Another random thing that comes to mind: Did anybody of you guys actually ever try modifying the light sources and/or shadow direction?
IMHO there is a lot of potential there to make a table look a bit less flat, but as it has implications on the way one designs a table and the gfx for it, one has to tune it from the very beginning.
One definite plus is that the lighting will not change when going from desktop to FS and vice versa, as the lights will be transformed, too.
But also the dynamic range of textures, etc can be improved this way, as the two default directional light sources that VP used historically are setup really really weird.
In case you are wondering what this all means and how to setup the lights, just take a look at the default table, where i did some changes to the default lightsource setup and shadow dir (coder art only, sorry
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If i'm really bored at some point i will also try to finally add some ambient occlusion baking or rough global illumination for the static parts, but i guess that's still far far away. So far the best, but very crude approximation to that is setting the shadow direction to both 0.