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VP10 table testing - available right here!


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#2581 gtxjoe

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Posted 07 January 2016 - 04:58 AM

 

 

...
 

Hello Dozer,

 

Beautiful table sir!  One of my wife's favorites as well and you more than brought it to life!  Thank you!  I was wondering if there an end-user method/option to reduce the amount of image swaps during the first ball.  I've tried several different VPX video settings and I had cut the stutter down a bit, but then I made some other changes and now the stutter is much more noticeable! Perhaps a full 1- 2 seconds!  As you said, after all the flashers have been triggered once, my computer seems to handle the table just fine, other than some other sporadic stutter that just started happening, but I think my computer's hardware should be able to handle it. (i5, GTX660, 12G Ram, SSD).  Thank you!

 

Thank-you for the comment.  I don't think there is a way to cut down on that initial stutter until the engine caches all of the textures.  Unfortunately this table uses many image swaps so it is fairly noticeable on the first ball until they load.  If the I/O subsystem on your cabinet is fast enough and there's enough video ram it shouldn't be too horrible but you will notice it.

 

 

If the initial stutter occurs when the flashers are first used due to the caching of all the textures.  How about briefly triggering all the flashers when loading the table, to get that out of the way.  I don't know if I got all the flashers, but give this a try.  Just paste this at the bottom of the table script


'*** Enable flashers temporarily to pre-load images
Sol17 1
Sol18 1
Sol19 1
Sol20 1
Sol21 1
Sol22 1
Sol23 1
Sol24 1
Sol25 1
Light1.TimerInterval=1000
Light1.TimerEnabled = True

Sub Light1_Timer
	Sol17 0
	Sol18 0
	Sol19 0
	Sol20 0
	Sol21 0
	Sol22 0
	Sol23 0
	Sol24 0
	Sol25 0
	Light1.TimerEnabled = False
End Sub	


#2582 DKong

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Posted 07 January 2016 - 06:46 AM

 

I have been looking for Bugs Bunny Birthday Bash for a while and all links to a full screen table are no longer hosting the table.  Post #1 and #1600 in this thread no longer work, as they are Dropbox 404 errors.  

 

Does anyone know if this table is available in FS (any version of VP)?

 

Thanks!

 

Well, this has been re-upped by others before. I recall that it is playable in later versions of VPX beta. Try it and see:

 

https://dl.dropboxus...ugsBunnyWIP.vpx

 

This is unmodified by me. I'll delete if I get hassled about sharing the work.

 

Thanks Carny.  I had never played this table before and the design takes some getting used to, but seems fun and is working so far using vpx final.



#2583 calium

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Posted 07 August 2016 - 11:13 PM

These Links are dead :( anyone?

 

Rocky

Captain Future
Junkyard
Hotdoggin'
Wolfman
Masters of the universe
Evil dead
Ghouls n' Ghosts
Sharkey's Shootout 
Tri-Zone

Monkey see, Monkey do


#2584 kiwi

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Posted 08 August 2016 - 06:04 PM

In a few days I will continue to work on Tri Zone,

I have put a lot of lights in the playfield to make the lighting, I just have to find the right balance, and replace some guidewire.

 
Here the version with photoshop lighting.

https://www.dropbox.com/s/5uzyulnkvwaakwc/Tri%20Zone_VPX_v1.0.0.vpx?dl=0



#2585 Bertone

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Posted 20 December 2016 - 12:38 PM

Hello this links are dead??? Does someone has this tables? I like them...
 
Masters of the universe
Evil dead
Ghouls n' Ghosts


#2586 pureinstinct

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Posted 30 May 2019 - 12:49 PM

Does anyone know if there is an updated link for Sharkey's Shootout? Thanks!