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Bop update wip


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#241 dark

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Posted 24 July 2014 - 10:20 PM

@Horrible, looking at your hardware I would think you should be able to run this without issue, maybe try lowering your alpha transparency accuracy in video settings.



#242 unclewilly

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Posted 24 July 2014 - 10:34 PM

Are you using b2s set to exe mode?
Also you can set the lights in the b2s to simple lights.

I'm having a similar issue with monster bash in my cabinet.
If I run it with b2s I get the slightest microstutter. Without it is smooth.
So for that I run just a static backglass

"it will all be ok in the end, if it's not ok, it's not the end"
 
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx

uw2.gif


#243 ICPjuggla

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Posted 24 July 2014 - 11:10 PM

I have the same issues with db2s.. I get stutter on certain tables and not others, I have to run static backglasse's on the ones that give me issues. It's weird as a lot of people say to run in EXE, running it in normal mode seemed to work better on my rig. I'm still in the process of updating my cab, right now I'm running XP, I plan on switching to win 7 at some point and I'm hopping that might clear up a few issues I've been having.

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#244 jadflat

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Posted 25 July 2014 - 12:20 AM

Changing the adaptive vsync from -1 to 1 fixed the micro stutter for me


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#245 dark

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Posted 25 July 2014 - 02:07 AM

BOP's top plastic cover just finished and submitted to UW:

 

topplasticcover.jpg

Thanks dup3d for reference pics and item #.


Edited by dark, 25 July 2014 - 02:08 AM.


#246 dup3d

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Posted 25 July 2014 - 02:21 AM

the heart ramp looks way better with the deepenings :) thx alot and the top plastic is also super nice

here´s a pic of the top left flasher clear one. the number on it is 50002-19-SP

thumb.png

another last thing related to the heartramp is the gate on the top of it which looks a bit different to the real one. but think this could be fixed easy


--------------------------------------------------------------------------------------------------------------------------------------
In play:Funhouse, High Speed, Bride of Pinbot, Demolition Man, Mini VP Cab
Gone:BlackWater100, Hurricane, Fire, Dirty Harry, Black Pyramid
--------------------------------------------------------------------------------------------------------------------------------------


#247 dark

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Posted 25 July 2014 - 02:25 AM

the heart ramp looks way better with the deepenings :) thx alot and the top plastic is also super nice

here´s a pic of the top left flasher clear one. the number on it is 50002-19-SP

thumb.png

another last thing related to the heartramp is the gate on the top of it which looks a bit different to the real one. but think this could be fixed easy

 

Thanks for this.



#248 unclewilly

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Posted 25 July 2014 - 02:56 AM

Where does that last little one go. Is that the one at the top of the heart ramp,
Where I also need to add the decal

"it will all be ok in the end, if it's not ok, it's not the end"
 
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx

uw2.gif


#249 dark

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Posted 25 July 2014 - 03:00 AM

The one I just quoted?  That one goes to the left of the BOP's head over the shuttle ramp.

 

I'll have that done tomorrow.


Edited by dark, 25 July 2014 - 03:00 AM.


#250 Guus

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Posted 25 July 2014 - 03:32 AM

BOP's top plastic cover just finished and submitted to UW:

 

topplasticcover.jpg

Thanks dup3d for reference pics and item #.

 

Great work / addition, but the real plastic looks much thinner, about half or even a third of this, as far as i can judge.



#251 dark

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Posted 25 July 2014 - 03:40 AM

@Guus

 

UW can just scale it on the Z axis.



#252 IPJball

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Posted 25 July 2014 - 06:01 AM

What another great table made by you, UncleWilly! I just got this from here and have to say it works FLAWLESSLY on my Surface Pro 2, on vp 9.9.0! 

This is so perfect! I really can't tell anyway that this is a beta, it seems finished to me! That's how great it is! Beautiful table, thanks UW! :dblthumb:



#253 dup3d

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Posted 25 July 2014 - 11:48 AM

in this pic you can see the plastics in it´s positions.

thumb.png

the one with the blue arrow is the last one i posted #50002-19-SP

the green one is the heartramp one #50002-1-SP

and while only looking at the gate i overseen another small clear plastic which is missing also # 31-1A-50002-3-SP (red arrow)

here another pic

thumb.png

 

if you need more pics let me know


--------------------------------------------------------------------------------------------------------------------------------------
In play:Funhouse, High Speed, Bride of Pinbot, Demolition Man, Mini VP Cab
Gone:BlackWater100, Hurricane, Fire, Dirty Harry, Black Pyramid
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#254 Guus

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Posted 25 July 2014 - 12:19 PM

One thing about the plastics: the plastics are indeed in the real thing, so if UW wants to make the table as realistic as possible then the plastics couldn't be missed. But they won't make the actual VP table any more prettier imo.

 

The Helmet texture (especially the Williams logo) is still messed up. :/ That looks way more weird then the missing plastics imo.

 

If the tweaks that I made regarding the "lighting" / saturation of the helmet aren't preferred (that i posted in an earlier post), then please use this version: aypm4x.png

 

With this version I did make not a single change regarding the lighting or the saturation, it's the original texture but only the Williams logo is clear / not messed up in this version.

Could you please add the correct logo / update the helmet texture in the table UW ?



#255 unclewilly

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Posted 25 July 2014 - 12:44 PM

Is the williams logo fixed in the other post?
I will use the texture with the fixed logo.
I wanted it to be a little dark as the table is pretty dark. May bump up the exposure a little brighter. I'll grab this texture when I get the physics tweak version back.

"it will all be ok in the end, if it's not ok, it's not the end"
 
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx

uw2.gif


#256 Guus

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Posted 25 July 2014 - 01:25 PM

Thanks! Yes the logo is also fixed in post #185: ( http://www.vpforums....=10#entry273162 ) But in this post I also tweaked the saturation and the exposure.

I also posted an example screenshot as you can see.

 

In my previous post #254, only the logo is improved; nothing else.

 

But now I made a version between the light version from post #185 and the original version: this is the best version IMO. It's still a little dark but with a little more exposure and desaturated so that it looks more like real metal.

 

Hereby the optimized helmet texture in PNG:

sceypg.png

 

And an example screenshot of the awesome table with the last version of the helmet texture included:

1lbo.jpg

 

This version is the best imo, but I leave the final decision by you of course :)



#257 unclewilly

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Posted 25 July 2014 - 01:37 PM

I like that one.
I'll use it. Thank you

"it will all be ok in the end, if it's not ok, it's not the end"
 
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx

uw2.gif


#258 dark

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Posted 25 July 2014 - 02:13 PM

Final plastic cover (left side one):

 

bopleftplasticcover.jpg

 

I know the plastic is a bit thick, but it's easier for me to see what I'm doing in both modelling and texture mapping than working with a thin piece.  This is easily remedied with Z scale adjustments in VP.

 

I look forward to seeing the next update with all the latest adjustments added, from the extra plastics, heart ramp to the improved helmet texture.  :)


Edited by dark, 25 July 2014 - 02:15 PM.


#259 ClarkKent

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Posted 25 July 2014 - 06:11 PM

If anybody is interested: Over a vpunivse there is a very nice new highres dB2S for this table!



#260 Sunskift

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Posted 25 July 2014 - 07:36 PM

Just wanted to say a big Thank you !
This table is extreamly well put together. It plays just great. Even as a beta, it is a given show piece in my cab.

Thanks again!
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