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PinUp Player = Interactive Gameplay Videos ! ** RELEASED **
Started By
NailBuster
, Nov 06 2017 12:30 AM
225 replies to this topic
#221
Posted 19 November 2019 - 06:26 PM
Thanks LynnInDenver, I could do it thanks to your information. Is there a tutorial or something to read and internalize more and understand the script better. With what is script, I ask why I want to do the pup pack for Ghostbusters LE, but there are some things that I can not assign a video, since there are no switches in the script. Is it possible to create them to be able to assign a video?
#222
Posted 20 November 2019 - 01:07 AM
I'm not sure... Ghostbusters is a strange beast, and PuP is meant to work on ROM-based tables via DMD monitoring, not table scripting (although you can do it both ways on ROM and Original tables - MOTU VPX and Jaws VPX is a hybrid now with PostDMD and PuPDMD support, and Top Gun is a ROM table with scripted PuP). That's probably a question for TerryRed.
#224
Posted 26 December 2019 - 02:19 PM
I'm constantly getting errors while going through the Setup of Pinup Popper. First it says that the sqlite3.DLL & sqlite.DLL Dynamic Libraries are missing, then it gives me an Access Violation at adress 0069C32E in the Setup file I'm starting up. The program keeps giving me the same first error with every menu I go through.
#226
Posted 13 August 2021 - 11:15 AM
Hi all !! ![]()
I would like to know the secret of the new Pup fonction "Capture" in the new VPX 10.7 beta ?
I use it, it works but i have a problem with dimensions of the video in the flasher, and the 2 functions (videocapwidth and videocapheight) are doing nothing with that. It changes nothing.
Could you help me please ?
Thanks for advance


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