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The VP 10.4 beta thread


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#221 dark

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Posted 04 September 2017 - 07:53 PM

I'd say just do away with the button bar for layers I don't use it but that's me.  I try to keep things organised but not matter how much I split elements up, by the time I'm done working on a table every layer practically is cluttered.



#222 BorgDog

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Posted 04 September 2017 - 10:07 PM

I don't know if it's been addressed, but I still have a lot of issues not being able to turn off the group elements together in the collections manager.  turn off the checkmark but it just turns it back on when I close the window.



#223 bord

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Posted 05 September 2017 - 12:59 AM

I don't know if it's been addressed, but I still have a lot of issues not being able to turn off the group elements together in the collections manager.  turn off the checkmark but it just turns it back on when I close the window.

 

Same.



#224 fuzzel

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Posted 05 September 2017 - 06:39 AM

That is really strange as I can't reproduce this issues...

#225 BorgDog

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Posted 05 September 2017 - 12:09 PM

It does it for me on the example table.  The GI collection for example I can't turn it off.  If I make a new collection then it is created with out it checked (I have group by default turned off), and then I can't turn it on.



#226 bord

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Posted 05 September 2017 - 04:07 PM

Would it be possible for the coordinates of control points (walls, flashers, etc.) to update as you place them? Right now if I click a control point and move it the coordinates listed in Position do not change when I drop it. I have to click to another object, then back to that control point before I can see what the new coordinates are.



#227 Rotrax

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Posted 06 September 2017 - 05:19 PM

a knowby question.... I wan't to update but I'm a bit scared  :shutup: because I got everything working now.

 

  • if I do an update will older vpx tables still work or are their ones that need to be updated
  • do i have to the trick with the stern tables again or is that only with a pinmame update
  • Do I forget something that I should consider before updating

any suggestions?



#228 ganjafarmer

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Posted 06 September 2017 - 05:32 PM

 

I don't know if it's been addressed, but I still have a lot of issues not being able to turn off the group elements together in the collections manager.  turn off the checkmark but it just turns it back on when I close the window.

 

Same.

 

 

It's working good for me.

 

 

 

a knowby question.... I wan't to update but I'm a bit scared  :shutup: because I got everything working now.

 

  • if I do an update will older vpx tables still work or are their ones that need to be updated
  • do i have to the trick with the stern tables again or is that only with a pinmame update
  • Do I forget something that I should consider before updating

any suggestions?

 

 

For me there is no noticable changes in gameplay, every table works fine. You can always make a backup and go back to previous version.


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#229 Rajo Joey

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Posted 06 September 2017 - 05:37 PM

I always get the newest versions and copy them over the old ones. Till now I don't find a table, which doesn't work.

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#230 Rotrax

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Posted 06 September 2017 - 07:03 PM

ok i'll give it a try. can't wait to try the new qbert



#231 Thalamus

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Posted 07 September 2017 - 07:28 AM

Would it make sense to implement something like what nFozzy did for the instruction card on STLE ? Some might have missed it - pressing 'R' and you get a zoomed in view.


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#232 ta2686

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Posted 07 September 2017 - 09:19 AM

Would it make sense to implement something like what nFozzy did for the instruction card on STLE ? Some might have missed it - pressing 'R' and you get a zoomed in view.

I think that JPSalas did something like that in some of his VP9 tables to bring up instructions (maybe not the cards but something similar to that)


Need to set or reset replay levels on a particular table? These guides will help you:

For Non-DMD tables: Guide to reset replay levels on non-DMD tables

For DMD tables: Guide to set replay levels on DMD tables

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For Non-DMD tables: Guide to set number of balls per game on non-DMD tables

For DMD tables: Guide to set number of balls per game on DMD tables

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#233 jpsalas

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Posted 07 September 2017 - 09:42 AM

 

Would it make sense to implement something like what nFozzy did for the instruction card on STLE ? Some might have missed it - pressing 'R' and you get a zoomed in view.

I think that JPSalas did something like that in some of his VP9 tables to bring up instructions (maybe not the cards but something similar to that)

 

Yes, Groni and me did that by using a simple ramp with an image with the rules. Pressing R made that ramp visible. Very easy to add. In VPX we could use a flasher object.


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#234 sliderpoint

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Posted 07 September 2017 - 04:54 PM

idea proposal:  no idea how to do it, but how about mouse control for plungers?  Like the enable mechanical control for cabs, but enable mouse control for DT use?

 

-Mike



#235 gtxjoe

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Posted 07 September 2017 - 05:27 PM

Can you make mouse cursor position available via a VP command?  This would allow us to script a manual ball control test routine to test out tables

 

Script would be something like: 

 

BallControl.Interval = 50

BallControl.Enabled = True

 

Sub BallControl_Timer

    ActiveBall.x = MouseCursor.x

    ActiveBall.y = MouseCursor.y

End Sub

 

Or maybe this could be incorporated into VP...



#236 sliderpoint

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Posted 07 September 2017 - 05:32 PM

For the plunger I would think: click, drag, let go.

 

For Joe's idea: middle click to enable during debug and maybe add scrollwheel to adjust Activeball.Z

 

-Mike

 

edit: I guess middle click is already drop ball from height.


Edited by sliderpoint, 07 September 2017 - 05:35 PM.


#237 Thalamus

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Posted 08 September 2017 - 12:26 PM

ref. http://vpinball.com/...mod/#post-63487 where Carny says.

 

"I also did the French version thanks to a reference photo included with Stat’s PS source, if you want to provide that as a selectable option. I’ll do any other languages also as long as I can get a reference photo to get the text and layout correct."

 

This shouldn't need to be that difficult. You see very few support questions about how to change the ball nowadays. Maybe it is because people are actually using search a bit more. But, I tend to believe that it has to do with that it is in the "front page" of the editor when you open a table. My previous suggestion about instruction card. IF that is something to be implemented. Please make it as easy as changing a drop-down choosing the image.


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#238 Carny_Priest

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Posted 08 September 2017 - 02:26 PM

ref. http://vpinball.com/...mod/#post-63487 where Carny says.

 

"I also did the French version thanks to a reference photo included with Stat’s PS source, if you want to provide that as a selectable option. I’ll do any other languages also as long as I can get a reference photo to get the text and layout correct."

 

This shouldn't need to be that difficult. You see very few support questions about how to change the ball nowadays. Maybe it is because people are actually using search a bit more. But, I tend to believe that it has to do with that it is in the "front page" of the editor when you open a table. My previous suggestion about instruction card. IF that is something to be implemented. Please make it as easy as changing a drop-down choosing the image.

 

Well, I meant more that the IC texture in the table itself could be changed via a script option or by user clicking MagnaSave or something. I don't see this requiring a change to the editor. 



#239 Thalamus

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Posted 08 September 2017 - 04:38 PM

I know what you meant, but, I don't think we should need a standard object like a instruction card to require any code. Just my opinion on the matter :)


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#240 hauntfreaks

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Posted 09 September 2017 - 04:39 AM

ok I have one for you guys... I'm helping with a table, an old EM with the little flat/cone shaped rollover buttons ..... VPX doesnt have these so I made a primitive of the button and also the housing for the button (two different primitives)
the top pic is a 200% screenshot while in "camera view" the bottom 200% screenshot in "normal play view"
you can see the top has full detail of the primitive, bottom all detail is missing.... anyone want to take a stab at what causing this??

36926400286_5ed8912e6d_o.png


 26794541816_30ca1cca80_o.gif 43109635392_fc11af1a57_o.gif