x00000000)
721F69DF vbscript.dll (0x1C7D0340 0x00000514 0x006262B4 0x00000400)
004B4130 VPinballX.exe (0x00000514 0x0019EC74 0x0D2F1ED0 0x00005c1c)
 
Environment
===========
Date/time: 4/8/2021, 21:17:46:342
Number of CPUs: 16
Processor type: 586
System: Windows 10 (10.0 19043)
 
Memory status
=============
Total Reserved: 173632K (169M) bytes
Total Commited: 792992K (774M) bytes
Total Free: 3227616K (3151M) bytes
Largest Free: 2095480K (2046M) bytes
 
Registers
=========
EAX=00000000 EBX=0019E550 ECX=00000000 EDX=00000000
ESI=00000002 EDI=03284E3C EBP=00000000 ESP=0019EC50 EIP=00533CB5
FLG=00010202 CS=0023 DS=002B SS=002B ES=002B FS=0053 GS=002B
 
 
Mini dump saved successfully.

 

Is this still happening with the current rev? If yes, could you please retry to repro with the debug build from jsm with the .pdbs included? Thanks!


Hello,

 

Just to report that trying lastest Centigrade 37 table from the other forum, I just got this error:

 

https://im.ge/i/5wWzY

 

With 10.6 it opens fine.

As others already mentioned this is fixed by deleting the corresponding C:\Visual Pinball\User\Centigrade 37.txt

Reason behind this not working is that either the table changed the layout in there or there was some previous older table that saved different things into this .txt.

 

Or the unicode text changes in 10.7 make this incompatible with 10.6?!? :hmm: -> Just checked, and no, this just works for this table as expected.


Edited by toxie, 18 August 2021 - 06:20 AM.


#2592 toxie

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Posted 18 August 2021 - 07:06 AM

 

@jpsalas,

 

Thanks! Can you check this build out before I commit? 

 

https://github.com/v...runs/1108645423

 

It is better now as VPX doesn't crash, but still I get the script error in the line with the GetBalls command:

 

Starting script
 
Runtime error
-------------
Line: 319
Class not registered
 
To reproduce it, just start VPX, choose file new, new table. Run it. Press D and select "Throw balls in player", and then click on the ball which rests on the plunger. Or throw a ball and left click on it. 
 
Without the instruction GetBalls on the script you can left click on the ball  and throw away that same ball. But if the script has the GetBalls in it, then it gives the error,
 
But at least now it doesn't crash VPX  :tup:

 

Fixed, thanks for the detailed repro!



#2593 Thalamus

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Posted 18 August 2021 - 09:36 AM

@wiesshund. I just imported the image, file->save->exit. I would expect resources to re-read and populated on loading. But, well, it seems it doesn't. I'm sure your "work-around" is the solution. It was a regular *.hdr ball. Nothing special.

 

Personally. I'm ok with this - now that I know the solution. Just not sure if it is intended by the devs, and if not. Maybe fix it, as I did not expect this behavior.


Edited by Thalamus, 18 August 2021 - 09:38 AM.

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#2594 jpsalas

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Posted 18 August 2021 - 11:09 AM

@wiesshund. I just imported the image, file->save->exit. I would expect resources to re-read and populated on loading. But, well, it seems it doesn't. I'm sure your "work-around" is the solution. It was a regular *.hdr ball. Nothing special.

 

Personally. I'm ok with this - now that I know the solution. Just not sure if it is intended by the devs, and if not. Maybe fix it, as I did not expect this behavior.

 

I have been doing it for a long time now, and you get used to it :) I do the same as wiesshund, load the image, click on another object or the table, click on the object I want to change and there comes the image in the list. I guess it is a list that does not get updated when loading an image. I'm also ok with this, but if it can be fixed it will be better for newer authors.


If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

 


#2595 vogliadicane

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Posted 18 August 2021 - 06:17 PM

 

@wiesshund. I just imported the image, file->save->exit. I would expect resources to re-read and populated on loading. But, well, it seems it doesn't. I'm sure your "work-around" is the solution. It was a regular *.hdr ball. Nothing special.

 

Personally. I'm ok with this - now that I know the solution. Just not sure if it is intended by the devs, and if not. Maybe fix it, as I did not expect this behavior.

 

I have been doing it for a long time now, and you get used to it :) I do the same as wiesshund, load the image, click on another object or the table, click on the object I want to change and there comes the image in the list. I guess it is a list that does not get updated when loading an image. I'm also ok with this, but if it can be fixed it will be better for newer authors.

 

Yes seems to be like this.

 

Late I know, but today I tested the first time a vpx7 beta (rev 297). Just wanted to change the ball image and saw, that importing the image doesn't add it to the apropriate drop down there.Yes, selecting some object, made it happen, but I think, this is not good and maybe not intended.

 

Maybe the update routine was forgotten for some drop downs - like the ball image.



#2596 wiesshund

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Posted 18 August 2021 - 06:59 PM

@wiesshund. I just imported the image, file->save->exit. I would expect resources to re-read and populated on loading. But, well, it seems it doesn't. I'm sure your "work-around" is the solution. It was a regular *.hdr ball. Nothing special.

 

Personally. I'm ok with this - now that I know the solution. Just not sure if it is intended by the devs, and if not. Maybe fix it, as I did not expect this behavior.

 

Yea but see, something is not right there

If you Save, Exit, Close and Reload, well the resources should of course be reloaded from scratch, and should be useable by any object you select.
But you say this is not the case, you still can not see your imported HDR file after doing that, in which case i doubt what i said will have any effect at all.

 

And that is not "Just a different way of working" that is just broken somehow it seems.

Do you know if you still see this behavior if you import just some random png or jpg and just see if you can pick it for the ball?

What about if you export the stock ball HDR and rename it to like TEST.hdr, and try to import it into your test table, then click a table object and back to table again
does the TEST.hdr show up? or still no go?

Also, if you import one of each like above plus import the real HDR you are trying to work with and then just save close and reopen

Do any of the other imported files appear as selectable, as opposed to the one you actually want not appearing at all?

 

I dont have the file(s) you are trying to work with, so i can not replicate, not sure if it is barfing on files it should not be or something else.

 

Being that Toxie and Fuzzle are both extremely tied down with real life, the more detail we can give, the better

 

 

 

 

 

Maybe the update routine was forgotten for some drop downs - like the ball image.

 

 

No resource added to image manager shows up in any object, if the object is actively selected when the image is added
not just the ball image.
The list of available image resources is not updated in the dialogs until you reselect an object.
10.7 has been that way for as long as i can think back


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#2597 wiesshund

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Posted 19 August 2021 - 06:47 PM

@Thalamus

Can you share the HDR you are using?
I want to try it in a debug build, see if it trips up any kind of weird errors or something


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#2598 Sixtoed

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Posted 21 August 2021 - 10:40 AM

The only consistent bug I seem to be having is the layer manager keep locking up when creating new layers, and I've not figured out how to re-order the layers either yet...



#2599 toxie

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Posted 21 August 2021 - 10:43 AM

Do you have a more detailed repro for the lockup, please?



#2600 Sixtoed

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Posted 21 August 2021 - 10:55 AM

I click the + to add a layer, then I click the layer name, then I click it again to rename it, rename it, press enter and then it just stops responding and can only be fixed with a quit/reload. So I suppose it could actually an issue with renaming, I'm currently converting my very complicated WIP 10.6 table to 10.7 using lots of layers (20+).

 

Using VPinballX-10.7.0-297-df2e000-Release-win-x64 (64bit as I need to load in lots of things and two tables at once).

 

Win10 64bit, Ryzen 5600x, 32gb ram

 

*edit*

OK, I think I can reliably reproduce it;

I create a new layer, name it, assign things to it using the hand icon, then create a new layer and rename it straight away, it then locks up.

 

*edit 2*

nvm, it locked up just renaming it off a clean boot the next time...


Edited by Sixtoed, 21 August 2021 - 11:24 AM.