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The VP 10.7 beta thread


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#2441 wiesshund

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Posted 19 July 2021 - 07:22 PM

Can you update a specific material setting and leave the rest alone?

 

Something like this..  the 0 settings are the ones that would not be updated/changed.

 

UpdateMaterial "SideWallFlasher" & nr,0,0,0,0,0,0,ObjLevel(nr),0,0,0,0,0,0,0,0,0

 

I think not with 0's

 

I think you just comma the skipped settings, like

 

UpdateMaterial "SideWallFlasher" & nr,,,,,,,,,ObjLevel(nr),,,,,,,

 

I could very well be wrong, but i have seen other aspects do it like that


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#2442 cyberpez

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Posted 19 July 2021 - 07:32 PM

 

Can you update a specific material setting and leave the rest alone?

 

Something like this..  the 0 settings are the ones that would not be updated/changed.

 

UpdateMaterial "SideWallFlasher" & nr,0,0,0,0,0,0,ObjLevel(nr),0,0,0,0,0,0,0,0,0

 

I think not with 0's

 

I think you just comma the skipped settings, like

 

UpdateMaterial "SideWallFlasher" & nr,,,,,,,,,ObjLevel(nr),,,,,,,

 

I could very well be wrong, but i have seen other aspects do it like that

 

 

Good idea, syntax error when I compile though.



#2443 wiesshund

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Posted 19 July 2021 - 07:45 PM

 

 

Can you update a specific material setting and leave the rest alone?

 

Something like this..  the 0 settings are the ones that would not be updated/changed.

 

UpdateMaterial "SideWallFlasher" & nr,0,0,0,0,0,0,ObjLevel(nr),0,0,0,0,0,0,0,0,0

 

I think not with 0's

 

I think you just comma the skipped settings, like

 

UpdateMaterial "SideWallFlasher" & nr,,,,,,,,,ObjLevel(nr),,,,,,,

 

I could very well be wrong, but i have seen other aspects do it like that

 

 

Good idea, syntax error when I compile though.

 

 

what are you trying to change?

and what type of object is sidewallflasher?


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#2444 Thalamus

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Posted 19 July 2021 - 07:46 PM

 UpdateMaterial "Flashermaterial" & nr,0,0,0,0,0,0,FlashLevel(nr),RGB(255,255,255),0,0,False,True,0,0,0,0

 

UpdateMaterial "GI_ON_Plastic",0,0,0,0,0,0,1-ObjLevel(2)^2,RGB(255,255,255),0,0,False,True,0,0,0,0

 

UpdateMaterial "flashercapslitblue",0,1,1,1,materialstepB,materialstepB,materialstepB,RGB(255,255,255),0,0,False,True,0,0,0,0

 

Some examples.


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#2445 cyberpez

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Posted 19 July 2021 - 08:07 PM

 

 

 

Can you update a specific material setting and leave the rest alone?

 

Something like this..  the 0 settings are the ones that would not be updated/changed.

 

UpdateMaterial "SideWallFlasher" & nr,0,0,0,0,0,0,ObjLevel(nr),0,0,0,0,0,0,0,0,0

 

I think not with 0's

 

I think you just comma the skipped settings, like

 

UpdateMaterial "SideWallFlasher" & nr,,,,,,,,,ObjLevel(nr),,,,,,,

 

I could very well be wrong, but i have seen other aspects do it like that

 

 

Good idea, syntax error when I compile though.

 

 

what are you trying to change?

and what type of object is sidewallflasher?

 

 

 

SideWallFlasher is a material.  6 of them, SidewallFlasher1, SideWallFlasher2.... 

 

I have that material tied to a primitive.

 

I want to change the opacity.  

 

but....  I want to set the color somewhere else, and have it not change.... unless I change it.  If I set the color now to "red" it works...  but I want to be able set the color independently.



#2446 barneyrfd

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Posted 19 July 2021 - 08:50 PM

Hello

 

I'm running both VPX 10.6 and 10.7 tables separately at present.  I use Pinbally as a front end (I just like it) and to get the 10.7 tables to work I renamed the file extension to .vp7. 

 

This works fine for Pinbally but now Vpinball7 does not recognize the .vp7 extension so I cannot open the tables directly from VPinball7 anymore. 

 

Using Windows to associate the .vp7 extension in Windows to VPinball7.exe does not work, it opens VPinball7 but does  not "see" the file anymore because it only can "see" .vpx and .vpt tables.

 

Can anybody help me out to be able to get VPinball7 to recognize the .vp7 file extension I am using?

 

Thanks. 


Edited by barneyrfd, 19 July 2021 - 09:22 PM.


#2447 wiesshund

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Posted 19 July 2021 - 11:27 PM

Hello

 

I'm running both VPX 10.6 and 10.7 tables separately at present.  I use Pinbally as a front end (I just like it) and to get the 10.7 tables to work I renamed the file extension to .vp7. 

 

This works fine for Pinbally but now Vpinball7 does not recognize the .vp7 extension so I cannot open the tables directly from VPinball7 anymore. 

 

Using Windows to associate the .vp7 extension in Windows to VPinball7.exe does not work, it opens VPinball7 but does  not "see" the file anymore because it only can "see" .vpx and .vpt tables.

 

Can anybody help me out to be able to get VPinball7 to recognize the .vp7 file extension I am using?

 

Thanks. 

 

Not sure why you are doing them separately, 10.7 runs 10.6 tables fine but

Make 2 tables folders

Tables VP6 and Tables VP7

then rename all the vp7 tables back to .VPX

 

Then just set up 10.7 in PBY with a different tables folder


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#2448 barneyrfd

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Posted 20 July 2021 - 02:07 AM

Thanks for responding wiesshund but no go.  Tried running pinbally with VPX 10.7 exe for 10.6 and 10.7 tables in different folders the but it throws up an error code for running the VPX 10.6 tables.  I'll try diddling around with more parameter statements but I don't think it will work.

 

I already have split VPX 10.7 and VPX 10.6 tables into 2 separate folders but I was hoping to have them both in one and still run pinbally and VPX 10.7 but it likely can't happen unless VPX 10.7 can recognize my .vp7 extension, hence the request for help.



#2449 gtxjoe

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Posted 20 July 2021 - 02:15 AM

There is no need to separate VPX.7 tables from VPX.6, VPX.5, VPX.4, VPX.3, VPX.2, VPX.1 and VPX.0 tables.

Did you bother to do something like this last year with VPX.6 and VPX.5, VPX.4, VPX.3, VPX.2, VPX.1 and VPX.0 tables?

#2450 wiesshund

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Posted 20 July 2021 - 02:27 AM

Thanks for responding wiesshund but no go.  Tried running pinbally with VPX 10.7 exe for 10.6 and 10.7 tables in different folders the but it throws up an error code for running the VPX 10.6 tables.  I'll try diddling around with more parameter statements but I don't think it will work.

 

I already have split VPX 10.7 and VPX 10.6 tables into 2 separate folders but I was hoping to have them both in one and still run pinbally and VPX 10.7 but it likely can't happen unless VPX 10.7 can recognize my .vp7 extension, hence the request for help.

 

I am not honestly sure why  you are separating the tables?

 

As far as pinballY goes, it most definitely will work
You would set up 10.6 and 10.7 as separate emulators
each with it's own tables folder
Just like many people do with their VP9 tables

Some people even have their VPX tables divided into folders by era/type, and they use pinballY and have no issues doing it.
It just means they have to set up several VPX's in pinballY

 

But i dont think any of the devs is going to make vpx know what a vp7 files is, kind of a waste of their limited time and energy
for something that has no point for being done at all.

 

The solution for what you want to do is right there in PBY, you just have to set it up correctly, but again, i dont know what end result you are going for
as there is no need, Like GTXJOE says

Do you have a folder for 10.0 10.1 10.2 10.5 etc?


Edited by wiesshund, 20 July 2021 - 02:30 AM.

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#2451 barneyrfd

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Posted 20 July 2021 - 02:38 AM

No. 

 

I get that you can open 10.6 tables with 10.7...what I'm trying to do here is satisfy 2 conditions.  1. be able to use pinbally to launch 10.7 tables and 2. use Vpinball7.exe to launch 10.7 tables. 

 

As I said pinbally will not launch both types of tables so I came up with the idea to change the extension name for VPX 10.7 tables to .vp7...and as a result pinbally will now launch both 10.6 and 10.7 tables using their respective programs.  The only thing I would also like to do is launch VPX 10.7 tables using Vpinball7 itself but it does not now recognize the .vp7 extension.

 

So back to my original question, is there way way to get VPinball7 to read a file with a .vp7 extension??

 

This is purely for my own personal setup, I'm not trying to change the order of things.  There are many workarounds such as 2 folders one with 10.6 tables and one with 10.7 tables which works fine, I'm just trying to streamline the process to keep all the files in 1 folder so when I double click on a table file name whether it is a 10.6 table or a 10.7 table it opens the appropriate application to run it.

 

Thanks.



#2452 barneyrfd

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Posted 20 July 2021 - 03:11 AM

Okay, problem solved. 

 

What I had to do was specify the full path for the VPinball6 executable program in pinbally.  The pinbally default is to leave the executable space blank and pinbally automatically selects the executable which causes a conflict between the 10.6 and 10.7 tables.

 

Thanks for the suggestions.

 

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#2453 wiesshund

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Posted 20 July 2021 - 03:29 AM

 

 

So back to my original question, is there way way to get VPinball7 to read a file with a .vp7 extension??

 

 

 

No

Not without bastardizing a lot of things that i am not even going to put here

Oh it will read it fine, if you open vpx, then tell it to open a table, then type *.vp7 as the file name and hit enter
 

so when I double click on a table file name whether it is a 10.6 table or a 10.7 table it opens the appropriate application to run it.

 

But it is not automatically going to adopt some foreign extension of arbitrary creation without being forced to.

 

But there is literally no reason i can see to need to do that, you are kind of creating a problem in need of a solution

 

You could rename a PNG file to XLSX
You can force photoshop to open it, but it is never going to accept it natively


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#2454 LunatechFringe

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Posted 20 July 2021 - 04:06 AM

Is anyone else having problems with nudging using an accelerometer?  I have the latest version of Zeb's plunger with the latest firmware.  It was working before in older builds, but it doesn't seem to be working in this build.



#2455 Thalamus

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Posted 20 July 2021 - 05:09 AM

@LunatechFringe : I haven't used this new version for more than a couple of games, will later today. My question, have you gone between older and newest to see if what you are reporting isn't related to something else, like the hardware being broken or something ? Tried running DiView to confirm ?


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#2456 barneyrfd

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Posted 20 July 2021 - 05:39 AM

Let it go wiesshund, I said I solved my problem.

 

Thanks for the help.



#2457 hauntfreaks

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Posted 20 July 2021 - 05:52 AM

speaking of table folders....  LOL   I'm sure this will make some peoples head spin....
every table/b2s in its own folder

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#2458 wiesshund

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Posted 20 July 2021 - 06:10 AM

speaking of table folders....  LOL   I'm sure this will make some peoples head spin....
every table/b2s in its own folder
 

 uhhhhh

 

faints 


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#2459 LunatechFringe

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Posted 20 July 2021 - 07:07 AM

@LunatechFringe : I haven't used this new version for more than a couple of games, will later today. My question, have you gone between older and newest to see if what you are reporting isn't related to something else, like the hardware being broken or something ? Tried running DiView to confirm ?


@Thalamus, I've been able to test nudging successfully in Devices and Printers, DXTweak2 and even Pinball FX3. I'm considering keeping 10.6 and 10.7 separate for now, but I can definitely test on an older build. Will the 10.6 executable work with the same DLL files 10.7 uses?

#2460 Thalamus

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Posted 20 July 2021 - 07:33 AM

Yes. You can and should keep different version of VPinballX.exe in the VP folder imo, as long as they are beta. That is the easiest way to go back and test one build vs the next. I keep them typically like this : VPinballX.exe (is the default - currenly 10.7) - then I've got several others "VPX_7_beta_rev225_rc.exe"  - I use Winrar and when I open the archive I just copy the name in the path that Fuzzle has created as the name to be used instead of VPinballX.exe.

 

I don't have the latest version of Zeb's, so, maybe our experience will be different ? It would be a good idea though, to go back and verify - and I'll test my cab later today.


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