@Thalamus Hey thanks for the reply, I have the version which is posted in the first post, uploaded
Latest build is

Actions · vpinball/vpinball (github.com)
Posted 05 August 2021 - 07:08 PM
@Thalamus Hey thanks for the reply, I have the version which is posted in the first post, uploaded
Latest build is

Actions · vpinball/vpinball (github.com)
If you feel the need to empty your wallet in my direction, i don't have any way to receive it anyways
Spend it on Hookers and Blow
Posted 06 August 2021 - 04:15 AM
Hello that is not listed in the first original post for which im assuming its not stable. Also when i clicked actions it doesnt say anything about releases or where they are on github, this mite sound stupid even when i eventually find the releases it only show 270 version
Posted 06 August 2021 - 09:07 AM
I said your vp version is old because of "rev3788" - that is the old rev numbering before github if I'm not mistaken.
So we're talking about many months of development. I would expect to see 270 and I agree in that you should stick with what is released here.
Github betas is something I try, but, I don't put them in as my default VP, if the latest here is not proven to be a problem, like it was on 239.
From now on. I won't help anyone here at VPF. Please ask Noah why that is.
Posted 06 August 2021 - 10:40 AM
No more transparency on playfield using a PNG image with VP10.7 ?
Perhaps a setting I can't find ?

Posted 06 August 2021 - 12:29 PM
No more transparency on playfield using a PNG image with VP10.7 ?
Perhaps a setting I can't find ?
The material of the playfield must be dynamic, this is its opacity must be under 0, like 0,9999 and it must be activated, as shown here:
It has always been like this in VPX, in all versions.
Edited by jpsalas, 06 August 2021 - 12:30 PM.
Posted 06 August 2021 - 07:05 PM
No more transparency on playfield using a PNG image with VP10.7 ?
Perhaps a setting I can't find ?
The material of the playfield must be dynamic, this is its opacity must be under 0, like 0,9999 and it must be activated, as shown here:
It has always been like this in VPX, in all versions.
Keep in mind
If nothing is behind the playfield, and the table's background color is black
It will still look like batch's pictures for the most part, though perhaps a little more depth
On the wire triggers, i like to put them on a surface a few points lower than the playfield
then make the slot transparent, seems to give a nice illusion of depth
I have wrapped the slot in wall before, and gave it a side texture of plywood, looked kind of neat and didnt require making a playfield mesh
but was kind of tedious
If you feel the need to empty your wallet in my direction, i don't have any way to receive it anyways
Spend it on Hookers and Blow
Posted 07 August 2021 - 07:50 AM
I tried Revision 288, and after two days I get also this error. And I can reproduce it ![]()
Just select "Throw balls in Player" and add a ball by clicking with the left mouse and that works fine, but instead of one single click then doubleclick, and bang the error comes up. I know, I know why doubleclick, there is no meaning in doing that
Posted 07 August 2021 - 03:34 PM
@jpsalas,
I just committed a PR that updates the CI to also make debug builds.
You can check it out at:
https://github.com/v...runs/1108181733
Just make sure the VPinballX.pdb and VPinballX.exe file are in the same folder. This way the stack trace will contain the actual line number of the crash.
Posted 07 August 2021 - 05:19 PM
Hey jsm174!
I have tried the new revision and it gives me this:
Posted 07 August 2021 - 09:47 PM
@jpsalas,
Thanks! Can you check this build out before I commit?
https://github.com/v...runs/1108645423
Posted 08 August 2021 - 01:42 AM
Can someone test circus volitaire, i have even re downloaded it, it says something like "there is malicious code in the script and your av wont allow it to run" for me.
Thanks.
Not a beta issue
That is a "your av configuration issue"
See the thread already open for that and you will find a solution
If you feel the need to empty your wallet in my direction, i don't have any way to receive it anyways
Spend it on Hookers and Blow
Posted 08 August 2021 - 02:56 AM
@jpsalas,
Thanks! Can you check this build out before I commit?
It is better now as VPX doesn't crash, but still I get the script error in the line with the GetBalls command:
Posted 08 August 2021 - 01:11 PM
Can someone test circus volitaire, i have even re downloaded it, it says something like "there is malicious code in the script and your av wont allow it to run" for me.
Thanks.
Not a beta issue
That is a "your av configuration issue"
See the thread already open for that and you will find a solution
Thanks, can anyone point me in the direction of the thread?.
Strange as i have played this machine before in the past with no problems, that is why i said it in this thread,
Thanks.
Posted 09 August 2021 - 10:55 AM
Edited by JochenB, 09 August 2021 - 11:23 AM.
Posted 09 August 2021 - 12:37 PM
Rename VPinballX.exe to VPinballX62.exe or something. Extract, overwrite everything. Now double clicking or running tables via frontend will be 10.7.
Go back ? Rename VPinballX.exe to VPinballX7beta.exe - rename VPinballX62.exe back to VPinballX.exe
I is basically as easy as that. Advantage. You get updates "scripts" folder, with imo essential upgrades. 10.7 has a new gui, and has had and probably still do have few bugs related to the work that has been done on that. But, it is absolutely not a problem using it as default to play with and well, more stable as an editor too, even with a bug or two. Not like the old didn't have any ![]()
Only table that I know of that is broken is Kiwi's Tri Zone - I'm sure it will be updated once 10.7 becomes official.
Edited by Thalamus, 09 August 2021 - 12:42 PM.
From now on. I won't help anyone here at VPF. Please ask Noah why that is.