do you have a repro? cause if i do this on the default table (create star trigger, surface=ramp1, ramp1 visible off) then it looks correct.
also in the code there is nothing obvious that should lead to problems.
Posted 04 July 2015 - 02:07 PM
Is it possible, that the "passthrough" doesn't work for lights on the backdrop? They always show a some kind of colour , but never the picture i've chosen.
Tried to use a rubber as a metal rail. Looks fine in the editor, but as soon as i start the table, the ball goes through the rubber/metal.

Well, invisible wall around it it is.
Posted 04 July 2015 - 03:13 PM
Is there a way to launch VPX tables through hyperpin? I just tried adding a table to my vpexetables notepad:
Kingpin (Capcom 1996)
vpinballx.exe
When I try to launch it says: "Cannot find <directories>\tables\Kingpin (Capcom 1996).fpt
Note the .fpt.....for what ever reason it's looking for a fpt, I have no issues using this method to launch any previous version of VP9.9, VP.9.1 etc.
Making all your favorite toys come to life in 3D!

VP/3D reference: http://www.vpforums....=27951&p=268104
Posted 04 July 2015 - 03:46 PM
Is there a way to launch VPX tables through hyperpin? I just tried adding a table to my vpexetables notepad:
I don't think HyperPin was made with VP10 in mind. ![]()
You can always edit the FPLaunch.ahk, change .fpt/.vpt to .vpx and compile your own fplaunch.exe file...
Posted 04 July 2015 - 06:12 PM
Is there a way to launch VPX tables through hyperpin? I just tried adding a table to my vpexetables notepad:
I don't think HyperPin was made with VP10 in mind.
You can always edit the FPLaunch.ahk, change .fpt/.vpt to .vpx and compile your own fplaunch.exe file...
Yea, the vpx file extension is not recognized by HyperPin/FPLaunch. I was looking at the FPLaunch code and have no idea what needs to be changed. If anyone can figure it out; please let us know!
Posted 04 July 2015 - 07:08 PM
Just try Pinball X. It's better and can handle VP10 ![]()
Check out my cabinet build log: http://virtual-pinball.blogspot.co.at/
Posted 04 July 2015 - 07:38 PM
Just try Pinball X. It's better and can handle VP10
... not worth it.
Says the one who now has to figure out how to code a custom FPLaunch. LOL.
I actually had a longer post, but deleted it because this isn't a Frontend vs Frontend thread... I edited what I originally posted to keep thread on topic.
Edited by Xendo, 04 July 2015 - 07:39 PM.
Posted 04 July 2015 - 08:20 PM
Talantyyr, on 04 Jul 2015 - 9:08 PM, said:
Just try Pinball X. It's better and can handle VP10
... not worth it.
ooook, if it's easier for you to hack a custom fplaunch together than to just install pinball x and copy over your hp database, good luck ![]()
(not worth mentioning that it's faster and has a lot more features...)
Check out my cabinet build log: http://virtual-pinball.blogspot.co.at/
Posted 04 July 2015 - 08:22 PM
I was looking at the FPLaunch code and have no idea what needs to be changed. If anyone can figure it out; please let us know!
Search/replace .vpt with .vpx?!
Actually, just figured out there is no need to modify the FPLaunch script at all.... Simply changing the table extension from vpx to vpt and set game to run with vpinballx.exe.
So, in typical VPF fashion... thanks for the non-constructive help!
Talantyyr, on 04 Jul 2015 - 9:08 PM, said:
Just try Pinball X. It's better and can handle VP10
... not worth it.
ooook, if it's easier for you to hack a custom fplaunch together than to just install pinball x and copy over your hp database, good luck
(not worth mentioning that it's faster and has a lot more features...)
I'll just continue to bite my tongue for now...
Edited by Xendo, 04 July 2015 - 08:25 PM.
Posted 08 July 2015 - 07:55 AM
Hello everyone!
i've got a "little" problem in vpx. I was using this beautyfull pease of software without any major problems till yesterday.
When I start the program and load a table the flippers, ball and other 3d objects are gone.
I have not seen this problem before but maybe some of you guys have an awnser to this?
Thanx in advance!
Ps: I realy appreciate all the hard work you devs and tablebuilders do, amazing!
Jasper
Posted 08 July 2015 - 09:37 AM
I've had this crash about 4 times in the past two hours on 2107 ![]()
Crash report ============ Process: vpinballx.exe Reason: 0xC0000005 - EXCEPTION_ACCESS_VIOLATION at 0023:54436940 Attempt to read from 0x54436940 Thread ID: 0x344C [13388] Call stack ========== 54436940 (0x0018EFDC 0x00000000 0x08493320 0x00000000) 6C5902F8 nvapi.dll nvapi_QueryInterface + 0xA0848 (0x0018F084 0x00000000 0x00000000 0x00000000) 6C590251 nvapi.dll nvapi_QueryInterface + 0xA07A1 (0x8515DF28 0xFFFFFFFF 0x0018F084 0x00000000) 6C58FBCB nvapi.dll nvapi_QueryInterface + 0xA011B (0x084B4440 0x00000000 0x3AC07400 0x00000000) 6C58F996 nvapi.dll nvapi_QueryInterface + 0x9FEE6 (0x084B4440 0x00000000 0x08493320 0x00000000) 6C5A1910 nvapi.dll nvapi_QueryInterface + 0xB1E60 (0x084B4440 0x00000000 0x08493320 0x00000000) 0040E66E vpinballx.exe (0x084B4440 0x00000000 0x08493320 0x00000000) 004BBEC2 vpinballx.exe (0x088A2AC0 0x00000000 0x08493320 0x00000000) 00495518 vpinballx.exe (0x00490900 0x00000000 0x837F9E10 0xffffffff) 0049657D vpinballx.exe (0x01425FC0 0x00000000 0x00000019 0x00000000) 00490955 vpinballx.exe (0x00000003 0x00000000 0x00000000 0x00000000) 0047827D vpinballx.exe (0x00000000 0x00000000 0x008F0A9A 0x00000000) 004D9827 vpinballx.exe (0x00008012 0x00000000 0x01620D68 0x00000000) 004DBE22 vpinballx.exe (0x008F0A9A 0x00000000 0x00000111 0x00000000) 772262FA user32.dll gapfnScSendMessage + 0x332 (0x004DBD20 0x00000000 0x008F0A9A 0x00000000) 77226D3A user32.dll GetThreadDesktop + 0xD7 (0x00000000 0x00000000 0x004DBD20 0x00000000) 7722965E user32.dll GetWindow + 0x3F0 (0x0181D120 0x00000000 0x00000000 0x00000000) 772296C5 user32.dll SendMessageW + 0x4C (0x008F0A9A 0x00000000 0x00000111 0x00000000) 652ACE28 COMCTL32.dll CreateToolbar + 0x286C (0x01405F60 0x00000000 0x00A40E4C 0x00000000) 6528B01F COMCTL32.dll CreateMappedBitmap + 0xA42 (0x00A40E4C 0x00000000 0x00000202 0x00000000) 772262FA user32.dll gapfnScSendMessage + 0x332 (0x652880BB 0x00000000 0x00A40E4C 0x00000000) 77226D3A user32.dll GetThreadDesktop + 0xD7 (0x00000000 0x00000000 0x652880BB 0x00000000) 772277C4 user32.dll CharPrevW + 0x138 (0x652880BB 0x00000000 0x00000001 0x00000000) 77227BCA user32.dll DispatchMessageA + 0xF (0x0018FBA8 0x00000000 0x00000001 0x00000000) 004DB71F vpinballx.ex004D168D vpinballx.ex004F0D46 vpinballx.ex Environment =========== Date/time: 8/7/2015, 01:57:35:144 Number of CPUs: 8 Processor type: 586 System: Unknown Windows version - 6.1 (Service Pack 1) Memory status ============= Total Reserved: 90352K (88M) bytes Total Commited: 2356792K (2301M) bytes Total Free: 1747096K (1706M) bytes Largest Free: 1669164K (1630M) bytes Registers ========= EAX=54436940 EBX=8515DF28 ECX=00000000 EDX=00000000 ESI=0018F084 EDI=00000000 EBP=0018FF88 ESP=0018FF44 EIP=004F0D46 FLG=00010216 CS=0023 DS=002B SS=002B ES=002B FS=0053 GS=002B Mini dump saved successfully.
Up until the past build VPX has been exceptionally stable, don't know what's going on here. Cannot reproduce it, it just waits until I have forgotten about it and then infuriates me madly. I'm back to saving every 5 minutes now. Hope this helps in some way!
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