Can you update a specific material setting and leave the rest alone?
Something like this.. the 0 settings are the ones that would not be updated/changed.
UpdateMaterial "SideWallFlasher" & nr,0,0,0,0,0,0,ObjLevel(nr),0,0,0,0,0,0,0,0,0
I think not with 0's
I think you just comma the skipped settings, like
UpdateMaterial "SideWallFlasher" & nr,,,,,,,,,ObjLevel(nr),,,,,,,
I could very well be wrong, but i have seen other aspects do it like that




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