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The VP 10.7 beta thread


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#2561 Voljega

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Posted 09 August 2021 - 01:13 PM

How far is the beta process ?

I thought I saw in the first message a month ago or so that it attained release candidate status but maybe I'm confusing this memory with something else entirely


Edited by Voljega, 09 August 2021 - 01:19 PM.


#2562 millansoft

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Posted 09 August 2021 - 01:51 PM

Hello,

 

Just to report that trying lastest Centigrade 37 table from the other forum, I just got this error:

 

https://im.ge/i/5wWzY

 

With 10.6 it opens fine.

 

Thanks.



#2563 Mrtr32

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Posted 09 August 2021 - 03:00 PM

@millansoft

 

Delete C:\Visual Pinball\User\Centigrade 37.txt files

Restart the table and you will be done!



#2564 gtxjoe

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Posted 09 August 2021 - 04:17 PM

Just a quick correction needed for CommandReference.txt.   These two light methods are marked as read only, but they support write via script
    *Color(OLE_COLOR) - 'normal' color
    *ColorFull(OLE_COLOR) - full brightness color

Edited by gtxjoe, 09 August 2021 - 04:25 PM.


#2565 millansoft

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Posted 10 August 2021 - 02:31 AM

@millansoft

 

Delete C:\Visual Pinball\User\Centigrade 37.txt files

Restart the table and you will be done!

 

Thank you, you're right  :love39:



#2566 fuzzel

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Posted 10 August 2021 - 06:20 PM

rev297 is up (Release Candidate):

 

- Script Editor: fix null pointer exception
- fix null pointer crash
- Script editor: Improve script error handling
- Script editor: Clear the error log and error surpession state before running the script at the top level


#2567 millansoft

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Posted 10 August 2021 - 08:18 PM

Hello,

 

Not sure if this is the right topic to post it, but with last Cyclopes (and rev 297) I´m getting a texture create error, others tables just works fine.

 

Error: https://im.ge/i/9jEkD

 

Any ideas?

Thanks



#2568 jpsalas

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Posted 11 August 2021 - 08:50 AM

Hello,

 

Not sure if this is the right topic to post it, but with last Cyclopes (and rev 297) I´m getting a texture create error, others tables just works fine.

 

Error: https://im.ge/i/9jEkD

 

Any ideas?

Thanks

 

I guess your graphic card cannot handle the huge graphic images. Try reducing the images using the "Max Texture Dimension" in the Video/Graphic Options. Change it from Unlimited to 3072 or lower.

If it doesn't work, then export the huge images, reduce them and import them again.


If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

 


#2569 NailBuster

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Posted 11 August 2021 - 04:15 PM

small suggestion:  perhaps in the vpx editor/UI dialog a button to 'reset vpx layout' or some right-click menu 'reset layout' that will reset vpx editor layout (including script dialog position for example).

 

we're starting to see posts about people who accidently moved/detached/hide a panel or something in the editor and solution is to manually remove some registry entries....  



#2570 millansoft

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Posted 11 August 2021 - 05:33 PM

Thank you, was that, I have a Nvidia GTX 1050ti with 4gb ram but seems it's not enough for that table  :tapping:

 

 

Hello,

 

Not sure if this is the right topic to post it, but with last Cyclopes (and rev 297) I´m getting a texture create error, others tables just works fine.

 

Error: https://im.ge/i/9jEkD

 

Any ideas?

Thanks

 

I guess your graphic card cannot handle the huge graphic images. Try reducing the images using the "Max Texture Dimension" in the Video/Graphic Options. Change it from Unlimited to 3072 or lower.

If it doesn't work, then export the huge images, reduce them and import them again.

 



#2571 hauntfreaks

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Posted 11 August 2021 - 06:44 PM

Hello,

 

Not sure if this is the right topic to post it, but with last Cyclopes (and rev 297) I´m getting a texture create error, others tables just works fine.

 

Error: https://im.ge/i/9jEkD

 

Any ideas?

Thanks

Hello.... I fixed those issue so the table can run with normal settings.... this is the version I fixed for myself... I will leave it here for a day or so... then will delete

https://mega.nz/file...n0QSwGoWHqAz3TM


 26794541816_30ca1cca80_o.gif 43109635392_fc11af1a57_o.gif


#2572 millansoft

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Posted 11 August 2021 - 06:58 PM

 

Hello,

 

Not sure if this is the right topic to post it, but with last Cyclopes (and rev 297) I´m getting a texture create error, others tables just works fine.

 

Error: https://im.ge/i/9jEkD

 

Any ideas?

Thanks

Hello.... I fixed those issue so the table can run with normal settings.... this is the version I fixed for myself... I will leave it here for a day or so... then will delete

https://mega.nz/file...n0QSwGoWHqAz3TM

 

 

Thank you sir!



#2573 jipeji16

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Posted 13 August 2021 - 11:24 AM

Hi all !! ;)

 

I would like to know the secret of the new Pup fonction "Capture" in the new VPX 10.7 beta ?

 

I use it, it works but i have a problem with dimensions of the video in the flasher, and the 2 functions (videocapwidth and videocapheight) are doing nothing with that. It changes nothing..

 

second problem with the last update :

I have a "controller" error with my old script for my drop targets. I don't understand why, It's done like in my others tables... and it works with the version 258.

 

Third, not a problem, but my "search" problem is gone with this version !!!!! Miraculous !!!! Big thanks 

 

Could you help me please ?

 

Thanks for advance, thanks for all your hard work !!!

 

JPJ

 

 

PS : For the first problem, the two parameters changed the resolution of the capture, but my problem is that i have black in the back and to the right of the video... how to have full video in full flasher ? what is the method ? dimension and ratio have been tested, but nothing... With the version 258, i had full video in the flasher only the first time i lauched VPX... the second play with vpx opened was like it is now, with black at the bottom and in the right part of the flasher...

 

PS2 : OK, it works if the video is in full screen. but when there is a custom pos for the FullDMD's video, it don't respect the position of the custom pos... i go on trying...


Edited by jipeji16, 13 August 2021 - 01:56 PM.


#2574 rodclemen

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Posted 13 August 2021 - 01:00 PM

 


Edited by rodclemen, 13 August 2021 - 01:03 PM.


#2575 wiesshund

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Posted 13 August 2021 - 05:44 PM

Hi all !! ;)

 

I would like to know the secret of the new Pup fonction "Capture" in the new VPX 10.7 beta ?

 

I use it, it works but i have a problem with dimensions of the video in the flasher, and the 2 functions (videocapwidth and videocapheight) are doing nothing with that. It changes nothing..

 

second problem with the last update :

I have a "controller" error with my old script for my drop targets. I don't understand why, It's done like in my others tables... and it works with the version 258.

 

Third, not a problem, but my "search" problem is gone with this version !!!!! Miraculous !!!! Big thanks 

 

Could you help me please ?

 

Thanks for advance, thanks for all your hard work !!!

 

JPJ

 

 

PS : For the first problem, the two parameters changed the resolution of the capture, but my problem is that i have black in the back and to the right of the video... how to have full video in full flasher ? what is the method ? dimension and ratio have been tested, but nothing... With the version 258, i had full video in the flasher only the first time i lauched VPX... the second play with vpx opened was like it is now, with black at the bottom and in the right part of the flasher...

 

PS2 : OK, it works if the video is in full screen. but when there is a custom pos for the FullDMD's video, it don't respect the position of the custom pos... i go on trying...

 

read description

values are the resolution of the media itself, not the size of the window

dont know if this helps?

 


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#2576 jipeji16

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Posted 14 August 2021 - 09:38 AM

Thank you very much for your answer  @wiesshund, that's what i found ;) added in my first "PS", i tried a lot of things, the bug comes from the CustomPos, i think the VidCapture don't understand those parameters. When it is 100 %, ok no problem, it works fine., but when ithe video is put on the center of the screen, like a fullDMD, it's not reproduced like that on the flasher, that's my problem.

So for the moment i have to produce in another pupscreen the same video i play in the backglass, but at 100% to make it work well. but it's not synchronized i lost praticly 2 seconds !! and i lost of course time machine...

 

JPJ



#2577 jipeji16

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Posted 15 August 2021 - 10:26 AM

Some news... The controller error occures only with the 64 bit's version, not with the x86.

 

could you tell me, or us, in which case it's better to use the 64 bit? is there a real benefit (i'm sure there is ;) ) ? 

Do we have to have a particular machine or system configuration ? 

Thanks ;) ;) ;)

 

JPJ



#2578 jpsalas

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Posted 15 August 2021 - 11:43 AM

There is no reason to use the 64 bits for now. To use the 64 bits version you need to have 64 bits versions of all the other programs, and for now the B2S is only 32 bits (I know it can be compiled to 64 bits, but there is no official version).

 

So use the 32 bits version as it is just now the most compatible version (the 64 bits version have some problems with Stern Roms, something about the at91Jit not being implemented)


Edited by jpsalas, 15 August 2021 - 11:43 AM.

If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

 


#2579 jipeji16

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Posted 15 August 2021 - 12:28 PM

Do you remember my "Search" bugs ? In the 64 bit i can make all search without errors in the script, and not in the 32 bit... could you tell me why ?

 

JPJ


Thank you very much JP for your answer ;) ;) ;) ;) ;) I think i will work with the 64 bits, because without a good searching tool, it's very difficult to work in the script... And i will launch to test with the 32 bit.... Not easy for me....


Edited by jipeji16, 15 August 2021 - 12:29 PM.


#2580 wiesshund

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Posted 15 August 2021 - 06:36 PM

Do you remember my "Search" bugs ? In the 64 bit i can make all search without errors in the script, and not in the 32 bit... could you tell me why ?

 

JPJ


Thank you very much JP for your answer ;) ;) ;) ;) ;) I think i will work with the 64 bits, because without a good searching tool, it's very difficult to work in the script... And i will launch to test with the 32 bit.... Not easy for me....

 

Sounds like you have an OS level issue that wont be fixed through VPX


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