First things: The game type (SS/EM/ME) are not being displayed.
Are you looking in the "Information" box? Main Menu -> Information. It should be displayed there, under the "Manufacturer, Year" line. If you were looking for it in the popup box that appears automatically, it's not meant to be there; I could add anything else there that people are interested in seeing, obviously, but just didn't want to over-clutter it.
The black info boxes for each table as you scroll through. I swear in earlier builds that was displayed? I feel it would be useful to have the initials right after the Manufacturer/Year. I'm still trying to slog through your highly complex source code along with learning Standard C++. Might get there by this time next year :-) Can you tell me what source file the variables and method(s) are for doing this? Application? Thanks!
That's in PinballY/PlayfieldView.cpp, PlayfieldView::SyncInfoBox(). And nope, the machine type has never been displayed there, just in the full info box that you can call up with the menu. But it would be easy enough to add, the only issue being the aesthetics of whether less is more or more is more, which is certain a subjective judgement. I think maybe the thing to do is add some options for what's in that box so that everyone can adjust it to their liking.
Are the high scores working?
They are for me. If you're asking, I assume they're not for you - let me know what doesn't seem to be working.
Let me check the correct NV files are being referenced with the tables. Mine are not being displayed.
Yep, that's exactly the thing to check - the full info box (the one you call up through the menu) shows the NV file.
My videos are displayed upside down in attract mode. Is there something I can set to fix that?
Could you clarify what you mean by attract mode?
The main "wheel" menu where the videos or images are displayed as one cycles through. I've seen a lot of people call that attract mode, referencing real tables running their light shows to attract people passing by to play.
Okay, so basically all videos are upside down? Is it all videos in all windows, playfield videos only, backglass windows only, some other combination? How about still graphics? And how about the other graphics, like the menus and such?
When you look at the source material (videos or stills) externally in a video/photo viewer, how are they oriented? The canonical orientation is "sideways", with the bottom of the playfield at the left end of the screen. If that doesn't look right, the capture must be creating them in the wrong orientation, otherwise they must be getting displayed in the wrong orientation - it would be good to know which it is to know where to look next.
(The reason I needed clarification is that I've been using "attract mode" to mean the screen saver-ish mode it goes into when you don't touch the controls for a while. I didn't figure that's what you were talking about since there wouldn't be any technical reason the videos would look different in that mode, so I wanted to make sure we were talking about the same thing.)
Edited by mjr, 20 August 2018 - 08:34 PM.




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