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VP9.1.6 Alpha/Beta Bugs & Feedback


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#241 unclewilly

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Posted 31 May 2013 - 10:50 AM

When can we expect to see an official release of this. I have at least one update coming that uses primitives for some things and will require a build with the primitive fixes.

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#242 toxie

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Posted 03 June 2013 - 09:26 AM

Maybe?! We should first fix the remaining bug(s).. And currently i'm a bit out of spare time..



#243 fuzzel

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Posted 04 June 2013 - 10:58 PM

I added a new editor feature in rev 583. You can now hide elements inside the editor. Let say you want to edit a ramp which is buried under multiple other elements, you normaly select the top most element and

use the 'Draw In Back' or 'Draw In Front' option but the element is still visible which can make things more confusing. If you use the 'Hide' option instead you won't see the unimportant elements anymore and you

can focus on that one you want to edit ;)

After you're done use the 'Unhide all' option to show all hidden elements again. The hidden state effects only the editor and shouldn't have any impact playing the table. The hidden state is only temporary it is not

saved to file.


Edited by fuzzel, 04 June 2013 - 10:59 PM.


#244 Slydog43

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Posted 04 June 2013 - 11:56 PM

sounds like a great option



#245 unclewilly

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Posted 05 June 2013 - 01:32 AM

That is a huge help for building tables Thanks Will test when I get home tomorrow

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#246 oooPLAYER1ooo

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Posted 05 June 2013 - 04:21 AM

finally had a chance to play with the new flasher properties alpha BI and they are fantastic guys !

 

i have been playing with a few new cool ideas for using them as gi and letting the user choose the pf image they want i.e lighter or darker. i am getting the square around ball sometimes when it passes under a flasher.

 

and this new hide objects feature will be a massive help on complex multilevel tables when it comes time to tweak the physics, great work to all involved


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#247 jpsalas

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Posted 05 June 2013 - 06:10 AM

Thanks fuzzel! That's a nice idea. That's nearly a "layers" function and it will be a big help editing the tables :)


If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

Next table? A tribute table to Stern's Foo Fighters


#248 fuzzel

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Posted 05 June 2013 - 07:06 AM

Yep I had this idea while I'm trying to mod Lord Hiryu's Centaur. It's a greate game but Lord H's version seems to be a beta version and needs some rework. Lord Hiryu if you read this: do you give me the permission to release the table once I'm done? (sorry for beeing a bit off topic) :)

#249 Herweh

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Posted 05 June 2013 - 02:13 PM

Fuzzel, this is a pretty cool feature, very very helpful.

I'm no nitpicker but maybe interesting for you: When a ramp is hidden and a trigger's "Surface" option is set to this wall the "Surface" combo box is empty. When I unhide all everything is fine. Maybe a bit confusing for the user.


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#250 fuzzel

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Posted 05 June 2013 - 02:34 PM

Well that's no surprise. I could change the properties but that would have an impact test-play the table.
Because the hiding feature should only help you while working on a table, I think I won't change it?! ;)

#251 Herweh

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Posted 05 June 2013 - 03:03 PM

I understand.

Maybe another issue you have to look into: Hide some objects, save the table, close VP, reload the table and the objects are still hidden. Big prob is that "Unhide all" doesn't unhide them.


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#252 fuzzel

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Posted 05 June 2013 - 03:56 PM

Ah stupid bug  :facepalm:  fixed with rev 584 !

and btw: the hide option also works on multiselected elements and unhide the elements will change the drawing order inside the editor, don't know if anyone cares about that?


Edited by fuzzel, 05 June 2013 - 03:59 PM.


#253 jpsalas

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Posted 05 June 2013 - 08:05 PM

Ah stupid bug  :facepalm:  fixed with rev 584 !

and btw: the hide option also works on multiselected elements and unhide the elements will change the drawing order inside the editor, don't know if anyone cares about that?

 

Changimg the order is only important for the transparent ramps, which they should be always on top, and they should be in order, with the ones with lower heights under and the ones with a higher height on top, otherwise there will be drawing errors. For the rest of the objects (walls and lights) VP has a reordering option.

 

By the way, here it is a VP91x version which Mafowar (a Spanish programmer) was working before he disappeared (he suddenly stopped working on his addons for VP, nobody knows why). In this version there is a preliminary layers option, where you can select the objects you want and put then in to another layer, then you can turn on or off that layer. I have used this version a lot and it is quite stable, but it was made when cupid was adding the primitives. A pity there is no source code, but maybe you may get some ideas about how to implement that hiding of objects. The layer numbers are wrong, but still quite usefull for building tables :)

 


If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

Next table? A tribute table to Stern's Foo Fighters


#254 fuzzel

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Posted 05 June 2013 - 10:13 PM

Ah cool...after a quick look it seems a bit confusing but I had a similar idea in my mind, let's see how far I can get.

 

Rev 586 fixes the drawing order if you unhide all elements. Keep in mind that hiding/unhiding elements is base on the selection order. If you have overlaping elements

you have to take care of the selection order: e.g. you hide the lower element first and then hide the second overlapping element if you unhide all the drawing are will change

so the lower element will be the overlapping element...

If you select multiple elements at once it shouldn't be a problem though.


Edited by fuzzel, 05 June 2013 - 10:31 PM.


#255 toxie

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Posted 07 June 2013 - 05:10 AM

rev 588 fixes the rendering of lost world.. :)



#256 jpsalas

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Posted 07 June 2013 - 05:56 AM

rev 588 fixes the rendering of lost world.. :)

Nice! Thanks! :)


If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

Next table? A tribute table to Stern's Foo Fighters


#257 chas

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Posted 07 June 2013 - 06:19 AM

i rolled back to 474....i tried 540....it worked nice for maybe 1week then started stuttering in xp.....what version do you recommend at this time?


Edited by chas, 07 June 2013 - 06:20 AM.


#258 toxie

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Posted 07 June 2013 - 06:50 AM

i'd say 588.. :)



#259 Hyper

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Posted 07 June 2013 - 08:11 AM

Toxie,

 

How about the 'white' square at the white left top flasher in NBA, any luck solving that problem?



#260 toxie

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Posted 07 June 2013 - 09:11 AM

Unfortunately i don't think that's possible with the current rendering architecture, so the workaround for now is having region updates turned off (or was it region optimizations or both even?!)..